Swiftgram/submodules/ImageCompression/Sources/ImageCompression.swift
2023-05-19 18:10:12 +04:00

98 lines
2.8 KiB
Swift

import Foundation
import AVFoundation
import UIKit
import MozjpegBinding
public func scaleImageToPixelSize(image: UIImage, size: CGSize) -> UIImage? {
UIGraphicsBeginImageContextWithOptions(size, true, 1.0)
image.draw(in: CGRect(origin: CGPoint(), size: size), blendMode: .copy, alpha: 1.0)
let result = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return result
}
public func extractImageExtraScans(_ data: Data) -> [Int] {
return extractJPEGDataScans(data).map { item in
return item.intValue
}
}
public func compressImageToJPEG(_ image: UIImage, quality: Float) -> Data? {
if let result = compressJPEGData(image) {
return result
}
let data = NSMutableData()
guard let destination = CGImageDestinationCreateWithData(data as CFMutableData, "public.jpeg" as CFString, 1, nil) else {
return nil
}
let options = NSMutableDictionary()
options.setObject(quality as NSNumber, forKey: kCGImageDestinationLossyCompressionQuality as NSString)
guard let cgImage = image.cgImage else {
return nil
}
CGImageDestinationAddImage(destination, cgImage, options as CFDictionary)
CGImageDestinationFinalize(destination)
if data.length == 0 {
return nil
}
return data as Data
}
@available(iOSApplicationExtension 11.0, iOS 11.0, *)
public func compressImage(_ image: UIImage, quality: Float) -> Data? {
let data = NSMutableData()
guard let destination = CGImageDestinationCreateWithData(data as CFMutableData, AVFileType.heic as CFString, 1, nil) else {
return nil
}
let options = NSMutableDictionary()
options.setObject(quality as NSNumber, forKey: kCGImageDestinationLossyCompressionQuality as NSString)
guard let cgImage = image.cgImage else {
return nil
}
CGImageDestinationAddImage(destination, cgImage, options as CFDictionary)
CGImageDestinationFinalize(destination)
if data.length == 0 {
return nil
}
return data as Data
}
public enum MiniThumbnailType {
case image
case avatar
}
public func compressImageMiniThumbnail(_ image: UIImage, type: MiniThumbnailType = .image) -> Data? {
switch type {
case .image:
return compressMiniThumbnail(image, CGSize(width: 40.0, height: 40.0))
case .avatar:
var size: CGFloat = 8.0
var data = compressMiniThumbnail(image, CGSize(width: size, height: size))
while true {
size += 1.0
if let candidateData = compressMiniThumbnail(image, CGSize(width: size, height: size)) {
if candidateData.count >= 32 {
break
} else {
data = candidateData
}
} else {
break
}
}
return data
}
}