Swiftgram/examples/Swift/Sample/ViewController.swift
Michael Schneider 8897614f0e [Layout] Layout API based on content area (#2110)
* Initial commit for adding a size constraint to ASLayoutable's

* Some more commits

* Fix sample projects in extra/

* Remove preferredFrameSize test of ASEditableTextNode

* Remove preferredFrameSize from examples_extra

* Add deprecation warning to -[ASDisplayNode preferredFrameSize]

* Add deprecation warning to -[ASDisplayNode measureWithSizeRange:]

* Commit

* Commit

* Remove ASRelativeSizeRange

* Make ASRelativeSize private

* Adjust examples

* Improve setting of -[ASLayoutable size] with points or fractions

* Add ASWrapperLayoutSpec

* Improve creation of ASRelativeDimension

* Add `preferredFrameSize` back and add deprecated logging

* Add `layoutSpecBlock` setter and getter and add locking for it

* Add better documentation and fix macros to create ASRelativeDimension

* Create new ASSizeRangeMake with just a CGSize as parameter

* Update Kitten and Social App Layout example

* Add layoutThatFits: and deprecate measure:

* Rename ASRelativeDimension to ASDimension

* Fix examples for ASDimension renaming

* Remove fancy height and width setter

* Fix ASDimension helper

* Rename -[ASLayout layoutableObject] to -[ASLayout layoutable]

* Update layout related methods and more clearer documentation around how to use it

* Deprecate old ASLayout class constructors

* Don't unnecessary recalculate layout if constrained or parent size did not change

* Use shared pointer for ASDisplayNodeLayout

* Fix rebase conflicts

* Add documentation and move implementation in mm file of ASDisplayNodeLayout

* Fix test errors

* Rename ASSize to ASLayoutableSize

* Address comments

* Rename setSizeFromCGSize to setSizeWithCGSize

* Improve inline functions in ASDimension

* Fix rebase conflicts
2016-09-07 08:44:48 -07:00

149 lines
4.9 KiB
Swift

//
// ViewController.swift
// Sample
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
import UIKit
import AsyncDisplayKit
final class ViewController: ASViewController, ASTableDataSource, ASTableDelegate {
struct State {
var itemCount: Int
var fetchingMore: Bool
static let empty = State(itemCount: 20, fetchingMore: false)
}
enum Action {
case BeginBatchFetch
case EndBatchFetch(resultCount: Int)
}
var tableNode: ASTableNode {
return node as! ASTableNode
}
private(set) var state: State = .empty
init() {
super.init(node: ASTableNode())
tableNode.delegate = self
tableNode.dataSource = self
}
required init?(coder aDecoder: NSCoder) {
fatalError("storyboards are incompatible with truth and beauty")
}
// MARK: ASTableView data source and delegate.
func tableView(tableView: ASTableView, nodeForRowAtIndexPath indexPath: NSIndexPath) -> ASCellNode {
// Should read the row count directly from table view but
// https://github.com/facebook/AsyncDisplayKit/issues/1159
let rowCount = self.tableView(tableView, numberOfRowsInSection: 0)
if state.fetchingMore && indexPath.row == rowCount - 1 {
return TailLoadingCellNode()
}
let node = ASTextCellNode()
node.text = String(format: "[%ld.%ld] says hello!", indexPath.section, indexPath.row)
return node
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
var count = state.itemCount
if state.fetchingMore {
count += 1
}
return count
}
func tableView(tableView: ASTableView, willBeginBatchFetchWithContext context: ASBatchContext) {
/// This call will come in on a background thread. Switch to main
/// to add our spinner, then fire off our fetch.
dispatch_async(dispatch_get_main_queue()) {
let oldState = self.state
self.state = ViewController.handleAction(.BeginBatchFetch, fromState: oldState)
self.renderDiff(oldState)
}
ViewController.fetchDataWithCompletion { resultCount in
let action = Action.EndBatchFetch(resultCount: resultCount)
let oldState = self.state
self.state = ViewController.handleAction(action, fromState: oldState)
self.renderDiff(oldState)
context.completeBatchFetching(true)
}
}
private func renderDiff(oldState: State) {
let tableView = tableNode.view
tableView.beginUpdates()
// Add or remove items
let rowCountChange = state.itemCount - oldState.itemCount
if rowCountChange > 0 {
let indexPaths = (oldState.itemCount..<state.itemCount).map { index in
NSIndexPath(forRow: index, inSection: 0)
}
tableView.insertRowsAtIndexPaths(indexPaths, withRowAnimation: .None)
} else if rowCountChange < 0 {
assertionFailure("Deleting rows is not implemented. YAGNI.")
}
// Add or remove spinner.
if state.fetchingMore != oldState.fetchingMore {
if state.fetchingMore {
// Add spinner.
let spinnerIndexPath = NSIndexPath(forRow: state.itemCount, inSection: 0)
tableView.insertRowsAtIndexPaths([ spinnerIndexPath ], withRowAnimation: .None)
} else {
// Remove spinner.
let spinnerIndexPath = NSIndexPath(forRow: oldState.itemCount, inSection: 0)
tableView.deleteRowsAtIndexPaths([ spinnerIndexPath ], withRowAnimation: .None)
}
}
tableView.endUpdatesAnimated(false, completion: nil)
}
/// (Pretend) fetches some new items and calls the
/// completion handler on the main thread.
private static func fetchDataWithCompletion(completion: (Int) -> Void) {
let time = dispatch_time(DISPATCH_TIME_NOW, Int64(NSTimeInterval(NSEC_PER_SEC) * 1.0))
dispatch_after(time, dispatch_get_main_queue()) {
let resultCount = Int(arc4random_uniform(20))
completion(resultCount)
}
}
private static func handleAction(action: Action, fromState state: State) -> State {
var state = state
switch action {
case .BeginBatchFetch:
state.fetchingMore = true
case let .EndBatchFetch(resultCount):
state.itemCount += resultCount
state.fetchingMore = false
}
return state
}
}