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* Initial commit for adding a size constraint to ASLayoutable's * Some more commits * Fix sample projects in extra/ * Remove preferredFrameSize test of ASEditableTextNode * Remove preferredFrameSize from examples_extra * Add deprecation warning to -[ASDisplayNode preferredFrameSize] * Add deprecation warning to -[ASDisplayNode measureWithSizeRange:] * Commit * Commit * Remove ASRelativeSizeRange * Make ASRelativeSize private * Adjust examples * Improve setting of -[ASLayoutable size] with points or fractions * Add ASWrapperLayoutSpec * Improve creation of ASRelativeDimension * Add `preferredFrameSize` back and add deprecated logging * Add `layoutSpecBlock` setter and getter and add locking for it * Add better documentation and fix macros to create ASRelativeDimension * Create new ASSizeRangeMake with just a CGSize as parameter * Update Kitten and Social App Layout example * Add layoutThatFits: and deprecate measure: * Rename ASRelativeDimension to ASDimension * Fix examples for ASDimension renaming * Remove fancy height and width setter * Fix ASDimension helper * Rename -[ASLayout layoutableObject] to -[ASLayout layoutable] * Update layout related methods and more clearer documentation around how to use it * Deprecate old ASLayout class constructors * Don't unnecessary recalculate layout if constrained or parent size did not change * Use shared pointer for ASDisplayNodeLayout * Fix rebase conflicts * Add documentation and move implementation in mm file of ASDisplayNodeLayout * Fix test errors * Rename ASSize to ASLayoutableSize * Address comments * Rename setSizeFromCGSize to setSizeWithCGSize * Improve inline functions in ASDimension * Fix rebase conflicts
99 lines
2.7 KiB
Swift
99 lines
2.7 KiB
Swift
//
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// DemoCellNode.swift
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// Sample
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//
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// Created by Adlai Holler on 2/17/16.
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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import UIKit
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import AsyncDisplayKit
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final class DemoCellNode: ASCellNode {
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let childA = ASDisplayNode()
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let childB = ASDisplayNode()
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var state = State.Right
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override init() {
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super.init()
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usesImplicitHierarchyManagement = true
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}
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override func layoutSpecThatFits(constrainedSize: ASSizeRange) -> ASLayoutSpec {
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let specA = ASRatioLayoutSpec(ratio: 1, child: childA)
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specA.flexBasis = ASDimensionMakeWithPoints(1)
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specA.flexGrow = true
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let specB = ASRatioLayoutSpec(ratio: 1, child: childB)
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specB.flexBasis = ASDimensionMakeWithPoints(1)
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specB.flexGrow = true
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let children = state.isReverse ? [ specB, specA ] : [ specA, specB ]
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let direction: ASStackLayoutDirection = state.isVertical ? .Vertical : .Horizontal
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return ASStackLayoutSpec(direction: direction,
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spacing: 20,
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justifyContent: .SpaceAround,
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alignItems: .Center,
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children: children)
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}
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override func animateLayoutTransition(context: ASContextTransitioning!) {
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childA.frame = context.initialFrameForNode(childA)
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childB.frame = context.initialFrameForNode(childB)
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let tinyDelay = drand48() / 10
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UIView.animateWithDuration(0.5, delay: tinyDelay, usingSpringWithDamping: 0.9, initialSpringVelocity: 1.5, options: .BeginFromCurrentState, animations: { () -> Void in
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self.childA.frame = context.finalFrameForNode(self.childA)
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self.childB.frame = context.finalFrameForNode(self.childB)
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}, completion: {
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context.completeTransition($0)
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})
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}
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enum State {
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case Right
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case Up
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case Left
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case Down
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var isVertical: Bool {
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switch self {
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case .Up, .Down:
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return true
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default:
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return false
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}
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}
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var isReverse: Bool {
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switch self {
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case .Left, .Up:
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return true
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default:
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return false
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}
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}
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mutating func advance() {
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switch self {
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case .Right:
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self = .Up
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case .Up:
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self = .Left
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case .Left:
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self = .Down
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case .Down:
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self = .Right
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}
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}
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}
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}
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