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439 lines
17 KiB
Swift
439 lines
17 KiB
Swift
import Foundation
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import UIKit
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import Display
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import AccountContext
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final class DrawingBubbleEntity: DrawingEntity, Codable {
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private enum CodingKeys: String, CodingKey {
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case uuid
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case drawType
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case color
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case lineWidth
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case referenceDrawingSize
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case position
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case size
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case rotation
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case tailPosition
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}
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public enum DrawType: Codable {
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case fill
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case stroke
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}
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let uuid: UUID
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let isAnimated: Bool
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var drawType: DrawType
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var color: DrawingColor
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var lineWidth: CGFloat
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var referenceDrawingSize: CGSize
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var position: CGPoint
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var size: CGSize
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var rotation: CGFloat
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var tailPosition: CGPoint
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var center: CGPoint {
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return self.position
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}
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init(drawType: DrawType, color: DrawingColor, lineWidth: CGFloat) {
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self.uuid = UUID()
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self.isAnimated = false
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self.drawType = drawType
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self.color = color
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self.lineWidth = lineWidth
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self.referenceDrawingSize = .zero
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self.position = .zero
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self.size = CGSize(width: 1.0, height: 1.0)
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self.rotation = 0.0
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self.tailPosition = CGPoint(x: 0.16, y: 0.18)
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}
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init(from decoder: Decoder) throws {
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let container = try decoder.container(keyedBy: CodingKeys.self)
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self.uuid = try container.decode(UUID.self, forKey: .uuid)
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self.isAnimated = false
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self.drawType = try container.decode(DrawType.self, forKey: .drawType)
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self.color = try container.decode(DrawingColor.self, forKey: .color)
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self.lineWidth = try container.decode(CGFloat.self, forKey: .lineWidth)
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self.referenceDrawingSize = try container.decode(CGSize.self, forKey: .referenceDrawingSize)
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self.position = try container.decode(CGPoint.self, forKey: .position)
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self.size = try container.decode(CGSize.self, forKey: .size)
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self.rotation = try container.decode(CGFloat.self, forKey: .rotation)
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self.tailPosition = try container.decode(CGPoint.self, forKey: .tailPosition)
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}
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func encode(to encoder: Encoder) throws {
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var container = encoder.container(keyedBy: CodingKeys.self)
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try container.encode(self.uuid, forKey: .uuid)
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try container.encode(self.drawType, forKey: .drawType)
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try container.encode(self.color, forKey: .color)
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try container.encode(self.lineWidth, forKey: .lineWidth)
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try container.encode(self.referenceDrawingSize, forKey: .referenceDrawingSize)
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try container.encode(self.position, forKey: .position)
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try container.encode(self.size, forKey: .size)
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try container.encode(self.rotation, forKey: .rotation)
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try container.encode(self.tailPosition, forKey: .tailPosition)
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}
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func duplicate() -> DrawingEntity {
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let newEntity = DrawingBubbleEntity(drawType: self.drawType, color: self.color, lineWidth: self.lineWidth)
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newEntity.referenceDrawingSize = self.referenceDrawingSize
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newEntity.position = self.position
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newEntity.size = self.size
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newEntity.rotation = self.rotation
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return newEntity
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}
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weak var currentEntityView: DrawingEntityView?
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func makeView(context: AccountContext) -> DrawingEntityView {
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let entityView = DrawingBubbleEntityView(context: context, entity: self)
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self.currentEntityView = entityView
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return entityView
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}
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}
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final class DrawingBubbleEntityView: DrawingEntityView {
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private var bubbleEntity: DrawingBubbleEntity {
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return self.entity as! DrawingBubbleEntity
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}
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private var currentSize: CGSize?
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private var currentTailPosition: CGPoint?
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private let shapeLayer = SimpleShapeLayer()
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init(context: AccountContext, entity: DrawingBubbleEntity) {
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super.init(context: context, entity: entity)
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self.layer.addSublayer(self.shapeLayer)
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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override func update(animated: Bool) {
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let size = self.bubbleEntity.size
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self.center = self.bubbleEntity.position
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self.bounds = CGRect(origin: .zero, size: size)
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self.transform = CGAffineTransformMakeRotation(self.bubbleEntity.rotation)
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if size != self.currentSize || self.bubbleEntity.tailPosition != self.currentTailPosition {
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self.currentSize = size
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self.currentTailPosition = self.bubbleEntity.tailPosition
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self.shapeLayer.frame = self.bounds
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let cornerRadius = max(10.0, min(self.bubbleEntity.referenceDrawingSize.width, self.bubbleEntity.referenceDrawingSize.height) * 0.066)
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let smallCornerRadius = max(5.0, min(self.bubbleEntity.referenceDrawingSize.width, self.bubbleEntity.referenceDrawingSize.height) * 0.016)
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let tailWidth = max(5.0, min(self.bubbleEntity.referenceDrawingSize.width, self.bubbleEntity.referenceDrawingSize.height) * 0.1)
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self.shapeLayer.path = CGPath.bubble(in: CGRect(origin: .zero, size: size), cornerRadius: cornerRadius, smallCornerRadius: smallCornerRadius, tailPosition: self.bubbleEntity.tailPosition, tailWidth: tailWidth)
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}
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switch self.bubbleEntity.drawType {
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case .fill:
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self.shapeLayer.fillColor = self.bubbleEntity.color.toCGColor()
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self.shapeLayer.strokeColor = UIColor.clear.cgColor
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case .stroke:
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let minLineWidth = max(10.0, min(self.bubbleEntity.referenceDrawingSize.width, self.bubbleEntity.referenceDrawingSize.height) * 0.02)
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let maxLineWidth = max(10.0, min(self.bubbleEntity.referenceDrawingSize.width, self.bubbleEntity.referenceDrawingSize.height) * 0.1)
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let lineWidth = minLineWidth + (maxLineWidth - minLineWidth) * self.bubbleEntity.lineWidth
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self.shapeLayer.fillColor = UIColor.clear.cgColor
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self.shapeLayer.strokeColor = self.bubbleEntity.color.toCGColor()
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self.shapeLayer.lineWidth = lineWidth
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}
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super.update(animated: animated)
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}
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fileprivate var visualLineWidth: CGFloat {
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return self.shapeLayer.lineWidth
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}
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private var maxLineWidth: CGFloat {
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return max(10.0, min(self.bubbleEntity.referenceDrawingSize.width, self.bubbleEntity.referenceDrawingSize.height) * 0.1)
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}
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override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
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let lineWidth = self.maxLineWidth * 0.5
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let expandedBounds = self.bounds.insetBy(dx: -lineWidth, dy: -lineWidth)
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if expandedBounds.contains(point) {
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return true
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}
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return false
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}
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override func precisePoint(inside point: CGPoint) -> Bool {
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if case .stroke = self.bubbleEntity.drawType, var path = self.shapeLayer.path {
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path = path.copy(strokingWithWidth: maxLineWidth * 0.8, lineCap: .square, lineJoin: .bevel, miterLimit: 0.0)
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if path.contains(point) {
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return true
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} else {
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return false
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}
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} else {
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return super.precisePoint(inside: point)
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}
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}
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override func updateSelectionView() {
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super.updateSelectionView()
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guard let selectionView = self.selectionView as? DrawingBubbleEntititySelectionView else {
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return
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}
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selectionView.transform = CGAffineTransformMakeRotation(self.bubbleEntity.rotation)
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selectionView.setNeedsLayout()
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}
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override func makeSelectionView() -> DrawingEntitySelectionView {
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if let selectionView = self.selectionView {
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return selectionView
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}
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let selectionView = DrawingBubbleEntititySelectionView()
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selectionView.entityView = self
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return selectionView
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}
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}
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final class DrawingBubbleEntititySelectionView: DrawingEntitySelectionView, UIGestureRecognizerDelegate {
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private let leftHandle = SimpleShapeLayer()
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private let topLeftHandle = SimpleShapeLayer()
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private let topHandle = SimpleShapeLayer()
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private let topRightHandle = SimpleShapeLayer()
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private let rightHandle = SimpleShapeLayer()
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private let bottomLeftHandle = SimpleShapeLayer()
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private let bottomHandle = SimpleShapeLayer()
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private let bottomRightHandle = SimpleShapeLayer()
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private let tailHandle = SimpleShapeLayer()
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private var panGestureRecognizer: UIPanGestureRecognizer!
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override init(frame: CGRect) {
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let handleBounds = CGRect(origin: .zero, size: entitySelectionViewHandleSize)
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let handles = [
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self.leftHandle,
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self.topLeftHandle,
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self.topHandle,
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self.topRightHandle,
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self.rightHandle,
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self.bottomLeftHandle,
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self.bottomHandle,
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self.bottomRightHandle,
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self.tailHandle
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]
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super.init(frame: frame)
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self.backgroundColor = .clear
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self.isOpaque = false
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for handle in handles {
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handle.bounds = handleBounds
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if handle === self.tailHandle {
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handle.fillColor = UIColor(rgb: 0x00ff00).cgColor
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} else {
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handle.fillColor = UIColor(rgb: 0x0a60ff).cgColor
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}
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handle.strokeColor = UIColor(rgb: 0xffffff).cgColor
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handle.rasterizationScale = UIScreen.main.scale
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handle.shouldRasterize = true
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self.layer.addSublayer(handle)
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}
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let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(self.handlePan(_:)))
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panGestureRecognizer.delegate = self
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self.addGestureRecognizer(panGestureRecognizer)
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self.panGestureRecognizer = panGestureRecognizer
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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var scale: CGFloat = 1.0 {
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didSet {
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self.setNeedsLayout()
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}
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}
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override var selectionInset: CGFloat {
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return 5.5
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}
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override func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool {
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return true
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}
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private var currentHandle: CALayer?
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@objc private func handlePan(_ gestureRecognizer: UIPanGestureRecognizer) {
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guard let entityView = self.entityView, let entity = entityView.entity as? DrawingBubbleEntity else {
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return
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}
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let location = gestureRecognizer.location(in: self)
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switch gestureRecognizer.state {
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case .began:
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if let sublayers = self.layer.sublayers {
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for layer in sublayers {
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if layer.frame.contains(location) {
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self.currentHandle = layer
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return
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}
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}
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}
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self.currentHandle = self.layer
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case .changed:
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let delta = gestureRecognizer.translation(in: entityView.superview)
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var updatedSize = entity.size
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var updatedPosition = entity.position
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var updatedTailPosition = entity.tailPosition
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if self.currentHandle === self.leftHandle {
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updatedSize.width -= delta.x
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updatedPosition.x -= delta.x * -0.5
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} else if self.currentHandle === self.rightHandle {
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updatedSize.width += delta.x
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updatedPosition.x += delta.x * 0.5
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} else if self.currentHandle === self.topHandle {
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updatedSize.height -= delta.y
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updatedPosition.y += delta.y * 0.5
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} else if self.currentHandle === self.bottomHandle {
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updatedSize.height += delta.y
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updatedPosition.y += delta.y * 0.5
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} else if self.currentHandle === self.topLeftHandle {
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updatedSize.width -= delta.x
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updatedPosition.x -= delta.x * -0.5
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updatedSize.height -= delta.y
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updatedPosition.y += delta.y * 0.5
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} else if self.currentHandle === self.topRightHandle {
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updatedSize.width += delta.x
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updatedPosition.x += delta.x * 0.5
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updatedSize.height -= delta.y
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updatedPosition.y += delta.y * 0.5
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} else if self.currentHandle === self.bottomLeftHandle {
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updatedSize.width -= delta.x
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updatedPosition.x -= delta.x * -0.5
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updatedSize.height += delta.y
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updatedPosition.y += delta.y * 0.5
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} else if self.currentHandle === self.bottomRightHandle {
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updatedSize.width += delta.x
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updatedPosition.x += delta.x * 0.5
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updatedSize.height += delta.y
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updatedPosition.y += delta.y * 0.5
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} else if self.currentHandle === self.tailHandle {
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updatedTailPosition = CGPoint(x: max(0.0, min(1.0, updatedTailPosition.x + delta.x / updatedSize.width)), y: max(0.0, min(updatedSize.height, updatedTailPosition.y + delta.y)))
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} else if self.currentHandle === self.layer {
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updatedPosition.x += delta.x
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updatedPosition.y += delta.y
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}
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entity.size = updatedSize
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entity.position = updatedPosition
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entity.tailPosition = updatedTailPosition
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entityView.update()
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gestureRecognizer.setTranslation(.zero, in: entityView)
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case .ended:
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break
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default:
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break
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}
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}
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override func handlePinch(_ gestureRecognizer: UIPinchGestureRecognizer) {
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guard let entityView = self.entityView, let entity = entityView.entity as? DrawingBubbleEntity else {
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return
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}
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switch gestureRecognizer.state {
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case .began, .changed:
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let scale = gestureRecognizer.scale
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entity.size = CGSize(width: entity.size.width * scale, height: entity.size.height * scale)
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entityView.update()
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gestureRecognizer.scale = 1.0
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default:
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break
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}
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}
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override func handleRotate(_ gestureRecognizer: UIRotationGestureRecognizer) {
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guard let entityView = self.entityView, let entity = entityView.entity as? DrawingBubbleEntity else {
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return
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}
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switch gestureRecognizer.state {
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case .began, .changed:
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let rotation = gestureRecognizer.rotation
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entity.rotation += rotation
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entityView.update()
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gestureRecognizer.rotation = 0.0
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default:
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break
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}
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}
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override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
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return self.bounds.insetBy(dx: -22.0, dy: -22.0).contains(point) || self.tailHandle.frame.contains(point)
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}
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override func layoutSubviews() {
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guard let entityView = self.entityView, let entity = entityView.entity as? DrawingBubbleEntity else {
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return
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}
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let inset = self.selectionInset
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let bounds = CGRect(origin: .zero, size: CGSize(width: entitySelectionViewHandleSize.width / self.scale, height: entitySelectionViewHandleSize.height / self.scale))
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let handleSize = CGSize(width: 9.0 / self.scale, height: 9.0 / self.scale)
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let handlePath = CGPath(ellipseIn: CGRect(origin: CGPoint(x: (bounds.width - handleSize.width) / 2.0, y: (bounds.height - handleSize.height) / 2.0), size: handleSize), transform: nil)
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let lineWidth = (1.0 + UIScreenPixel) / self.scale
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let handles = [
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self.leftHandle,
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self.topLeftHandle,
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self.topHandle,
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self.topRightHandle,
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self.rightHandle,
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self.bottomLeftHandle,
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self.bottomHandle,
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self.bottomRightHandle,
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self.tailHandle
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]
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for handle in handles {
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handle.path = handlePath
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handle.bounds = bounds
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handle.lineWidth = lineWidth
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}
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self.topLeftHandle.position = CGPoint(x: inset, y: inset)
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self.topHandle.position = CGPoint(x: self.bounds.midX, y: inset)
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self.topRightHandle.position = CGPoint(x: self.bounds.maxX - inset, y: inset)
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self.leftHandle.position = CGPoint(x: inset, y: self.bounds.midY)
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self.rightHandle.position = CGPoint(x: self.bounds.maxX - inset, y: self.bounds.midY)
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self.bottomLeftHandle.position = CGPoint(x: inset, y: self.bounds.maxY - inset)
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self.bottomHandle.position = CGPoint(x: self.bounds.midX, y: self.bounds.maxY - inset)
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self.bottomRightHandle.position = CGPoint(x: self.bounds.maxX - inset, y: self.bounds.maxY - inset)
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let selectionScale = (self.bounds.width - inset * 2.0) / (max(0.001, entity.size.width))
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self.tailHandle.position = CGPoint(x: inset + (self.bounds.width - inset * 2.0) * entity.tailPosition.x, y: self.bounds.height - inset + entity.tailPosition.y * selectionScale)
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}
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var isTracking: Bool {
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return gestureIsTracking(self.panGestureRecognizer)
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}
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}
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