Swiftgram/src/binding/c/lottieplayer.cpp
Hermet Park 8bba2bc8d4 lottieplayer: handling error code.
Change-Id: I24c88fad24b821e18e7071e6bd82a828b8fd358e
2018-08-21 02:24:10 +00:00

98 lines
2.0 KiB
C++

#include <lotplayer.h>
#include "vdebug.h"
extern "C" {
using namespace lottieplayer;
using lotplayer = LOTPlayer;
LOT_EXPORT lotplayer *lotplayer_create(void)
{
lotplayer* p = new LOTPlayer();
if (!p) {
vCritical << "Failed to initialize lotplayer";
}
return p;
}
LOT_EXPORT int lotplayer_destroy(lotplayer *player)
{
if (!player) return LOT_PLAYER_ERROR_INVALID_PARAMETER;
delete(player);
return LOT_PLAYER_ERROR_NONE;
}
LOT_EXPORT int lotplayer_set_file(lotplayer *player, const char *file)
{
if (!player) return LOT_PLAYER_ERROR_INVALID_PARAMETER;
bool ret = player->setFilePath(file);
if (!ret) return -1;
return LOT_PLAYER_ERROR_NONE;
}
LOT_EXPORT int lotplayer_set_size(lotplayer *player, int w, int h)
{
if (!player) return LOT_PLAYER_ERROR_INVALID_PARAMETER;
player->setSize(w, h);
return LOT_PLAYER_ERROR_NONE;
}
LOT_EXPORT int lotplayer_get_size(const lotplayer *player, int* w, int* h)
{
if (!player) return LOT_PLAYER_ERROR_INVALID_PARAMETER;
player->size(*w, *h);
return LOT_PLAYER_ERROR_NONE;
}
LOT_EXPORT float lotplayer_get_pos(const lotplayer *player)
{
if (!player) {
vWarning << "Invalid parameter player = nullptr";
return -1.0f;
}
return player->pos();
}
LOT_EXPORT size_t lotplayer_get_node_count(const lotplayer *player, float pos)
{
if (!player) return LOT_PLAYER_ERROR_NONE;
return player->renderList(pos).size();
}
LOT_EXPORT float lotplayer_get_playtime(const lotplayer *player)
{
if (!player) {
vWarning << "Invalid parameter player = nullptr";
return 0.0f;
}
return player->playTime();
}
LOT_EXPORT const lotnode* lotplayer_get_node(lotplayer *player, float pos, size_t idx)
{
if (!player) {
vWarning << "Invalid parameter player = nullptr";
return nullptr;
}
if (idx >= player->renderList(pos).size()) {
vWarning << "Invalid parameter idx? (0 ~ " << player->renderList(pos).size() << "), given idx = " << idx;
return nullptr;
}
return player->renderList(pos)[idx];
}
}