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* Add unit test to test trait collection changes occur during updates are handles correctly * Remove handling code in ASDataController:updateWithChangeSet. Previous test should fail * Correctly handle trait collection changes that occur mid-updates - Currently, when there is a new trait collection, we correctly propagate it to all visible elements. However, since the propagating block is executed on main thread immediately without waiting for the background editing queue of ASDataController, not all elements are updated. - Then to fix that, we updated ASDataController to handle these changes inside updateWithChangeSet. This works, but it doesn’t address the underlying issue. - We now delegate the propagating task to ASDataController which schedule a block to its main serial queue after waiting for its background editing queue.
655 lines
19 KiB
Plaintext
655 lines
19 KiB
Plaintext
//
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// ASTableNode.mm
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// AsyncDisplayKit
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//
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// Created by Steven Ramkumar on 11/4/15.
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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#import <AsyncDisplayKit/ASTableNode.h>
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#import <AsyncDisplayKit/ASCollectionElement.h>
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#import <AsyncDisplayKit/ASElementMap.h>
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#import <AsyncDisplayKit/ASTableViewInternal.h>
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#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
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#import <AsyncDisplayKit/ASDisplayNode+FrameworkPrivate.h>
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#import <AsyncDisplayKit/ASInternalHelpers.h>
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#import <AsyncDisplayKit/ASCellNode+Internal.h>
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#import <AsyncDisplayKit/AsyncDisplayKit+Debug.h>
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#import <AsyncDisplayKit/ASTableView+Undeprecated.h>
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#import <AsyncDisplayKit/ASThread.h>
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#import <AsyncDisplayKit/ASDisplayNode+Beta.h>
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#import <AsyncDisplayKit/ASRangeController.h>
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#pragma mark - _ASTablePendingState
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@interface _ASTablePendingState : NSObject
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@property (weak, nonatomic) id <ASTableDelegate> delegate;
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@property (weak, nonatomic) id <ASTableDataSource> dataSource;
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@property (nonatomic, assign) ASLayoutRangeMode rangeMode;
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@property (nonatomic, assign) BOOL allowsSelection;
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@property (nonatomic, assign) BOOL allowsSelectionDuringEditing;
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@property (nonatomic, assign) BOOL allowsMultipleSelection;
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@property (nonatomic, assign) BOOL allowsMultipleSelectionDuringEditing;
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@property (nonatomic, assign) BOOL inverted;
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@end
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@implementation _ASTablePendingState
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- (instancetype)init
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{
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self = [super init];
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if (self) {
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_rangeMode = ASLayoutRangeModeUnspecified;
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_allowsSelection = YES;
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_allowsSelectionDuringEditing = NO;
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_allowsMultipleSelection = NO;
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_allowsMultipleSelectionDuringEditing = NO;
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_inverted = NO;
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}
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return self;
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}
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@end
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#pragma mark - ASTableView
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@interface ASTableNode ()
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{
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ASDN::RecursiveMutex _environmentStateLock;
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}
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@property (nonatomic, strong) _ASTablePendingState *pendingState;
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@end
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@interface ASTableView ()
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- (instancetype)_initWithFrame:(CGRect)frame style:(UITableViewStyle)style dataControllerClass:(Class)dataControllerClass;
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@end
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@implementation ASTableNode
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#pragma mark Lifecycle
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- (instancetype)initWithStyle:(UITableViewStyle)style
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{
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if (self = [super init]) {
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__weak __typeof__(self) weakSelf = self;
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[self setViewBlock:^{
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// Variable will be unused if event logging is off.
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__unused __typeof__(self) strongSelf = weakSelf;
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return [[ASTableView alloc] _initWithFrame:CGRectZero style:style dataControllerClass:nil eventLog:ASDisplayNodeGetEventLog(strongSelf)];
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}];
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}
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return self;
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}
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- (instancetype)init
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{
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return [self initWithStyle:UITableViewStylePlain];
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}
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#pragma mark ASDisplayNode
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- (void)didLoad
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{
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[super didLoad];
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ASTableView *view = self.view;
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view.tableNode = self;
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if (_pendingState) {
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_ASTablePendingState *pendingState = _pendingState;
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self.pendingState = nil;
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view.asyncDelegate = pendingState.delegate;
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view.asyncDataSource = pendingState.dataSource;
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view.inverted = pendingState.inverted;
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view.allowsSelection = pendingState.allowsSelection;
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view.allowsSelectionDuringEditing = pendingState.allowsSelectionDuringEditing;
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view.allowsMultipleSelection = pendingState.allowsMultipleSelection;
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view.allowsMultipleSelectionDuringEditing = pendingState.allowsMultipleSelectionDuringEditing;
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if (pendingState.rangeMode != ASLayoutRangeModeUnspecified) {
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[view.rangeController updateCurrentRangeWithMode:pendingState.rangeMode];
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}
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}
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}
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- (ASTableView *)view
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{
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return (ASTableView *)[super view];
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}
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- (void)clearContents
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{
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[super clearContents];
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[self.rangeController clearContents];
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}
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- (void)didExitPreloadState
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{
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[super didExitPreloadState];
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[self.rangeController clearPreloadedData];
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}
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- (void)interfaceStateDidChange:(ASInterfaceState)newState fromState:(ASInterfaceState)oldState
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{
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[super interfaceStateDidChange:newState fromState:oldState];
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[ASRangeController layoutDebugOverlayIfNeeded];
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}
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#if ASRangeControllerLoggingEnabled
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- (void)didEnterVisibleState
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{
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[super didEnterVisibleState];
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NSLog(@"%@ - visible: YES", self);
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}
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- (void)didExitVisibleState
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{
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[super didExitVisibleState];
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NSLog(@"%@ - visible: NO", self);
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}
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#endif
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#pragma mark Setter / Getter
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// TODO: Implement this without the view. Then revisit ASLayoutElementCollectionTableSetTraitCollection
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- (ASDataController *)dataController
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{
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return self.view.dataController;
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}
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// TODO: Implement this without the view.
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- (ASRangeController *)rangeController
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{
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return self.view.rangeController;
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}
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- (_ASTablePendingState *)pendingState
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{
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if (!_pendingState && ![self isNodeLoaded]) {
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_pendingState = [[_ASTablePendingState alloc] init];
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}
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ASDisplayNodeAssert(![self isNodeLoaded] || !_pendingState, @"ASTableNode should not have a pendingState once it is loaded");
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return _pendingState;
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}
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- (void)setInverted:(BOOL)inverted
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{
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self.transform = inverted ? CATransform3DMakeScale(1, -1, 1) : CATransform3DIdentity;
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if ([self pendingState]) {
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_pendingState.inverted = inverted;
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} else {
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ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded if pendingState doesn't exist");
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self.view.inverted = inverted;
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}
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}
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- (BOOL)inverted
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{
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if ([self pendingState]) {
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return _pendingState.inverted;
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} else {
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return self.view.inverted;
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}
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}
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- (void)setDelegate:(id <ASTableDelegate>)delegate
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{
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if ([self pendingState]) {
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_pendingState.delegate = delegate;
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} else {
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ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded if pendingState doesn't exist");
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// Manually trampoline to the main thread. The view requires this be called on main
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// and asserting here isn't an option – it is a common pattern for users to clear
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// the delegate/dataSource in dealloc, which may be running on a background thread.
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// It is important that we avoid retaining self in this block, so that this method is dealloc-safe.
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ASTableView *view = self.view;
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ASPerformBlockOnMainThread(^{
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view.asyncDelegate = delegate;
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});
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}
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}
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- (id <ASTableDelegate>)delegate
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{
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if ([self pendingState]) {
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return _pendingState.delegate;
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} else {
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return self.view.asyncDelegate;
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}
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}
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- (void)setDataSource:(id <ASTableDataSource>)dataSource
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{
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if ([self pendingState]) {
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_pendingState.dataSource = dataSource;
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} else {
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ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded if pendingState doesn't exist");
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// Manually trampoline to the main thread. The view requires this be called on main
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// and asserting here isn't an option – it is a common pattern for users to clear
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// the delegate/dataSource in dealloc, which may be running on a background thread.
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// It is important that we avoid retaining self in this block, so that this method is dealloc-safe.
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ASTableView *view = self.view;
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ASPerformBlockOnMainThread(^{
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view.asyncDataSource = dataSource;
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});
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}
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}
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- (id <ASTableDataSource>)dataSource
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{
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if ([self pendingState]) {
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return _pendingState.dataSource;
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} else {
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ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded if pendingState doesn't exist");
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return self.view.asyncDataSource;
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}
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}
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- (void)setAllowsSelection:(BOOL)allowsSelection
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{
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if ([self pendingState]) {
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_pendingState.allowsSelection = allowsSelection;
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} else {
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ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded if pendingState doesn't exist");
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self.view.allowsSelection = allowsSelection;
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}
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}
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- (BOOL)allowsSelection
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{
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if ([self pendingState]) {
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return _pendingState.allowsSelection;
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} else {
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return self.view.allowsSelection;
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}
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}
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- (void)setAllowsSelectionDuringEditing:(BOOL)allowsSelectionDuringEditing
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{
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if ([self pendingState]) {
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_pendingState.allowsSelectionDuringEditing = allowsSelectionDuringEditing;
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} else {
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ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded if pendingState doesn't exist");
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self.view.allowsSelectionDuringEditing = allowsSelectionDuringEditing;
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}
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}
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- (BOOL)allowsSelectionDuringEditing
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{
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if ([self pendingState]) {
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return _pendingState.allowsSelectionDuringEditing;
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} else {
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return self.view.allowsSelectionDuringEditing;
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}
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}
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- (void)setAllowsMultipleSelection:(BOOL)allowsMultipleSelection
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{
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if ([self pendingState]) {
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_pendingState.allowsMultipleSelection = allowsMultipleSelection;
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} else {
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ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded if pendingState doesn't exist");
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self.view.allowsMultipleSelection = allowsMultipleSelection;
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}
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}
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- (BOOL)allowsMultipleSelection
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{
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if ([self pendingState]) {
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return _pendingState.allowsMultipleSelection;
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} else {
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return self.view.allowsMultipleSelection;
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}
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}
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- (void)setAllowsMultipleSelectionDuringEditing:(BOOL)allowsMultipleSelectionDuringEditing
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{
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if ([self pendingState]) {
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_pendingState.allowsMultipleSelectionDuringEditing = allowsMultipleSelectionDuringEditing;
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} else {
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ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded if pendingState doesn't exist");
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self.view.allowsMultipleSelectionDuringEditing = allowsMultipleSelectionDuringEditing;
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}
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}
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- (BOOL)allowsMultipleSelectionDuringEditing
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{
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if ([self pendingState]) {
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return _pendingState.allowsMultipleSelectionDuringEditing;
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} else {
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return self.view.allowsMultipleSelectionDuringEditing;
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}
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}
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#pragma mark ASRangeControllerUpdateRangeProtocol
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- (void)updateCurrentRangeWithMode:(ASLayoutRangeMode)rangeMode
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{
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if ([self pendingState]) {
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_pendingState.rangeMode = rangeMode;
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} else {
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ASDisplayNodeAssert([self isNodeLoaded], @"ASTableNode should be loaded if pendingState doesn't exist");
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[self.rangeController updateCurrentRangeWithMode:rangeMode];
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}
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}
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#pragma mark ASEnvironment
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ASLayoutElementCollectionTableSetTraitCollection(_environmentStateLock)
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#pragma mark - Range Tuning
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- (ASRangeTuningParameters)tuningParametersForRangeType:(ASLayoutRangeType)rangeType
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{
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return [self.rangeController tuningParametersForRangeMode:ASLayoutRangeModeFull rangeType:rangeType];
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}
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- (void)setTuningParameters:(ASRangeTuningParameters)tuningParameters forRangeType:(ASLayoutRangeType)rangeType
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{
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[self.rangeController setTuningParameters:tuningParameters forRangeMode:ASLayoutRangeModeFull rangeType:rangeType];
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}
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- (ASRangeTuningParameters)tuningParametersForRangeMode:(ASLayoutRangeMode)rangeMode rangeType:(ASLayoutRangeType)rangeType
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{
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return [self.rangeController tuningParametersForRangeMode:rangeMode rangeType:rangeType];
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}
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- (void)setTuningParameters:(ASRangeTuningParameters)tuningParameters forRangeMode:(ASLayoutRangeMode)rangeMode rangeType:(ASLayoutRangeType)rangeType
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{
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return [self.rangeController setTuningParameters:tuningParameters forRangeMode:rangeMode rangeType:rangeType];
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}
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#pragma mark - Selection
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- (void)selectRowAtIndexPath:(nullable NSIndexPath *)indexPath animated:(BOOL)animated scrollPosition:(UITableViewScrollPosition)scrollPosition
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{
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ASDisplayNodeAssertMainThread();
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ASTableView *tableView = self.view;
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indexPath = [tableView convertIndexPathFromTableNode:indexPath waitingIfNeeded:YES];
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if (indexPath != nil) {
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[tableView selectRowAtIndexPath:indexPath animated:animated scrollPosition:scrollPosition];
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} else {
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NSLog(@"Failed to select row at index path %@ because the row never reached the view.", indexPath);
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}
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}
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- (void)deselectRowAtIndexPath:(NSIndexPath *)indexPath animated:(BOOL)animated
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{
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ASDisplayNodeAssertMainThread();
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ASTableView *tableView = self.view;
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indexPath = [tableView convertIndexPathFromTableNode:indexPath waitingIfNeeded:YES];
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if (indexPath != nil) {
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[tableView deselectRowAtIndexPath:indexPath animated:animated];
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} else {
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NSLog(@"Failed to deselect row at index path %@ because the row never reached the view.", indexPath);
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}
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}
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- (void)scrollToRowAtIndexPath:(NSIndexPath *)indexPath atScrollPosition:(UITableViewScrollPosition)scrollPosition animated:(BOOL)animated
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{
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ASDisplayNodeAssertMainThread();
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ASTableView *tableView = self.view;
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indexPath = [tableView convertIndexPathFromTableNode:indexPath waitingIfNeeded:YES];
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if (indexPath != nil) {
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[tableView scrollToRowAtIndexPath:indexPath atScrollPosition:scrollPosition animated:animated];
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} else {
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NSLog(@"Failed to scroll to row at index path %@ because the row never reached the view.", indexPath);
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}
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}
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#pragma mark - Querying Data
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- (void)reloadDataInitiallyIfNeeded
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{
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ASDisplayNodeAssertMainThread();
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if (!self.dataController.initialReloadDataHasBeenCalled) {
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// Note: Just calling reloadData isn't enough here – we need to
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// ensure that _nodesConstrainedWidth is updated first.
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[self.view layoutIfNeeded];
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}
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}
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- (NSInteger)numberOfRowsInSection:(NSInteger)section
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{
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ASDisplayNodeAssertMainThread();
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[self reloadDataInitiallyIfNeeded];
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return [self.dataController.pendingMap numberOfItemsInSection:section];
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}
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- (NSInteger)numberOfSections
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{
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ASDisplayNodeAssertMainThread();
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[self reloadDataInitiallyIfNeeded];
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return [self.dataController.pendingMap numberOfSections];
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}
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- (NSArray<__kindof ASCellNode *> *)visibleNodes
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{
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ASDisplayNodeAssertMainThread();
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return self.isNodeLoaded ? [self.view visibleNodes] : @[];
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}
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- (NSIndexPath *)indexPathForNode:(ASCellNode *)cellNode
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{
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return [self.dataController.pendingMap indexPathForElement:cellNode.collectionElement];
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}
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- (ASCellNode *)nodeForRowAtIndexPath:(NSIndexPath *)indexPath
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{
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[self reloadDataInitiallyIfNeeded];
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return [self.dataController.pendingMap elementForItemAtIndexPath:indexPath].node;
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}
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- (CGRect)rectForRowAtIndexPath:(NSIndexPath *)indexPath
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{
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ASDisplayNodeAssertMainThread();
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ASTableView *tableView = self.view;
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indexPath = [tableView convertIndexPathFromTableNode:indexPath waitingIfNeeded:YES];
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return [tableView rectForRowAtIndexPath:indexPath];
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}
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- (nullable __kindof UITableViewCell *)cellForRowAtIndexPath:(NSIndexPath *)indexPath
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{
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ASDisplayNodeAssertMainThread();
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ASTableView *tableView = self.view;
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indexPath = [tableView convertIndexPathFromTableNode:indexPath waitingIfNeeded:YES];
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if (indexPath == nil) {
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return nil;
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}
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return [tableView cellForRowAtIndexPath:indexPath];
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}
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- (nullable NSIndexPath *)indexPathForSelectedRow
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{
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ASDisplayNodeAssertMainThread();
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ASTableView *tableView = self.view;
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NSIndexPath *indexPath = tableView.indexPathForSelectedRow;
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if (indexPath != nil) {
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return [tableView convertIndexPathToTableNode:indexPath];
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}
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return indexPath;
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}
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- (NSArray<NSIndexPath *> *)indexPathsForSelectedRows
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{
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ASDisplayNodeAssertMainThread();
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ASTableView *tableView = self.view;
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return [tableView convertIndexPathsToTableNode:tableView.indexPathsForSelectedRows];
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}
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- (nullable NSIndexPath *)indexPathForRowAtPoint:(CGPoint)point
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{
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ASDisplayNodeAssertMainThread();
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ASTableView *tableView = self.view;
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NSIndexPath *indexPath = [tableView indexPathForRowAtPoint:point];
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if (indexPath != nil) {
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return [tableView convertIndexPathToTableNode:indexPath];
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}
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return indexPath;
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}
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- (nullable NSArray<NSIndexPath *> *)indexPathsForRowsInRect:(CGRect)rect
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{
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ASDisplayNodeAssertMainThread();
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ASTableView *tableView = self.view;
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return [tableView convertIndexPathsToTableNode:[tableView indexPathsForRowsInRect:rect]];
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}
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- (NSArray<NSIndexPath *> *)indexPathsForVisibleRows
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{
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ASDisplayNodeAssertMainThread();
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NSMutableArray *indexPathsArray = [NSMutableArray new];
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for (ASCellNode *cell in [self visibleNodes]) {
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NSIndexPath *indexPath = [self indexPathForNode:cell];
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if (indexPath) {
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[indexPathsArray addObject:indexPath];
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}
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}
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return indexPathsArray;
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}
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#pragma mark - Editing
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- (void)reloadDataWithCompletion:(void (^)())completion
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{
|
||
ASDisplayNodeAssertMainThread();
|
||
if (self.nodeLoaded) {
|
||
[self.view reloadDataWithCompletion:completion];
|
||
} else {
|
||
if (completion) {
|
||
completion();
|
||
}
|
||
}
|
||
}
|
||
|
||
- (void)reloadData
|
||
{
|
||
[self reloadDataWithCompletion:nil];
|
||
}
|
||
|
||
- (void)relayoutItems
|
||
{
|
||
[self.view relayoutItems];
|
||
}
|
||
|
||
- (void)performBatchAnimated:(BOOL)animated updates:(void (^)())updates completion:(void (^)(BOOL))completion
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
if (self.nodeLoaded) {
|
||
ASTableView *tableView = self.view;
|
||
[tableView beginUpdates];
|
||
if (updates) {
|
||
updates();
|
||
}
|
||
[tableView endUpdatesAnimated:animated completion:completion];
|
||
} else {
|
||
if (updates) {
|
||
updates();
|
||
}
|
||
}
|
||
}
|
||
|
||
- (void)performBatchUpdates:(void (^)())updates completion:(void (^)(BOOL))completion
|
||
{
|
||
[self performBatchAnimated:YES updates:updates completion:completion];
|
||
}
|
||
|
||
- (void)insertSections:(NSIndexSet *)sections withRowAnimation:(UITableViewRowAnimation)animation
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
if (self.nodeLoaded) {
|
||
[self.view insertSections:sections withRowAnimation:animation];
|
||
}
|
||
}
|
||
|
||
- (void)deleteSections:(NSIndexSet *)sections withRowAnimation:(UITableViewRowAnimation)animation
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
if (self.nodeLoaded) {
|
||
[self.view deleteSections:sections withRowAnimation:animation];
|
||
}
|
||
}
|
||
|
||
- (void)reloadSections:(NSIndexSet *)sections withRowAnimation:(UITableViewRowAnimation)animation
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
if (self.nodeLoaded) {
|
||
[self.view reloadSections:sections withRowAnimation:animation];
|
||
}
|
||
}
|
||
|
||
- (void)moveSection:(NSInteger)section toSection:(NSInteger)newSection
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
if (self.nodeLoaded) {
|
||
[self.view moveSection:section toSection:newSection];
|
||
}
|
||
}
|
||
|
||
- (void)insertRowsAtIndexPaths:(NSArray *)indexPaths withRowAnimation:(UITableViewRowAnimation)animation
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
if (self.nodeLoaded) {
|
||
[self.view insertRowsAtIndexPaths:indexPaths withRowAnimation:animation];
|
||
}
|
||
}
|
||
|
||
- (void)deleteRowsAtIndexPaths:(NSArray *)indexPaths withRowAnimation:(UITableViewRowAnimation)animation
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
if (self.nodeLoaded) {
|
||
[self.view deleteRowsAtIndexPaths:indexPaths withRowAnimation:animation];
|
||
}
|
||
}
|
||
|
||
- (void)reloadRowsAtIndexPaths:(NSArray *)indexPaths withRowAnimation:(UITableViewRowAnimation)animation
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
if (self.nodeLoaded) {
|
||
[self.view reloadRowsAtIndexPaths:indexPaths withRowAnimation:animation];
|
||
}
|
||
}
|
||
|
||
- (void)moveRowAtIndexPath:(NSIndexPath *)indexPath toIndexPath:(NSIndexPath *)newIndexPath
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
if (self.nodeLoaded) {
|
||
[self.view moveRowAtIndexPath:indexPath toIndexPath:newIndexPath];
|
||
}
|
||
}
|
||
|
||
- (void)waitUntilAllUpdatesAreCommitted
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
if (self.nodeLoaded) {
|
||
[self.view waitUntilAllUpdatesAreCommitted];
|
||
}
|
||
}
|
||
|
||
#pragma mark - Debugging (Private)
|
||
|
||
- (NSMutableArray<NSDictionary *> *)propertiesForDebugDescription
|
||
{
|
||
NSMutableArray<NSDictionary *> *result = [super propertiesForDebugDescription];
|
||
[result addObject:@{ @"dataSource" : ASObjectDescriptionMakeTiny(self.dataSource) }];
|
||
[result addObject:@{ @"delegate" : ASObjectDescriptionMakeTiny(self.delegate) }];
|
||
return result;
|
||
}
|
||
|
||
@end
|