2022-11-18 02:16:33 +04:00

169 lines
7.2 KiB
Swift

import Foundation
import UIKit
import Display
import AsyncDisplayKit
import AnimationUI
public final class MoreHeaderButton: HighlightableButtonNode {
public enum Content {
case image(UIImage?)
case more(UIImage?)
}
public let referenceNode: ContextReferenceContentNode
public let containerNode: ContextControllerSourceNode
private let iconNode: ASImageNode
private var animationNode: AnimationNode?
public var contextAction: ((ASDisplayNode, ContextGesture?) -> Void)?
private var color: UIColor
public var onPressed: (() -> Void)?
public init(color: UIColor) {
self.color = color
self.referenceNode = ContextReferenceContentNode()
self.containerNode = ContextControllerSourceNode()
self.containerNode.animateScale = false
self.iconNode = ASImageNode()
self.iconNode.displaysAsynchronously = false
self.iconNode.displayWithoutProcessing = true
self.iconNode.contentMode = .scaleToFill
super.init()
self.containerNode.addSubnode(self.referenceNode)
self.referenceNode.addSubnode(self.iconNode)
self.addSubnode(self.containerNode)
self.containerNode.shouldBegin = { [weak self] location in
guard let strongSelf = self, let _ = strongSelf.contextAction else {
return false
}
return true
}
self.containerNode.activated = { [weak self] gesture, _ in
guard let strongSelf = self else {
return
}
strongSelf.contextAction?(strongSelf.containerNode, gesture)
}
self.containerNode.frame = CGRect(origin: CGPoint(), size: CGSize(width: 26.0, height: 44.0))
self.referenceNode.frame = self.containerNode.bounds
self.iconNode.image = MoreHeaderButton.optionsCircleImage(color: color)
if let image = self.iconNode.image {
self.iconNode.frame = CGRect(origin: CGPoint(x: floor((self.containerNode.bounds.width - image.size.width) / 2.0), y: floor((self.containerNode.bounds.height - image.size.height) / 2.0)), size: image.size)
}
self.hitTestSlop = UIEdgeInsets(top: 0.0, left: -4.0, bottom: 0.0, right: -4.0)
self.addTarget(self, action: #selector(self.pressed), forControlEvents: .touchUpInside)
}
@objc private func pressed() {
self.onPressed?()
}
private var content: Content?
public func setContent(_ content: Content, animated: Bool = false) {
if case .more = content, self.animationNode == nil {
let iconColor = self.color
let animationNode = AnimationNode(animation: "anim_profilemore", colors: ["Point 2.Group 1.Fill 1": iconColor,
"Point 3.Group 1.Fill 1": iconColor,
"Point 1.Group 1.Fill 1": iconColor], scale: 1.0)
let animationSize = CGSize(width: 22.0, height: 22.0)
animationNode.frame = CGRect(origin: CGPoint(x: floor((self.containerNode.bounds.width - animationSize.width) / 2.0), y: floor((self.containerNode.bounds.height - animationSize.height) / 2.0)), size: animationSize)
self.addSubnode(animationNode)
self.animationNode = animationNode
}
if animated {
if let snapshotView = self.referenceNode.view.snapshotContentTree() {
snapshotView.frame = self.referenceNode.frame
self.view.addSubview(snapshotView)
snapshotView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3, removeOnCompletion: false, completion: { [weak snapshotView] _ in
snapshotView?.removeFromSuperview()
})
snapshotView.layer.animateScale(from: 1.0, to: 0.1, duration: 0.3, removeOnCompletion: false)
self.iconNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
self.iconNode.layer.animateScale(from: 0.1, to: 1.0, duration: 0.3)
self.animationNode?.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
self.animationNode?.layer.animateScale(from: 0.1, to: 1.0, duration: 0.3)
}
switch content {
case let .image(image):
if let image = image {
self.iconNode.frame = CGRect(origin: CGPoint(x: floor((self.containerNode.bounds.width - image.size.width) / 2.0), y: floor((self.containerNode.bounds.height - image.size.height) / 2.0)), size: image.size)
}
self.iconNode.image = image
self.iconNode.isHidden = false
self.animationNode?.isHidden = true
case let .more(image):
if let image = image {
self.iconNode.frame = CGRect(origin: CGPoint(x: floor((self.containerNode.bounds.width - image.size.width) / 2.0), y: floor((self.containerNode.bounds.height - image.size.height) / 2.0)), size: image.size)
}
self.iconNode.image = image
self.iconNode.isHidden = false
self.animationNode?.isHidden = false
}
} else {
self.content = content
switch content {
case let .image(image):
if let image = image {
self.iconNode.frame = CGRect(origin: CGPoint(x: floor((self.containerNode.bounds.width - image.size.width) / 2.0), y: floor((self.containerNode.bounds.height - image.size.height) / 2.0)), size: image.size)
}
self.iconNode.image = image
self.iconNode.isHidden = false
self.animationNode?.isHidden = true
case let .more(image):
if let image = image {
self.iconNode.frame = CGRect(origin: CGPoint(x: floor((self.containerNode.bounds.width - image.size.width) / 2.0), y: floor((self.containerNode.bounds.height - image.size.height) / 2.0)), size: image.size)
}
self.iconNode.image = image
self.iconNode.isHidden = false
self.animationNode?.isHidden = false
}
}
}
override public func didLoad() {
super.didLoad()
self.view.isOpaque = false
}
override public func calculateSizeThatFits(_ constrainedSize: CGSize) -> CGSize {
return CGSize(width: 22.0, height: 44.0)
}
public func onLayout() {
}
public func play() {
self.animationNode?.playOnce()
}
public static func optionsCircleImage(color: UIColor) -> UIImage? {
return generateImage(CGSize(width: 22.0, height: 22.0), contextGenerator: { size, context in
context.clear(CGRect(origin: CGPoint(), size: size))
context.setStrokeColor(color.cgColor)
let lineWidth: CGFloat = 1.3
context.setLineWidth(lineWidth)
context.strokeEllipse(in: CGRect(origin: CGPoint(), size: size).insetBy(dx: lineWidth, dy: lineWidth))
})
}
}