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* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses) With permission of the Facebook Open Source team, we are simplifying the Texture license so that clients can rely on the Apache 2 terms that most of Texture is already covered by. This means that code originally forked from AsyncDisplayKit will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a PATENTS file. After getting confirmation that the updates to these core files look good, we'll propagate this new license header to all files (in this same PR) and get sign-off from all parties before landing. * [License] Update all Texture source files to be pure Apache 2. * Changelog entry for Apache 2 license update. * Revert "[License] Update all Texture source files to be pure Apache 2." This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b. * [License] Update all Texture source files to be pure Apache 2, maintaining copyrights. * [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
89 lines
2.6 KiB
Objective-C
89 lines
2.6 KiB
Objective-C
//
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// DetailRootNode.m
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// Texture
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//
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#import "DetailRootNode.h"
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#import "DetailCellNode.h"
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#import <AsyncDisplayKit/AsyncDisplayKit.h>
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static const NSInteger kImageHeight = 200;
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@interface DetailRootNode () <ASCollectionDataSource, ASCollectionDelegate>
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@property (nonatomic, copy) NSString *imageCategory;
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@property (nonatomic, strong) ASCollectionNode *collectionNode;
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@end
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@implementation DetailRootNode
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#pragma mark - Lifecycle
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- (instancetype)initWithImageCategory:(NSString *)imageCategory
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{
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self = [super init];
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if (self) {
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// Enable automaticallyManagesSubnodes so the first time the layout pass of the node is happening all nodes that are referenced
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// in the laaout specification within layoutSpecThatFits: will be added automatically
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self.automaticallyManagesSubnodes = YES;
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_imageCategory = imageCategory;
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// Create ASCollectionView. We don't have to add it explicitly as subnode as we will set usesImplicitHierarchyManagement to YES
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UICollectionViewFlowLayout *layout = [[UICollectionViewFlowLayout alloc] init];
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_collectionNode = [[ASCollectionNode alloc] initWithCollectionViewLayout:layout];
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_collectionNode.delegate = self;
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_collectionNode.dataSource = self;
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_collectionNode.backgroundColor = [UIColor whiteColor];
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}
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return self;
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}
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- (void)dealloc
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{
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_collectionNode.delegate = nil;
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_collectionNode.dataSource = nil;
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}
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#pragma mark - ASDisplayNode
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- (ASLayoutSpec *)layoutSpecThatFits:(ASSizeRange)constrainedSize
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{
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return [ASWrapperLayoutSpec wrapperWithLayoutElement:self.collectionNode];
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}
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#pragma mark - ASCollectionDataSource
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- (NSInteger)collectionNode:(ASCollectionNode *)collectionNode numberOfItemsInSection:(NSInteger)section
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{
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return 10;
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}
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- (ASCellNodeBlock)collectionNode:(ASCollectionNode *)collectionNode nodeBlockForItemAtIndexPath:(NSIndexPath *)indexPath
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{
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NSString *imageCategory = self.imageCategory;
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return ^{
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DetailCellNode *node = [[DetailCellNode alloc] init];
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node.row = indexPath.row;
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node.imageCategory = imageCategory;
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return node;
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};
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}
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- (ASSizeRange)collectionNode:(ASCollectionNode *)collectionNode constrainedSizeForItemAtIndexPath:(NSIndexPath *)indexPath
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{
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CGSize imageSize = CGSizeMake(CGRectGetWidth(collectionNode.view.frame), kImageHeight);
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return ASSizeRangeMake(imageSize, imageSize);
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}
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@end
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