appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

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Objective-C

//
// RandomCoreGraphicsNode.m
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import "RandomCoreGraphicsNode.h"
#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
@implementation RandomCoreGraphicsNode
+ (UIColor *)randomColor
{
CGFloat hue = ( arc4random() % 256 / 256.0 ); // 0.0 to 1.0
CGFloat saturation = ( arc4random() % 128 / 256.0 ) + 0.5; // 0.5 to 1.0, away from white
CGFloat brightness = ( arc4random() % 128 / 256.0 ) + 0.5; // 0.5 to 1.0, away from black
return [UIColor colorWithHue:hue saturation:saturation brightness:brightness alpha:1];
}
+ (void)drawRect:(CGRect)bounds withParameters:(id<NSObject>)parameters isCancelled:(asdisplaynode_iscancelled_block_t)isCancelledBlock isRasterizing:(BOOL)isRasterizing
{
CGFloat locations[3];
NSMutableArray *colors = [NSMutableArray arrayWithCapacity:3];
[colors addObject:(id)[[RandomCoreGraphicsNode randomColor] CGColor]];
locations[0] = 0.0;
[colors addObject:(id)[[RandomCoreGraphicsNode randomColor] CGColor]];
locations[1] = 1.0;
[colors addObject:(id)[[RandomCoreGraphicsNode randomColor] CGColor]];
locations[2] = ( arc4random() % 256 / 256.0 );
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (CFArrayRef)colors, locations);
CGGradientDrawingOptions drawingOptions;
CGContextDrawLinearGradient(ctx, gradient, CGPointZero, CGPointMake(bounds.size.width, bounds.size.height), drawingOptions);
CGColorSpaceRelease(colorSpace);
}
- (NSObject *)drawParametersForAsyncLayer:(_ASDisplayLayer *)layer
{
return [self description];
}
- (NSDictionary *)textStyle
{
UIFont *font = [UIFont fontWithName:@"HelveticaNeue" size:36.0f];
NSMutableParagraphStyle *style = [[NSParagraphStyle defaultParagraphStyle] mutableCopy];
style.paragraphSpacing = 0.5 * font.lineHeight;
style.hyphenationFactor = 1.0;
return @{ NSFontAttributeName: font,
NSParagraphStyleAttributeName: style };
}
- (instancetype)init
{
if (!(self = [super init])) {
return nil;
}
_textNode = [[ASTextNode alloc] init];
_textNode.placeholderEnabled = NO;
_textNode.attributedText = [[NSAttributedString alloc] initWithString:@"Hello, ASDK!"
attributes:[self textStyle]];
[self addSubnode:_textNode];
return self;
}
- (CGSize)calculateSizeThatFits:(CGSize)constrainedSize
{
[_textNode layoutThatFits:ASSizeRangeMake(CGSizeZero, constrainedSize)];
return CGSizeMake(constrainedSize.width, 100);
}
- (void)layout
{
[super layout];
CGSize boundsSize = self.bounds.size;
CGSize textSize = _textNode.calculatedSize;
CGRect textRect = CGRectMake(roundf((boundsSize.width - textSize.width) / 2.0),
roundf((boundsSize.height - textSize.height) / 2.0),
textSize.width,
textSize.height);
_textNode.frame = textRect;
}
@end