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* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses) With permission of the Facebook Open Source team, we are simplifying the Texture license so that clients can rely on the Apache 2 terms that most of Texture is already covered by. This means that code originally forked from AsyncDisplayKit will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a PATENTS file. After getting confirmation that the updates to these core files look good, we'll propagate this new license header to all files (in this same PR) and get sign-off from all parties before landing. * [License] Update all Texture source files to be pure Apache 2. * Changelog entry for Apache 2 license update. * Revert "[License] Update all Texture source files to be pure Apache 2." This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b. * [License] Update all Texture source files to be pure Apache 2, maintaining copyrights. * [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
64 lines
1.8 KiB
Objective-C
64 lines
1.8 KiB
Objective-C
//
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// CollectionViewController.m
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// Texture
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//
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// Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#import "CollectionViewController.h"
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#import "TextCellNode.h"
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@interface CollectionViewController() <ASCollectionDataSource, ASCollectionDelegate>
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{
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ASCollectionNode *_collectionNode;
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NSArray<NSString *> *_labels;
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TextCellNode *_cellNode;
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}
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@end
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@implementation CollectionViewController
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- (instancetype)init
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{
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UICollectionViewFlowLayout *flowLayout = [[UICollectionViewFlowLayout alloc] init];
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_collectionNode = [[ASCollectionNode alloc] initWithCollectionViewLayout:flowLayout];
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CGRect rect = [[UIApplication sharedApplication] statusBarFrame];
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_collectionNode.contentInset = UIEdgeInsetsMake(rect.size.height, 0, 0, 0);
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self = [super initWithNode:_collectionNode];
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if (self) {
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_collectionNode.delegate = self;
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_collectionNode.dataSource = self;
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}
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return self;
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}
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- (void)viewDidLoad
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{
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[super viewDidLoad];
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_collectionNode.backgroundColor = [UIColor whiteColor];
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_labels = @[@"Fight of the Living Dead: Experiment Fight of the Living Dead: Experiment", @"S1 • E1"];
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}
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- (NSInteger)collectionNode:(ASCollectionNode *)collectionNode numberOfItemsInSection:(NSInteger)section
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{
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return 1;
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}
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- (ASCellNodeBlock)collectionNode:(ASCollectionNode *)collectionNode nodeBlockForItemAtIndexPath:(NSIndexPath *)indexPath
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{
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return ^{
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_cellNode = [[TextCellNode alloc] initWithText1:_labels[0] text2:_labels[1]];
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return _cellNode;
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};
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}
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- (ASSizeRange)collectionNode:(ASCollectionNode *)collectionNode constrainedSizeForItemAtIndexPath:(NSIndexPath *)indexPath
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{
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CGFloat width = collectionNode.view.bounds.size.width;
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return ASSizeRangeMake(CGSizeMake(width, 0.0f), CGSizeMake(width, CGFLOAT_MAX));
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}
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@end
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