Swiftgram/examples_extra/TextStressTest/Sample/CollectionViewController.m
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

64 lines
1.8 KiB
Objective-C

//
// CollectionViewController.m
// Texture
//
// Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import "CollectionViewController.h"
#import "TextCellNode.h"
@interface CollectionViewController() <ASCollectionDataSource, ASCollectionDelegate>
{
ASCollectionNode *_collectionNode;
NSArray<NSString *> *_labels;
TextCellNode *_cellNode;
}
@end
@implementation CollectionViewController
- (instancetype)init
{
UICollectionViewFlowLayout *flowLayout = [[UICollectionViewFlowLayout alloc] init];
_collectionNode = [[ASCollectionNode alloc] initWithCollectionViewLayout:flowLayout];
CGRect rect = [[UIApplication sharedApplication] statusBarFrame];
_collectionNode.contentInset = UIEdgeInsetsMake(rect.size.height, 0, 0, 0);
self = [super initWithNode:_collectionNode];
if (self) {
_collectionNode.delegate = self;
_collectionNode.dataSource = self;
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
_collectionNode.backgroundColor = [UIColor whiteColor];
_labels = @[@"Fight of the Living Dead: Experiment Fight of the Living Dead: Experiment", @"S1 • E1"];
}
- (NSInteger)collectionNode:(ASCollectionNode *)collectionNode numberOfItemsInSection:(NSInteger)section
{
return 1;
}
- (ASCellNodeBlock)collectionNode:(ASCollectionNode *)collectionNode nodeBlockForItemAtIndexPath:(NSIndexPath *)indexPath
{
return ^{
_cellNode = [[TextCellNode alloc] initWithText1:_labels[0] text2:_labels[1]];
return _cellNode;
};
}
- (ASSizeRange)collectionNode:(ASCollectionNode *)collectionNode constrainedSizeForItemAtIndexPath:(NSIndexPath *)indexPath
{
CGFloat width = collectionNode.view.bounds.size.width;
return ASSizeRangeMake(CGSizeMake(width, 0.0f), CGSizeMake(width, CGFLOAT_MAX));
}
@end