Peter 9bc996374f Add 'submodules/AsyncDisplayKit/' from commit '02bedc12816e251ad71777f9d2578329b6d2bef6'
git-subtree-dir: submodules/AsyncDisplayKit
git-subtree-mainline: d06f423e0ed3df1fed9bd10d79ee312a9179b632
git-subtree-split: 02bedc12816e251ad71777f9d2578329b6d2bef6
2019-06-11 18:42:43 +01:00

143 lines
4.4 KiB
Swift

//
// ViewController.swift
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
import UIKit
import AsyncDisplayKit
final class ViewController: ASViewController<ASDisplayNode>, ASTableDataSource, ASTableDelegate {
struct State {
var itemCount: Int
var fetchingMore: Bool
static let empty = State(itemCount: 20, fetchingMore: false)
}
enum Action {
case beginBatchFetch
case endBatchFetch(resultCount: Int)
}
var tableNode: ASTableNode {
return node as! ASTableNode
}
fileprivate(set) var state: State = .empty
init() {
super.init(node: ASTableNode())
tableNode.delegate = self
tableNode.dataSource = self
}
required init?(coder aDecoder: NSCoder) {
fatalError("storyboards are incompatible with truth and beauty")
}
// MARK: ASTableNode data source and delegate.
func tableNode(_ tableNode: ASTableNode, nodeForRowAt indexPath: IndexPath) -> ASCellNode {
// Should read the row count directly from table view but
// https://github.com/facebook/AsyncDisplayKit/issues/1159
let rowCount = self.tableNode(tableNode, numberOfRowsInSection: 0)
if state.fetchingMore && indexPath.row == rowCount - 1 {
let node = TailLoadingCellNode()
node.style.height = ASDimensionMake(44.0)
return node;
}
let node = ASTextCellNode()
node.text = String(format: "[%ld.%ld] says hello!", indexPath.section, indexPath.row)
return node
}
func numberOfSections(in tableNode: ASTableNode) -> Int {
return 1
}
func tableNode(_ tableNode: ASTableNode, numberOfRowsInSection section: Int) -> Int {
var count = state.itemCount
if state.fetchingMore {
count += 1
}
return count
}
func tableNode(_ tableNode: ASTableNode, willBeginBatchFetchWith context: ASBatchContext) {
/// This call will come in on a background thread. Switch to main
/// to add our spinner, then fire off our fetch.
DispatchQueue.main.async {
let oldState = self.state
self.state = ViewController.handleAction(.beginBatchFetch, fromState: oldState)
self.renderDiff(oldState)
}
ViewController.fetchDataWithCompletion { resultCount in
let action = Action.endBatchFetch(resultCount: resultCount)
let oldState = self.state
self.state = ViewController.handleAction(action, fromState: oldState)
self.renderDiff(oldState)
context.completeBatchFetching(true)
}
}
fileprivate func renderDiff(_ oldState: State) {
self.tableNode.performBatchUpdates({
// Add or remove items
let rowCountChange = state.itemCount - oldState.itemCount
if rowCountChange > 0 {
let indexPaths = (oldState.itemCount..<state.itemCount).map { index in
IndexPath(row: index, section: 0)
}
tableNode.insertRows(at: indexPaths, with: .none)
} else if rowCountChange < 0 {
assertionFailure("Deleting rows is not implemented. YAGNI.")
}
// Add or remove spinner.
if state.fetchingMore != oldState.fetchingMore {
if state.fetchingMore {
// Add spinner.
let spinnerIndexPath = IndexPath(row: state.itemCount, section: 0)
tableNode.insertRows(at: [ spinnerIndexPath ], with: .none)
} else {
// Remove spinner.
let spinnerIndexPath = IndexPath(row: oldState.itemCount, section: 0)
tableNode.deleteRows(at: [ spinnerIndexPath ], with: .none)
}
}
}, completion:nil)
}
/// (Pretend) fetches some new items and calls the
/// completion handler on the main thread.
fileprivate static func fetchDataWithCompletion(_ completion: @escaping (Int) -> Void) {
let time = DispatchTime.now() + Double(Int64(TimeInterval(NSEC_PER_SEC) * 1.0)) / Double(NSEC_PER_SEC)
DispatchQueue.main.asyncAfter(deadline: time) {
let resultCount = Int(arc4random_uniform(20))
completion(resultCount)
}
}
fileprivate static func handleAction(_ action: Action, fromState state: State) -> State {
var state = state
switch action {
case .beginBatchFetch:
state.fetchingMore = true
case let .endBatchFetch(resultCount):
state.itemCount += resultCount
state.fetchingMore = false
}
return state
}
}