mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-06-16 05:55:20 +00:00

git-subtree-dir: submodules/AsyncDisplayKit git-subtree-mainline: d06f423e0ed3df1fed9bd10d79ee312a9179b632 git-subtree-split: 02bedc12816e251ad71777f9d2578329b6d2bef6
143 lines
4.4 KiB
Swift
143 lines
4.4 KiB
Swift
//
|
|
// ViewController.swift
|
|
// Texture
|
|
//
|
|
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
|
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
|
|
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
|
|
import UIKit
|
|
import AsyncDisplayKit
|
|
|
|
final class ViewController: ASViewController<ASDisplayNode>, ASTableDataSource, ASTableDelegate {
|
|
|
|
struct State {
|
|
var itemCount: Int
|
|
var fetchingMore: Bool
|
|
static let empty = State(itemCount: 20, fetchingMore: false)
|
|
}
|
|
|
|
enum Action {
|
|
case beginBatchFetch
|
|
case endBatchFetch(resultCount: Int)
|
|
}
|
|
|
|
var tableNode: ASTableNode {
|
|
return node as! ASTableNode
|
|
}
|
|
|
|
fileprivate(set) var state: State = .empty
|
|
|
|
init() {
|
|
super.init(node: ASTableNode())
|
|
tableNode.delegate = self
|
|
tableNode.dataSource = self
|
|
}
|
|
|
|
required init?(coder aDecoder: NSCoder) {
|
|
fatalError("storyboards are incompatible with truth and beauty")
|
|
}
|
|
|
|
// MARK: ASTableNode data source and delegate.
|
|
|
|
func tableNode(_ tableNode: ASTableNode, nodeForRowAt indexPath: IndexPath) -> ASCellNode {
|
|
// Should read the row count directly from table view but
|
|
// https://github.com/facebook/AsyncDisplayKit/issues/1159
|
|
let rowCount = self.tableNode(tableNode, numberOfRowsInSection: 0)
|
|
|
|
if state.fetchingMore && indexPath.row == rowCount - 1 {
|
|
let node = TailLoadingCellNode()
|
|
node.style.height = ASDimensionMake(44.0)
|
|
return node;
|
|
}
|
|
|
|
let node = ASTextCellNode()
|
|
node.text = String(format: "[%ld.%ld] says hello!", indexPath.section, indexPath.row)
|
|
|
|
return node
|
|
}
|
|
|
|
func numberOfSections(in tableNode: ASTableNode) -> Int {
|
|
return 1
|
|
}
|
|
|
|
func tableNode(_ tableNode: ASTableNode, numberOfRowsInSection section: Int) -> Int {
|
|
var count = state.itemCount
|
|
if state.fetchingMore {
|
|
count += 1
|
|
}
|
|
return count
|
|
}
|
|
|
|
func tableNode(_ tableNode: ASTableNode, willBeginBatchFetchWith context: ASBatchContext) {
|
|
/// This call will come in on a background thread. Switch to main
|
|
/// to add our spinner, then fire off our fetch.
|
|
DispatchQueue.main.async {
|
|
let oldState = self.state
|
|
self.state = ViewController.handleAction(.beginBatchFetch, fromState: oldState)
|
|
self.renderDiff(oldState)
|
|
}
|
|
|
|
ViewController.fetchDataWithCompletion { resultCount in
|
|
let action = Action.endBatchFetch(resultCount: resultCount)
|
|
let oldState = self.state
|
|
self.state = ViewController.handleAction(action, fromState: oldState)
|
|
self.renderDiff(oldState)
|
|
context.completeBatchFetching(true)
|
|
}
|
|
}
|
|
|
|
fileprivate func renderDiff(_ oldState: State) {
|
|
|
|
self.tableNode.performBatchUpdates({
|
|
|
|
// Add or remove items
|
|
let rowCountChange = state.itemCount - oldState.itemCount
|
|
if rowCountChange > 0 {
|
|
let indexPaths = (oldState.itemCount..<state.itemCount).map { index in
|
|
IndexPath(row: index, section: 0)
|
|
}
|
|
tableNode.insertRows(at: indexPaths, with: .none)
|
|
} else if rowCountChange < 0 {
|
|
assertionFailure("Deleting rows is not implemented. YAGNI.")
|
|
}
|
|
|
|
// Add or remove spinner.
|
|
if state.fetchingMore != oldState.fetchingMore {
|
|
if state.fetchingMore {
|
|
// Add spinner.
|
|
let spinnerIndexPath = IndexPath(row: state.itemCount, section: 0)
|
|
tableNode.insertRows(at: [ spinnerIndexPath ], with: .none)
|
|
} else {
|
|
// Remove spinner.
|
|
let spinnerIndexPath = IndexPath(row: oldState.itemCount, section: 0)
|
|
tableNode.deleteRows(at: [ spinnerIndexPath ], with: .none)
|
|
}
|
|
}
|
|
}, completion:nil)
|
|
}
|
|
|
|
/// (Pretend) fetches some new items and calls the
|
|
/// completion handler on the main thread.
|
|
fileprivate static func fetchDataWithCompletion(_ completion: @escaping (Int) -> Void) {
|
|
let time = DispatchTime.now() + Double(Int64(TimeInterval(NSEC_PER_SEC) * 1.0)) / Double(NSEC_PER_SEC)
|
|
DispatchQueue.main.asyncAfter(deadline: time) {
|
|
let resultCount = Int(arc4random_uniform(20))
|
|
completion(resultCount)
|
|
}
|
|
}
|
|
|
|
fileprivate static func handleAction(_ action: Action, fromState state: State) -> State {
|
|
var state = state
|
|
switch action {
|
|
case .beginBatchFetch:
|
|
state.fetchingMore = true
|
|
case let .endBatchFetch(resultCount):
|
|
state.itemCount += resultCount
|
|
state.fetchingMore = false
|
|
}
|
|
return state
|
|
}
|
|
}
|