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12 lines
200 B
GLSL
Executable File
12 lines
200 B
GLSL
Executable File
precision highp float;
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varying vec2 varTexcoord;
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uniform sampler2D texture;
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void main (void)
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{
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gl_FragColor = texture2D(texture, varTexcoord.st, 0.0);
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gl_FragColor.rgb *= gl_FragColor.a;
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}
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