2020-02-22 15:38:54 +04:00

18 lines
370 B
GLSL
Executable File

precision highp float;
varying vec2 varTexcoord;
uniform sampler2D texture;
uniform sampler2D mask;
void main (void)
{
vec4 dst = texture2D(texture, varTexcoord.st, 0.0);
float srcAlpha = 1.0 - texture2D(mask, varTexcoord.st, 0.0).a;
float outAlpha = dst.a * srcAlpha;
gl_FragColor.rgb = dst.rgb * outAlpha;
gl_FragColor.a = outAlpha;
}