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17 lines
298 B
GLSL
Executable File
17 lines
298 B
GLSL
Executable File
precision highp float;
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uniform mat4 mvpMatrix;
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attribute vec4 inPosition;
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attribute vec2 inTexcoord;
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attribute float alpha;
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varying vec2 varTexcoord;
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varying float varIntensity;
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void main (void)
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{
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gl_Position = mvpMatrix * inPosition;
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varTexcoord = inTexcoord;
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varIntensity = alpha;
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}
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