2020-02-22 15:38:54 +04:00

17 lines
298 B
GLSL
Executable File

precision highp float;
uniform mat4 mvpMatrix;
attribute vec4 inPosition;
attribute vec2 inTexcoord;
attribute float alpha;
varying vec2 varTexcoord;
varying float varIntensity;
void main (void)
{
gl_Position = mvpMatrix * inPosition;
varTexcoord = inTexcoord;
varIntensity = alpha;
}