2023-11-22 03:24:33 +04:00

132 lines
5.0 KiB
Swift

import Foundation
import UIKit
import AVFoundation
import SwiftSignalKit
extension AVPlayer {
func fadeVolume(from: Float, to: Float, duration: Float, completion: (() -> Void)? = nil) -> SwiftSignalKit.Timer? {
self.volume = from
guard from != to else { return nil }
let interval: Float = 0.1
let range = to - from
let step = (range * interval) / duration
func reachedTarget() -> Bool {
guard self.volume >= 0, self.volume <= 1 else {
self.volume = to
return true
}
if to > from {
return self.volume >= to
}
return self.volume <= to
}
var invalidateImpl: (() -> Void)?
let timer = SwiftSignalKit.Timer(timeout: Double(interval), repeat: true, completion: { [weak self] in
if let self, !reachedTarget() {
self.volume += step
} else {
invalidateImpl?()
completion?()
}
}, queue: Queue.mainQueue())
invalidateImpl = { [weak timer] in
timer?.invalidate()
}
timer.start()
return timer
}
}
func textureRotatonForAVAsset(_ asset: AVAsset, mirror: Bool = false) -> TextureRotation {
for track in asset.tracks {
if track.mediaType == .video {
let t = track.preferredTransform
if t.a == -1.0 && t.d == -1.0 {
return .rotate180Degrees
} else if t.a == 1.0 && t.d == 1.0 {
return .rotate0Degrees
} else if t.b == -1.0 && t.c == 1.0 {
return .rotate270Degrees
} else if t.a == -1.0 && t.d == 1.0 {
return .rotate270Degrees
} else if t.a == 1.0 && t.d == -1.0 {
return .rotate180Degrees
} else {
return mirror ? .rotate90DegreesMirrored : .rotate90Degrees
}
}
}
return .rotate0Degrees
}
func loadTexture(image: UIImage, device: MTLDevice) -> MTLTexture? {
func dataForImage(_ image: UIImage) -> UnsafeMutablePointer<UInt8> {
let imageRef = image.cgImage
let width = Int(image.size.width)
let height = Int(image.size.height)
let colorSpace = CGColorSpaceCreateDeviceRGB()
let rawData = UnsafeMutablePointer<UInt8>.allocate(capacity: width * height * 4)
let bytePerPixel = 4
let bytesPerRow = bytePerPixel * Int(width)
let bitsPerComponent = 8
let bitmapInfo = CGBitmapInfo.byteOrder32Little.rawValue + CGImageAlphaInfo.premultipliedFirst.rawValue
let context = CGContext.init(data: rawData, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo)
context?.draw(imageRef!, in: CGRect(x: 0, y: 0, width: width, height: height))
return rawData
}
let width = Int(image.size.width * image.scale)
let height = Int(image.size.height * image.scale)
let bytePerPixel = 4
let bytesPerRow = bytePerPixel * width
var texture : MTLTexture?
let region = MTLRegionMake2D(0, 0, Int(width), Int(height))
let textureDescriptor = MTLTextureDescriptor.texture2DDescriptor(pixelFormat: .bgra8Unorm, width: width, height: height, mipmapped: false)
texture = device.makeTexture(descriptor: textureDescriptor)
let data = dataForImage(image)
texture?.replace(region: region, mipmapLevel: 0, withBytes: data, bytesPerRow: bytesPerRow)
return texture
}
func pixelBufferToMTLTexture(pixelBuffer: CVPixelBuffer, textureCache: CVMetalTextureCache) -> MTLTexture? {
let width = CVPixelBufferGetWidth(pixelBuffer)
let height = CVPixelBufferGetHeight(pixelBuffer)
let format: MTLPixelFormat = .r8Unorm
var textureRef : CVMetalTexture?
let status = CVMetalTextureCacheCreateTextureFromImage(nil, textureCache, pixelBuffer, nil, format, width, height, 0, &textureRef)
if status == kCVReturnSuccess {
return CVMetalTextureGetTexture(textureRef!)
}
return nil
}
func getTextureImage(device: MTLDevice, texture: MTLTexture, mirror: Bool = false) -> UIImage? {
let colorSpace = CGColorSpaceCreateDeviceRGB()
let context = CIContext(mtlDevice: device, options: [:])
guard var ciImage = CIImage(mtlTexture: texture, options: [.colorSpace: colorSpace]) else {
return nil
}
let transform: CGAffineTransform
if mirror {
transform = CGAffineTransform(-1.0, 0.0, 0.0, -1.0, ciImage.extent.width, ciImage.extent.height)
} else {
transform = CGAffineTransform(1.0, 0.0, 0.0, -1.0, 0.0, ciImage.extent.height)
}
ciImage = ciImage.transformed(by: transform)
guard let cgImage = context.createCGImage(ciImage, from: CGRect(origin: .zero, size: CGSize(width: ciImage.extent.width, height: ciImage.extent.height))) else {
return nil
}
return UIImage(cgImage: cgImage)
}