Isaac 5de7e74180 Merge branch 'master' into glass
# Conflicts:
#	submodules/AttachmentUI/Sources/AttachmentPanel.swift
#	submodules/ChatPresentationInterfaceState/Sources/ChatPanelInterfaceInteraction.swift
#	submodules/TelegramUI/BUILD
#	submodules/TelegramUI/Components/Chat/ChatRecentActionsController/Sources/ChatRecentActionsController.swift
#	submodules/TelegramUI/Components/Chat/ChatTextInputActionButtonsNode/Sources/ChatTextInputActionButtonsNode.swift
#	submodules/TelegramUI/Components/Chat/ChatTextInputPanelNode/Sources/ChatTextInputPanelNode.swift
#	submodules/TelegramUI/Components/PeerInfo/PeerInfoScreen/Sources/PeerInfoScreen.swift
#	submodules/TelegramUI/Components/PeerSelectionController/Sources/PeerSelectionControllerNode.swift
#	submodules/TelegramUI/Sources/Chat/ChatControllerLoadDisplayNode.swift
#	submodules/TelegramUI/Sources/ChatInterfaceStateInputPanels.swift
2025-09-02 19:55:51 +02:00

131 lines
5.7 KiB
Swift

import Foundation
import UIKit
import Display
import AsyncDisplayKit
import TelegramPresentationData
import SwiftSignalKit
import ChatPresentationInterfaceState
import AnimatedCountLabelNode
import TelegramStringFormatting
private func generateClearImage(color: UIColor) -> UIImage? {
return generateImage(CGSize(width: 17.0, height: 17.0), rotatedContext: { size, context in
context.clear(CGRect(origin: CGPoint(), size: size))
context.setFillColor(color.cgColor)
context.fillEllipse(in: CGRect(origin: CGPoint(), size: size))
context.setBlendMode(.copy)
context.setStrokeColor(UIColor.clear.cgColor)
context.setLineCap(.round)
context.setLineWidth(1.66)
context.move(to: CGPoint(x: 6.0, y: 6.0))
context.addLine(to: CGPoint(x: 11.0, y: 11.0))
context.strokePath()
context.move(to: CGPoint(x: size.width - 6.0, y: 6.0))
context.addLine(to: CGPoint(x: size.width - 11.0, y: 11.0))
context.strokePath()
})
}
final class BoostSlowModeButton: HighlightTrackingButtonNode {
let containerNode: ASDisplayNode
let backgroundNode: ASImageNode
let textNode: ImmediateAnimatedCountLabelNode
let iconNode: ASImageNode
private var updateTimer: SwiftSignalKit.Timer?
var requestUpdate: () -> Void = {}
override init(pointerStyle: PointerStyle? = nil) {
self.containerNode = ASDisplayNode()
self.backgroundNode = ASImageNode()
self.backgroundNode.displaysAsynchronously = false
self.backgroundNode.clipsToBounds = true
self.backgroundNode.image = generateGradientImage(size: CGSize(width: 100.0, height: 2.0), scale: 1.0, colors: [UIColor(rgb: 0x9076ff), UIColor(rgb: 0xbc6de8)], locations: [0.0, 1.0], direction: .horizontal)
self.iconNode = ASImageNode()
self.iconNode.displaysAsynchronously = false
self.iconNode.image = generateClearImage(color: .white)
self.textNode = ImmediateAnimatedCountLabelNode()
self.textNode.alwaysOneDirection = true
self.textNode.isUserInteractionEnabled = false
super.init(pointerStyle: pointerStyle)
self.addSubnode(self.containerNode)
self.containerNode.addSubnode(self.backgroundNode)
self.containerNode.addSubnode(self.iconNode)
self.containerNode.addSubnode(self.textNode)
self.highligthedChanged = { [weak self] highlighted in
if let self {
if highlighted {
self.containerNode.layer.animateScale(from: 1.0, to: 0.75, duration: 0.4, removeOnCompletion: false)
} else if let presentationLayer = self.containerNode.layer.presentation() {
self.containerNode.layer.animateScale(from: CGFloat((presentationLayer.value(forKeyPath: "transform.scale.y") as? NSNumber)?.floatValue ?? 1.0), to: 1.0, duration: 0.25, removeOnCompletion: false)
}
}
}
}
func update(size: CGSize, interfaceState: ChatPresentationInterfaceState) -> CGSize {
var text = ""
if let slowmodeState = interfaceState.slowmodeState {
let relativeTimestamp: CGFloat
switch slowmodeState.variant {
case let .timestamp(validUntilTimestamp):
let timestamp = CGFloat(Date().timeIntervalSince1970)
relativeTimestamp = CGFloat(validUntilTimestamp) - timestamp
case .pendingMessages:
relativeTimestamp = CGFloat(slowmodeState.timeout)
}
self.updateTimer?.invalidate()
if relativeTimestamp >= 0.0 {
text = stringForDuration(Int32(relativeTimestamp))
self.updateTimer = SwiftSignalKit.Timer(timeout: 1.0 / 60.0, repeat: false, completion: { [weak self] in
self?.requestUpdate()
}, queue: .mainQueue())
self.updateTimer?.start()
}
} else {
self.updateTimer?.invalidate()
self.updateTimer = nil
}
let font = Font.with(size: 15.0, design: .round, weight: .semibold, traits: [.monospacedNumbers])
let textColor = UIColor.white
var segments: [AnimatedCountLabelNode.Segment] = []
var textCount = 0
for char in text {
if let intValue = Int(String(char)) {
segments.append(.number(intValue, NSAttributedString(string: String(char), font: font, textColor: textColor)))
} else {
segments.append(.text(textCount, NSAttributedString(string: String(char), font: font, textColor: textColor)))
textCount += 1
}
}
self.textNode.segments = segments
let textSize = self.textNode.updateLayout(size: CGSize(width: 200.0, height: 100.0), animated: true)
let totalSize = CGSize(width: textSize.width > 0.0 ? textSize.width + 38.0 : 33.0, height: 33.0)
self.containerNode.bounds = CGRect(origin: .zero, size: totalSize)
self.containerNode.position = CGPoint(x: totalSize.width / 2.0, y: totalSize.height / 2.0)
self.backgroundNode.frame = CGRect(origin: .zero, size: totalSize)
self.backgroundNode.cornerRadius = totalSize.height / 2.0
self.textNode.frame = CGRect(origin: CGPoint(x: 9.0, y: floorToScreenPixels((totalSize.height - textSize.height) / 2.0)), size: textSize)
if let icon = self.iconNode.image {
self.iconNode.frame = CGRect(origin: CGPoint(x: totalSize.width - icon.size.width - 7.0, y: floorToScreenPixels((totalSize.height - icon.size.height) / 2.0)), size: icon.size)
}
return totalSize
}
}