2022-03-08 21:39:01 +04:00

108 lines
4.0 KiB
Swift

import Foundation
import UIKit
import ComponentFlow
import AnimatedStickerNode
import TelegramAnimatedStickerNode
import HierarchyTrackingLayer
public final class AnimatedStickerComponent: Component {
public struct Animation: Equatable {
public var name: String
public var loop: Bool
public var isAnimating: Bool
public init(name: String, loop: Bool, isAnimating: Bool = true) {
self.name = name
self.loop = loop
self.isAnimating = isAnimating
}
}
public let animation: Animation
public let size: CGSize
public init(animation: Animation, size: CGSize) {
self.animation = animation
self.size = size
}
public static func ==(lhs: AnimatedStickerComponent, rhs: AnimatedStickerComponent) -> Bool {
if lhs.animation != rhs.animation {
return false
}
if lhs.size != rhs.size {
return false
}
return true
}
public final class View: UIView {
private var component: AnimatedStickerComponent?
private var animationNode: AnimatedStickerNode?
private let hierarchyTrackingLayer: HierarchyTrackingLayer
private var isInHierarchy: Bool = false
override init(frame: CGRect) {
self.hierarchyTrackingLayer = HierarchyTrackingLayer()
super.init(frame: frame)
self.layer.addSublayer(self.hierarchyTrackingLayer)
self.hierarchyTrackingLayer.didEnterHierarchy = { [weak self] in
guard let strongSelf = self else {
return
}
strongSelf.isInHierarchy = true
strongSelf.animationNode?.visibility = true
}
self.hierarchyTrackingLayer.didExitHierarchy = { [weak self] in
guard let strongSelf = self else {
return
}
strongSelf.isInHierarchy = false
strongSelf.animationNode?.visibility = false
}
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func update(component: AnimatedStickerComponent, availableSize: CGSize, transition: Transition) -> CGSize {
if self.component?.animation != component.animation {
self.component = component
self.animationNode?.view.removeFromSuperview()
let animationNode = AnimatedStickerNode()
animationNode.setup(source: AnimatedStickerNodeLocalFileSource(name: component.animation.name), width: Int(component.size.width * 2.0), height: Int(component.size.height * 2.0), playbackMode: .loop, mode: .direct(cachePathPrefix: nil))
animationNode.visibility = self.isInHierarchy
self.animationNode = animationNode
self.addSubnode(animationNode)
}
let animationSize = component.size
let size = CGSize(width: min(animationSize.width, availableSize.width), height: min(animationSize.height, availableSize.height))
if let animationNode = self.animationNode {
animationNode.frame = CGRect(origin: CGPoint(x: floor((size.width - animationSize.width) / 2.0), y: floor((size.height - animationSize.height) / 2.0)), size: animationSize)
animationNode.updateLayout(size: animationSize)
}
return size
}
}
public func makeView() -> View {
return View(frame: CGRect())
}
public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
return view.update(component: self, availableSize: availableSize, transition: transition)
}
}