Swiftgram/submodules/Display/Source/UIKitUtils.swift
2020-11-26 23:24:56 +04:00

526 lines
18 KiB
Swift

import UIKit
import UIKitRuntimeUtils
public extension UIView {
static func animationDurationFactor() -> Double {
return animationDurationFactorImpl()
}
}
public func makeSpringAnimation(_ keyPath: String) -> CABasicAnimation {
return makeSpringAnimationImpl(keyPath)
}
public func makeSpringBounceAnimation(_ keyPath: String, _ initialVelocity: CGFloat, _ damping: CGFloat) -> CABasicAnimation {
return makeSpringBounceAnimationImpl(keyPath, initialVelocity, damping)
}
public func springAnimationValueAt(_ animation: CABasicAnimation, _ t: CGFloat) -> CGFloat {
return springAnimationValueAtImpl(animation, t)
}
public func makeCustomZoomBlurEffect(isLight: Bool) -> UIBlurEffect? {
return makeCustomZoomBlurEffectImpl(isLight)
}
public func applySmoothRoundedCorners(_ layer: CALayer) {
applySmoothRoundedCornersImpl(layer)
}
public func dumpViews(_ view: UIView) {
dumpViews(view, indent: "")
}
private func dumpViews(_ view: UIView, indent: String = "") {
print("\(indent)\(view)")
let nextIndent = indent + "-"
for subview in view.subviews {
dumpViews(subview as UIView, indent: nextIndent)
}
}
public func dumpLayers(_ layer: CALayer) {
dumpLayers(layer, indent: "")
}
private func dumpLayers(_ layer: CALayer, indent: String = "") {
print("\(indent)\(layer)(frame: \(layer.frame), bounds: \(layer.bounds))")
if layer.sublayers != nil {
let nextIndent = indent + ".."
if let sublayers = layer.sublayers {
for sublayer in sublayers {
dumpLayers(sublayer as CALayer, indent: nextIndent)
}
}
}
}
public let UIScreenScale = UIScreen.main.scale
public func floorToScreenPixels(_ value: CGFloat) -> CGFloat {
return floor(value * UIScreenScale) / UIScreenScale
}
public func ceilToScreenPixels(_ value: CGFloat) -> CGFloat {
return ceil(value * UIScreenScale) / UIScreenScale
}
public let UIScreenPixel = 1.0 / UIScreenScale
public extension UIColor {
convenience init(rgb: UInt32) {
self.init(red: CGFloat((rgb >> 16) & 0xff) / 255.0, green: CGFloat((rgb >> 8) & 0xff) / 255.0, blue: CGFloat(rgb & 0xff) / 255.0, alpha: 1.0)
}
convenience init(rgb: UInt32, alpha: CGFloat) {
self.init(red: CGFloat((rgb >> 16) & 0xff) / 255.0, green: CGFloat((rgb >> 8) & 0xff) / 255.0, blue: CGFloat(rgb & 0xff) / 255.0, alpha: alpha)
}
convenience init(argb: UInt32) {
self.init(red: CGFloat((argb >> 16) & 0xff) / 255.0, green: CGFloat((argb >> 8) & 0xff) / 255.0, blue: CGFloat(argb & 0xff) / 255.0, alpha: CGFloat((argb >> 24) & 0xff) / 255.0)
}
convenience init?(hexString: String) {
let scanner = Scanner(string: hexString)
if hexString.hasPrefix("#") {
scanner.scanLocation = 1
}
var value: UInt32 = 0
if scanner.scanHexInt32(&value) {
if hexString.count > 7 {
self.init(argb: value)
} else {
self.init(rgb: value)
}
} else {
return nil
}
}
var alpha: CGFloat {
var alpha: CGFloat = 0.0
if self.getRed(nil, green: nil, blue: nil, alpha: &alpha) {
return alpha
} else if self.getWhite(nil, alpha: &alpha) {
return alpha
} else {
return 0.0
}
}
var rgb: UInt32 {
var red: CGFloat = 0.0
var green: CGFloat = 0.0
var blue: CGFloat = 0.0
if self.getRed(&red, green: &green, blue: &blue, alpha: nil) {
return (UInt32(max(0.0, red) * 255.0) << 16) | (UInt32(max(0.0, green) * 255.0) << 8) | (UInt32(max(0.0, blue) * 255.0))
} else if self.getWhite(&red, alpha: nil) {
return (UInt32(max(0.0, red) * 255.0) << 16) | (UInt32(max(0.0, red) * 255.0) << 8) | (UInt32(max(0.0, red) * 255.0))
} else {
return 0
}
}
var argb: UInt32 {
var red: CGFloat = 0.0
var green: CGFloat = 0.0
var blue: CGFloat = 0.0
var alpha: CGFloat = 0.0
if self.getRed(&red, green: &green, blue: &blue, alpha: &alpha) {
return (UInt32(alpha * 255.0) << 24) | (UInt32(max(0.0, red) * 255.0) << 16) | (UInt32(max(0.0, green) * 255.0) << 8) | (UInt32(max(0.0, blue) * 255.0))
} else if self.getWhite(&red, alpha: &alpha) {
return (UInt32(max(0.0, alpha) * 255.0) << 24) | (UInt32(max(0.0, red) * 255.0) << 16) | (UInt32(max(0.0, red) * 255.0) << 8) | (UInt32(max(0.0, red) * 255.0))
} else {
return 0
}
}
var hsb: (CGFloat, CGFloat, CGFloat) {
var hue: CGFloat = 0.0
var saturation: CGFloat = 0.0
var brightness: CGFloat = 0.0
if self.getHue(&hue, saturation: &saturation, brightness: &brightness, alpha: nil) {
return (hue, saturation, brightness)
} else {
return (0.0, 0.0, 0.0)
}
}
var lightness: CGFloat {
var red: CGFloat = 0.0
var green: CGFloat = 0.0
var blue: CGFloat = 0.0
if self.getRed(&red, green: &green, blue: &blue, alpha: nil) {
return 0.2126 * red + 0.7152 * green + 0.0722 * blue
} else if self.getWhite(&red, alpha: nil) {
return red
} else {
return 0.0
}
}
func withMultipliedBrightnessBy(_ factor: CGFloat) -> UIColor {
var hue: CGFloat = 0.0
var saturation: CGFloat = 0.0
var brightness: CGFloat = 0.0
var alpha: CGFloat = 0.0
self.getHue(&hue, saturation: &saturation, brightness: &brightness, alpha: &alpha)
return UIColor(hue: hue, saturation: saturation, brightness: max(0.0, min(1.0, brightness * factor)), alpha: alpha)
}
func withMultiplied(hue: CGFloat, saturation: CGFloat, brightness: CGFloat) -> UIColor {
var hueValue: CGFloat = 0.0
var saturationValue: CGFloat = 0.0
var brightnessValue: CGFloat = 0.0
var alphaValue: CGFloat = 0.0
self.getHue(&hueValue, saturation: &saturationValue, brightness: &brightnessValue, alpha: &alphaValue)
return UIColor(hue: max(0.0, min(1.0, hueValue * hue)), saturation: max(0.0, min(1.0, saturationValue * saturation)), brightness: max(0.0, min(1.0, brightnessValue * brightness)), alpha: alphaValue)
}
func mixedWith(_ other: UIColor, alpha: CGFloat) -> UIColor {
let alpha = min(1.0, max(0.0, alpha))
let oneMinusAlpha = 1.0 - alpha
var r1: CGFloat = 0.0
var r2: CGFloat = 0.0
var g1: CGFloat = 0.0
var g2: CGFloat = 0.0
var b1: CGFloat = 0.0
var b2: CGFloat = 0.0
var a1: CGFloat = 0.0
var a2: CGFloat = 0.0
if self.getRed(&r1, green: &g1, blue: &b1, alpha: &a1) &&
other.getRed(&r2, green: &g2, blue: &b2, alpha: &a2)
{
let r = r1 * oneMinusAlpha + r2 * alpha
let g = g1 * oneMinusAlpha + g2 * alpha
let b = b1 * oneMinusAlpha + b2 * alpha
let a = a1 * oneMinusAlpha + a2 * alpha
return UIColor(red: r, green: g, blue: b, alpha: a)
}
return self
}
func blitOver(_ other: UIColor, alpha: CGFloat) -> UIColor {
let alpha = min(1.0, max(0.0, alpha))
let oneMinusAlpha = 1.0 - alpha
var r1: CGFloat = 0.0
var r2: CGFloat = 0.0
var g1: CGFloat = 0.0
var g2: CGFloat = 0.0
var b1: CGFloat = 0.0
var b2: CGFloat = 0.0
var a1: CGFloat = 0.0
var a2: CGFloat = 0.0
if self.getRed(&r1, green: &g1, blue: &b1, alpha: &a1) &&
other.getRed(&r2, green: &g2, blue: &b2, alpha: &a2)
{
let resultingAlpha = max(0.0, min(1.0, alpha * a1))
let oneMinusResultingAlpha = 1.0 - resultingAlpha
let r = r1 * resultingAlpha + r2 * oneMinusResultingAlpha
let g = g1 * resultingAlpha + g2 * oneMinusResultingAlpha
let b = b1 * resultingAlpha + b2 * oneMinusResultingAlpha
let a: CGFloat = 1.0
return UIColor(red: r, green: g, blue: b, alpha: a)
}
return self
}
func withMultipliedAlpha(_ alpha: CGFloat) -> UIColor {
var r1: CGFloat = 0.0
var g1: CGFloat = 0.0
var b1: CGFloat = 0.0
var a1: CGFloat = 0.0
if self.getRed(&r1, green: &g1, blue: &b1, alpha: &a1) {
return UIColor(red: r1, green: g1, blue: b1, alpha: max(0.0, min(1.0, a1 * alpha)))
}
return self
}
func interpolateTo(_ color: UIColor, fraction: CGFloat) -> UIColor? {
let f = min(max(0, fraction), 1)
var r1: CGFloat = 0.0
var r2: CGFloat = 0.0
var g1: CGFloat = 0.0
var g2: CGFloat = 0.0
var b1: CGFloat = 0.0
var b2: CGFloat = 0.0
var a1: CGFloat = 0.0
var a2: CGFloat = 0.0
if self.getRed(&r1, green: &g1, blue: &b1, alpha: &a1) &&
color.getRed(&r2, green: &g2, blue: &b2, alpha: &a2) {
let r: CGFloat = CGFloat(r1 + (r2 - r1) * f)
let g: CGFloat = CGFloat(g1 + (g2 - g1) * f)
let b: CGFloat = CGFloat(b1 + (b2 - b1) * f)
let a: CGFloat = CGFloat(a1 + (a2 - a1) * f)
return UIColor(red: r, green: g, blue: b, alpha: a)
} else {
return self
}
}
private var colorComponents: (r: Int32, g: Int32, b: Int32) {
var r: CGFloat = 0.0
var g: CGFloat = 0.0
var b: CGFloat = 0.0
if self.getRed(&r, green: &g, blue: &b, alpha: nil) {
return (Int32(max(0.0, r) * 255.0), Int32(max(0.0, g) * 255.0), Int32(max(0.0, b) * 255.0))
} else if self.getWhite(&r, alpha: nil) {
return (Int32(max(0.0, r) * 255.0), Int32(max(0.0, r) * 255.0), Int32(max(0.0, r) * 255.0))
}
return (0, 0, 0)
}
func distance(to other: UIColor) -> Int32 {
let e1 = self.colorComponents
let e2 = other.colorComponents
let rMean = (e1.r + e2.r) / 2
let r = e1.r - e2.r
let g = e1.g - e2.g
let b = e1.b - e2.b
return ((512 + rMean) * r * r) >> 8 + 4 * g * g + ((767 - rMean) * b * b) >> 8
}
}
public extension CGSize {
func fitted(_ size: CGSize) -> CGSize {
var fittedSize = self
if fittedSize.width > size.width {
fittedSize = CGSize(width: size.width, height: floor((fittedSize.height * size.width / max(fittedSize.width, 1.0))))
}
if fittedSize.height > size.height {
fittedSize = CGSize(width: floor((fittedSize.width * size.height / max(fittedSize.height, 1.0))), height: size.height)
}
return fittedSize
}
func cropped(_ size: CGSize) -> CGSize {
return CGSize(width: min(size.width, self.width), height: min(size.height, self.height))
}
func fittedToArea(_ area: CGFloat) -> CGSize {
if self.height < 1.0 || self.width < 1.0 {
return CGSize()
}
let aspect = self.width / self.height
let height = sqrt(area / aspect)
let width = aspect * height
return CGSize(width: floor(width), height: floor(height))
}
func aspectFilled(_ size: CGSize) -> CGSize {
let scale = max(size.width / max(1.0, self.width), size.height / max(1.0, self.height))
return CGSize(width: floor(self.width * scale), height: floor(self.height * scale))
}
func aspectFitted(_ size: CGSize) -> CGSize {
let scale = min(size.width / max(1.0, self.width), size.height / max(1.0, self.height))
return CGSize(width: floor(self.width * scale), height: floor(self.height * scale))
}
func aspectFittedOrSmaller(_ size: CGSize) -> CGSize {
let scale = min(1.0, min(size.width / max(1.0, self.width), size.height / max(1.0, self.height)))
return CGSize(width: floor(self.width * scale), height: floor(self.height * scale))
}
func aspectFittedWithOverflow(_ size: CGSize, leeway: CGFloat) -> CGSize {
let scale = min(size.width / max(1.0, self.width), size.height / max(1.0, self.height))
var result = CGSize(width: floor(self.width * scale), height: floor(self.height * scale))
if result.width < size.width && result.width > size.width - leeway {
result.height += size.width - result.width
result.width = size.width
}
if result.height < size.height && result.height > size.height - leeway {
result.width += size.height - result.height
result.height = size.height
}
return result
}
func fittedToWidthOrSmaller(_ width: CGFloat) -> CGSize {
let scale = min(1.0, width / max(1.0, self.width))
return CGSize(width: floor(self.width * scale), height: floor(self.height * scale))
}
func multipliedByScreenScale() -> CGSize {
let scale = UIScreenScale
return CGSize(width: self.width * scale, height: self.height * scale)
}
func dividedByScreenScale() -> CGSize {
let scale = UIScreenScale
return CGSize(width: self.width / scale, height: self.height / scale)
}
var integralFloor: CGSize {
return CGSize(width: floor(self.width), height: floor(self.height))
}
}
public func assertNotOnMainThread(_ file: String = #file, line: Int = #line) {
assert(!Thread.isMainThread, "\(file):\(line) running on main thread")
}
public extension UIImage {
func precomposed() -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
self.draw(at: CGPoint())
let result = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
if self.capInsets != UIEdgeInsets() {
return result.resizableImage(withCapInsets: self.capInsets, resizingMode: self.resizingMode)
}
return result
}
}
private func makeSubtreeSnapshot(layer: CALayer, keepTransform: Bool = false) -> UIView? {
let view = UIView()
view.layer.isHidden = layer.isHidden
view.layer.opacity = layer.opacity
view.layer.contents = layer.contents
view.layer.contentsRect = layer.contentsRect
view.layer.contentsScale = layer.contentsScale
view.layer.contentsCenter = layer.contentsCenter
view.layer.contentsGravity = layer.contentsGravity
view.layer.masksToBounds = layer.masksToBounds
if let mask = layer.mask {
if let shapeMask = mask as? CAShapeLayer {
let maskLayer = CAShapeLayer()
maskLayer.path = shapeMask.path
view.layer.mask = maskLayer
} else {
let maskLayer = CALayer()
maskLayer.contents = mask.contents
maskLayer.contentsRect = mask.contentsRect
maskLayer.contentsScale = mask.contentsScale
maskLayer.contentsCenter = mask.contentsCenter
maskLayer.contentsGravity = mask.contentsGravity
maskLayer.frame = mask.frame
maskLayer.bounds = mask.bounds
view.layer.mask = maskLayer
}
}
view.layer.cornerRadius = layer.cornerRadius
view.layer.backgroundColor = layer.backgroundColor
if let sublayers = layer.sublayers {
for sublayer in sublayers {
let subtree = makeSubtreeSnapshot(layer: sublayer, keepTransform: keepTransform)
if let subtree = subtree {
if keepTransform {
subtree.layer.transform = sublayer.transform
}
subtree.frame = sublayer.frame
subtree.bounds = sublayer.bounds
if let maskLayer = subtree.layer.mask {
maskLayer.frame = sublayer.bounds
}
view.addSubview(subtree)
} else {
return nil
}
}
}
return view
}
private func makeLayerSubtreeSnapshot(layer: CALayer) -> CALayer? {
let view = CALayer()
view.isHidden = layer.isHidden
view.opacity = layer.opacity
view.contents = layer.contents
view.contentsRect = layer.contentsRect
view.contentsScale = layer.contentsScale
view.contentsCenter = layer.contentsCenter
view.contentsGravity = layer.contentsGravity
view.masksToBounds = layer.masksToBounds
view.cornerRadius = layer.cornerRadius
view.backgroundColor = layer.backgroundColor
if let sublayers = layer.sublayers {
for sublayer in sublayers {
let subtree = makeLayerSubtreeSnapshot(layer: sublayer)
if let subtree = subtree {
subtree.transform = sublayer.transform
subtree.frame = sublayer.frame
subtree.bounds = sublayer.bounds
layer.addSublayer(subtree)
} else {
return nil
}
}
}
return view
}
public extension UIView {
func snapshotContentTree(unhide: Bool = false, keepTransform: Bool = false) -> UIView? {
let wasHidden = self.isHidden
if unhide && wasHidden {
self.isHidden = false
}
let snapshot = makeSubtreeSnapshot(layer: self.layer, keepTransform: keepTransform)
if unhide && wasHidden {
self.isHidden = true
}
if let snapshot = snapshot {
snapshot.frame = self.frame
snapshot.bounds = self.bounds
return snapshot
}
return nil
}
}
public extension CALayer {
func snapshotContentTree(unhide: Bool = false) -> CALayer? {
let wasHidden = self.isHidden
if unhide && wasHidden {
self.isHidden = false
}
let snapshot = makeLayerSubtreeSnapshot(layer: self)
if unhide && wasHidden {
self.isHidden = true
}
if let snapshot = snapshot {
snapshot.frame = self.frame
snapshot.bounds = self.bounds
return snapshot
}
return nil
}
}
public extension CGRect {
var topLeft: CGPoint {
return self.origin
}
var topRight: CGPoint {
return CGPoint(x: self.maxX, y: self.minY)
}
var bottomLeft: CGPoint {
return CGPoint(x: self.minX, y: self.maxY)
}
var bottomRight: CGPoint {
return CGPoint(x: self.maxX, y: self.maxY)
}
var center: CGPoint {
return CGPoint(x: self.midX, y: self.midY)
}
}
public extension CGPoint {
func offsetBy(dx: CGFloat, dy: CGFloat) -> CGPoint {
return CGPoint(x: self.x + dx, y: self.y + dy)
}
}