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* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses) With permission of the Facebook Open Source team, we are simplifying the Texture license so that clients can rely on the Apache 2 terms that most of Texture is already covered by. This means that code originally forked from AsyncDisplayKit will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a PATENTS file. After getting confirmation that the updates to these core files look good, we'll propagate this new license header to all files (in this same PR) and get sign-off from all parties before landing. * [License] Update all Texture source files to be pure Apache 2. * Changelog entry for Apache 2 license update. * Revert "[License] Update all Texture source files to be pure Apache 2." This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b. * [License] Update all Texture source files to be pure Apache 2, maintaining copyrights. * [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
62 lines
1.5 KiB
Swift
62 lines
1.5 KiB
Swift
//
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// ViewController.swift
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// Texture
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//
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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import UIKit
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import AsyncDisplayKit
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class ViewController: UIViewController, ASTableDataSource, ASTableDelegate {
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var tableNode: ASTableNode
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// MARK: UIViewController.
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override required init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: Bundle?) {
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self.tableNode = ASTableNode()
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super.init(nibName: nil, bundle: nil)
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self.tableNode.dataSource = self
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self.tableNode.delegate = self
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}
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required init(coder aDecoder: NSCoder) {
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fatalError("storyboards are incompatible with truth and beauty")
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}
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override func viewDidLoad() {
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super.viewDidLoad()
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self.view.addSubview(self.tableNode.view)
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}
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override func viewWillLayoutSubviews() {
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self.tableNode.frame = self.view.bounds
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}
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// MARK: ASTableView data source and delegate.
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func tableNode(_ tableNode: ASTableNode, nodeForRowAt indexPath: IndexPath) -> ASCellNode {
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let patter = NSString(format: "[%ld.%ld] says hello!", indexPath.section, indexPath.row)
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let node = ASTextCellNode()
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node.text = patter as String
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return node
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}
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func numberOfSections(in tableNode: ASTableNode) -> Int {
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return 1
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}
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func tableNode(_ tableNode: ASTableNode, numberOfRowsInSection section: Int) -> Int {
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return 20
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}
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}
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