2020-02-03 17:31:09 +04:00

28 lines
1.1 KiB
Objective-C

//
// ASDispatch.h
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <Foundation/Foundation.h>
#import <AsyncDisplayKit/ASBaseDefines.h>
/**
* Like dispatch_apply, but you can set the thread count. 0 means 2*active CPUs.
*
* Note: The actual number of threads may be lower than threadCount, if libdispatch
* decides the system can't handle it. In reality this rarely happens.
*/
AS_EXTERN void ASDispatchApply(size_t iterationCount, dispatch_queue_t queue, NSUInteger threadCount, NS_NOESCAPE void(^work)(size_t i));
/**
* Like dispatch_async, but you can set the thread count. 0 means 2*active CPUs.
*
* Note: The actual number of threads may be lower than threadCount, if libdispatch
* decides the system can't handle it. In reality this rarely happens.
*/
AS_EXTERN void ASDispatchAsync(size_t iterationCount, dispatch_queue_t queue, NSUInteger threadCount, NS_NOESCAPE void(^work)(size_t i));