2024-06-12 23:04:04 +04:00

189 lines
6.2 KiB
Swift

import Foundation
import UIKit
import ComponentFlow
import Display
import SolidRoundedButtonNode
import AppBundle
public final class SolidRoundedButtonComponent: Component {
public typealias Theme = SolidRoundedButtonTheme
public let title: String?
public let label: String?
public let badge: String?
public let icon: UIImage?
public let theme: SolidRoundedButtonTheme
public let font: SolidRoundedButtonFont
public let fontSize: CGFloat
public let height: CGFloat
public let cornerRadius: CGFloat
public let gloss: Bool
public let isEnabled: Bool
public let iconName: String?
public let animationName: String?
public let iconPosition: SolidRoundedButtonIconPosition
public let iconSpacing: CGFloat
public let isLoading: Bool
public let action: () -> Void
public init(
title: String? = nil,
label: String? = nil,
badge: String? = nil,
icon: UIImage? = nil,
theme: SolidRoundedButtonTheme,
font: SolidRoundedButtonFont = .bold,
fontSize: CGFloat = 17.0,
height: CGFloat = 48.0,
cornerRadius: CGFloat = 24.0,
gloss: Bool = false,
isEnabled: Bool = true,
iconName: String? = nil,
animationName: String? = nil,
iconPosition: SolidRoundedButtonIconPosition = .left,
iconSpacing: CGFloat = 8.0,
isLoading: Bool = false,
action: @escaping () -> Void
) {
self.title = title
self.label = label
self.badge = badge
self.icon = icon
self.theme = theme
self.font = font
self.fontSize = fontSize
self.height = height
self.cornerRadius = cornerRadius
self.gloss = gloss
self.isEnabled = isEnabled
self.iconName = iconName
self.animationName = animationName
self.iconPosition = iconPosition
self.iconSpacing = iconSpacing
self.isLoading = isLoading
self.action = action
}
public static func ==(lhs: SolidRoundedButtonComponent, rhs: SolidRoundedButtonComponent) -> Bool {
if lhs.title != rhs.title {
return false
}
if lhs.label != rhs.label {
return false
}
if lhs.badge != rhs.badge {
return false
}
if lhs.icon !== rhs.icon {
return false
}
if lhs.theme != rhs.theme {
return false
}
if lhs.font != rhs.font {
return false
}
if lhs.fontSize != rhs.fontSize {
return false
}
if lhs.height != rhs.height {
return false
}
if lhs.cornerRadius != rhs.cornerRadius {
return false
}
if lhs.gloss != rhs.gloss {
return false
}
if lhs.isEnabled != rhs.isEnabled {
return false
}
if lhs.iconName != rhs.iconName {
return false
}
if lhs.animationName != rhs.animationName {
return false
}
if lhs.iconPosition != rhs.iconPosition {
return false
}
if lhs.iconSpacing != rhs.iconSpacing {
return false
}
if lhs.isLoading != rhs.isLoading {
return false
}
return true
}
public final class View: UIView {
private var component: SolidRoundedButtonComponent?
private var button: SolidRoundedButtonView?
private var currentIsLoading = false
public func update(component: SolidRoundedButtonComponent, availableSize: CGSize, transition: ComponentTransition) -> CGSize {
if self.button == nil {
let button = SolidRoundedButtonView(
title: component.title,
label: component.label,
badge: component.badge,
icon: component.icon,
theme: component.theme,
font: component.font,
fontSize: component.fontSize,
height: component.height,
cornerRadius: component.cornerRadius,
gloss: component.gloss
)
button.progressType = .embedded
self.button = button
self.addSubview(button)
button.pressed = { [weak self] in
self?.component?.action()
}
}
if let button = self.button {
button.title = component.title
button.label = component.label
button.badge = component.badge
button.iconPosition = component.iconPosition
button.iconSpacing = component.iconSpacing
button.icon = component.iconName.flatMap { UIImage(bundleImageName: $0) }
button.animation = component.animationName
button.gloss = component.gloss
button.isEnabled = component.isEnabled
button.isUserInteractionEnabled = component.isEnabled
button.updateTheme(component.theme)
let height = button.updateLayout(width: availableSize.width, transition: .immediate)
transition.setFrame(view: button, frame: CGRect(origin: CGPoint(), size: CGSize(width: availableSize.width, height: height)), completion: nil)
if self.currentIsLoading != component.isLoading {
self.currentIsLoading = component.isLoading
if component.isLoading {
button.transitionToProgress()
} else {
button.transitionFromProgress()
}
}
}
self.component = component
return availableSize
}
}
public func makeView() -> View {
return View()
}
public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
return view.update(component: self, availableSize: availableSize, transition: transition)
}
}