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219 lines
5.6 KiB
Swift
219 lines
5.6 KiB
Swift
//
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// Vector.swift
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// lottie-swift
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//
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// Created by Brandon Withrow on 1/7/19.
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//
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import Foundation
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import CoreGraphics
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import QuartzCore
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/**
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Single value container. Needed because lottie sometimes wraps a Double in an array.
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*/
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extension Vector1D: Codable {
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public init(from decoder: Decoder) throws {
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/// Try to decode an array of doubles
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do {
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var container = try decoder.unkeyedContainer()
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self.value = try container.decode(Double.self)
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} catch {
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self.value = try decoder.singleValueContainer().decode(Double.self)
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}
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}
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public func encode(to encoder: Encoder) throws {
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var container = encoder.singleValueContainer()
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try container.encode(value)
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}
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var cgFloatValue: CGFloat {
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return CGFloat(value)
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}
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}
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extension Double {
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var vectorValue: Vector1D {
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return Vector1D(self)
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}
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}
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/**
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Needed for decoding json {x: y:} to a CGPoint
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*/
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struct Vector2D: Codable {
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var x: Double
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var y: Double
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init(x: Double, y: Double) {
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self.x = x
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self.y = y
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}
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private enum CodingKeys : String, CodingKey {
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case x = "x"
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case y = "y"
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}
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init(from decoder: Decoder) throws {
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let container = try decoder.container(keyedBy: Vector2D.CodingKeys.self)
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do {
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let xValue: [Double] = try container.decode([Double].self, forKey: .x)
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self.x = xValue[0]
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} catch {
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self.x = try container.decode(Double.self, forKey: .x)
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}
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do {
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let yValue: [Double] = try container.decode([Double].self, forKey: .y)
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self.y = yValue[0]
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} catch {
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self.y = try container.decode(Double.self, forKey: .y)
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}
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}
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func encode(to encoder: Encoder) throws {
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var container = encoder.container(keyedBy: Vector2D.CodingKeys.self)
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try container.encode(x, forKey: .x)
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try container.encode(y, forKey: .y)
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}
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var pointValue: CGPoint {
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return CGPoint(x: x, y: y)
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}
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}
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extension Vector2D {
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}
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extension CGPoint {
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var vector2dValue: Vector2D {
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return Vector2D(x: Double(x), y: Double(y))
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}
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}
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/**
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A three dimensional vector.
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These vectors are encoded and decoded from [Double]
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*/
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extension Vector3D: Codable {
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init(x: CGFloat, y: CGFloat, z: CGFloat) {
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self.x = Double(x)
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self.y = Double(y)
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self.z = Double(z)
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}
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public init(from decoder: Decoder) throws {
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var container = try decoder.unkeyedContainer()
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if !container.isAtEnd {
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self.x = try container.decode(Double.self)
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} else {
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self.x = 0
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}
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if !container.isAtEnd {
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self.y = try container.decode(Double.self)
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} else {
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self.y = 0
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}
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if !container.isAtEnd {
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self.z = try container.decode(Double.self)
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} else {
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self.z = 0
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}
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}
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public func encode(to encoder: Encoder) throws {
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var container = encoder.unkeyedContainer()
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try container.encode(x)
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try container.encode(y)
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try container.encode(z)
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}
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}
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public extension Vector3D {
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var pointValue: CGPoint {
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return CGPoint(x: x, y: y)
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}
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var sizeValue: CGSize {
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return CGSize(width: x, height: y)
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}
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}
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extension CGPoint {
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var vector3dValue: Vector3D {
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return Vector3D(x: x, y: y, z: 0)
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}
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}
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extension CGSize {
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var vector3dValue: Vector3D {
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return Vector3D(x: width, y: height, z: 1)
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}
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}
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extension CATransform3D {
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func rotated(_ degrees: CGFloat) -> CATransform3D {
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return CATransform3DRotate(self, degrees.toRadians(), 0, 0, 1)
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}
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func translated(_ translation: CGPoint) -> CATransform3D {
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return CATransform3DTranslate(self, translation.x, translation.y, 0)
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}
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func scaled(_ scale: CGSize) -> CATransform3D {
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return CATransform3DScale(self, scale.width, scale.height, 1)
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}
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func skewed(skew: CGFloat, skewAxis: CGFloat) -> CATransform3D {
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return CATransform3DConcat(CATransform3D.makeSkew(skew: skew, skewAxis: skewAxis), self)
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}
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static func makeSkew(skew: CGFloat, skewAxis: CGFloat) -> CATransform3D {
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let mCos = cos(skewAxis.toRadians())
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let mSin = sin(skewAxis.toRadians())
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let aTan = tan(skew.toRadians())
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let transform1 = CATransform3D(m11: mCos, m12: mSin, m13: 0, m14: 0,
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m21: -mSin, m22: mCos, m23: 0, m24: 0,
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m31: 0, m32: 0, m33: 1, m34: 0,
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m41: 0, m42: 0, m43: 0, m44: 1)
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let transform2 = CATransform3D(m11: 1, m12: 0, m13: 0, m14: 0,
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m21: aTan, m22: 1, m23: 0, m24: 0,
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m31: 0, m32: 0, m33: 1, m34: 0,
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m41: 0, m42: 0, m43: 0, m44: 1)
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let transform3 = CATransform3D(m11: mCos, m12: -mSin, m13: 0, m14: 0,
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m21: mSin, m22: mCos, m23: 0, m24: 0,
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m31: 0, m32: 0, m33: 1, m34: 0,
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m41: 0, m42: 0, m43: 0, m44: 1)
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return CATransform3DConcat(transform3, CATransform3DConcat(transform2, transform1))
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}
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static func makeTransform(anchor: CGPoint,
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position: CGPoint,
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scale: CGSize,
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rotation: CGFloat,
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skew: CGFloat?,
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skewAxis: CGFloat?) -> CATransform3D {
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if let skew = skew, skew != 0.0, let skewAxis = skewAxis {
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return CATransform3DMakeTranslation(position.x, position.y, 0).rotated(rotation).skewed(skew: -skew, skewAxis: skewAxis).scaled(scale * 0.01).translated(anchor * -1)
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}
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return CATransform3DMakeTranslation(position.x, position.y, 0).rotated(rotation).scaled(scale * 0.01).translated(anchor * -1)
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}
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}
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