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472 lines
11 KiB
C++
472 lines
11 KiB
C++
#ifndef RenderTreeNode_hpp
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#define RenderTreeNode_hpp
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#ifdef __cplusplus
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#include <LottieCpp/Vectors.h>
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#include <LottieCpp/CGPath.h>
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#include <LottieCpp/Color.h>
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#include <LottieCpp/ShapeAttributes.h>
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#include <LottieCpp/BezierPath.h>
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#include <optional>
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namespace lottie {
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class ProcessedRenderTreeNodeData {
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public:
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ProcessedRenderTreeNodeData() {
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}
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bool isValid = false;
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bool isInvertedMatte = false;
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};
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class RenderableItem {
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public:
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enum class Type {
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Shape,
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GradientFill
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};
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public:
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RenderableItem() {
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}
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virtual ~RenderableItem() = default;
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virtual Type type() const = 0;
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virtual CGRect boundingRect() const = 0;
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virtual bool isEqual(std::shared_ptr<RenderableItem> rhs) const = 0;
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};
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class ShapeRenderableItem: public RenderableItem {
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public:
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struct Fill {
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Color color;
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FillRule rule;
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Fill(Color color_, FillRule rule_) :
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color(color_), rule(rule_) {
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}
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bool operator==(Fill const &rhs) const {
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if (color != rhs.color) {
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return false;
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}
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if (rule != rhs.rule) {
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return false;
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}
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return true;
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}
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bool operator!=(Fill const &rhs) const {
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return !(*this == rhs);
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}
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};
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struct Stroke {
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Color color;
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float lineWidth = 0.0;
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LineJoin lineJoin = LineJoin::Round;
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LineCap lineCap = LineCap::Square;
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float dashPhase = 0.0;
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std::vector<float> dashPattern;
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Stroke(
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Color color_,
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float lineWidth_,
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LineJoin lineJoin_,
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LineCap lineCap_,
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float dashPhase_,
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std::vector<float> dashPattern_
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) :
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color(color_),
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lineWidth(lineWidth_),
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lineJoin(lineJoin_),
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lineCap(lineCap_),
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dashPhase(dashPhase_),
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dashPattern(dashPattern_) {
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}
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bool operator==(Stroke const &rhs) const {
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if (color != rhs.color) {
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return false;
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}
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if (lineWidth != rhs.lineWidth) {
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return false;
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}
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if (lineJoin != rhs.lineJoin) {
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return false;
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}
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if (lineCap != rhs.lineCap) {
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return false;
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}
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if (dashPhase != rhs.dashPhase) {
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return false;
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}
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if (dashPattern != rhs.dashPattern) {
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return false;
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}
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return true;
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}
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bool operator!=(Stroke const &rhs) const {
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return !(*this == rhs);
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}
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};
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public:
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ShapeRenderableItem(
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std::shared_ptr<CGPath> path_,
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std::optional<Fill> const &fill_,
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std::optional<Stroke> const &stroke_
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) :
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path(path_),
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fill(fill_),
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stroke(stroke_) {
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}
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virtual Type type() const override {
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return Type::Shape;
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}
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virtual CGRect boundingRect() const override {
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if (path) {
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CGRect shapeBounds = path->boundingBox();
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if (stroke) {
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shapeBounds = shapeBounds.insetBy(-stroke->lineWidth / 2.0, -stroke->lineWidth / 2.0);
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}
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return shapeBounds;
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} else {
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return CGRect(0.0, 0.0, 0.0, 0.0);
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}
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}
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virtual bool isEqual(std::shared_ptr<RenderableItem> rhs) const override {
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if (rhs->type() != type()) {
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return false;
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}
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ShapeRenderableItem *other = (ShapeRenderableItem *)rhs.get();
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if ((path == nullptr) != (other->path == nullptr)) {
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return false;
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} else if (path) {
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if (!path->isEqual(other->path.get())) {
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return false;
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}
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}
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if (fill != other->fill) {
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return false;
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}
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if (stroke != other->stroke) {
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return false;
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}
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return false;
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}
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public:
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std::shared_ptr<CGPath> path;
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std::optional<Fill> fill;
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std::optional<Stroke> stroke;
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};
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class GradientFillRenderableItem: public RenderableItem {
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public:
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GradientFillRenderableItem(
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std::shared_ptr<CGPath> path_,
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FillRule pathFillRule_,
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GradientType gradientType_,
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std::vector<Color> const &colors_,
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std::vector<float> const &locations_,
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Vector2D const &start_,
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Vector2D const &end_,
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CGRect bounds_
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) :
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path(path_),
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pathFillRule(pathFillRule_),
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gradientType(gradientType_),
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colors(colors_),
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locations(locations_),
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start(start_),
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end(end_),
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bounds(bounds_) {
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}
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virtual Type type() const override {
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return Type::GradientFill;
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}
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virtual CGRect boundingRect() const override {
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return bounds;
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}
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virtual bool isEqual(std::shared_ptr<RenderableItem> rhs) const override {
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if (rhs->type() != type()) {
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return false;
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}
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GradientFillRenderableItem *other = (GradientFillRenderableItem *)rhs.get();
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if (gradientType != other->gradientType) {
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return false;
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}
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if (colors != other->colors) {
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return false;
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}
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if (locations != other->locations) {
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return false;
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}
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if (start != other->start) {
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return false;
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}
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if (end != other->end) {
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return false;
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}
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if (bounds != other->bounds) {
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return false;
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}
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return true;
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}
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public:
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std::shared_ptr<CGPath> path;
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FillRule pathFillRule;
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GradientType gradientType;
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std::vector<Color> colors;
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std::vector<float> locations;
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Vector2D start;
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Vector2D end;
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CGRect bounds;
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};
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class RenderTreeNodeContentShadingVariant;
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struct RenderTreeNodeContentPath {
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public:
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explicit RenderTreeNodeContentPath(BezierPath path_) :
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path(path_) {
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}
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BezierPath path;
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CGRect bounds = CGRect(0.0, 0.0, 0.0, 0.0);
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bool needsBoundsRecalculation = true;
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};
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class RenderTreeNodeContentItem {
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public:
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enum class ShadingType {
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Solid,
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Gradient
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};
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class Shading {
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public:
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Shading() {
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}
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virtual ~Shading() = default;
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virtual ShadingType type() const = 0;
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};
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class SolidShading: public Shading {
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public:
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SolidShading(Color const &color_, float opacity_) :
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color(color_),
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opacity(opacity_) {
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}
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virtual ShadingType type() const override {
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return ShadingType::Solid;
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}
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public:
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Color color;
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float opacity = 0.0;
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};
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class GradientShading: public Shading {
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public:
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GradientShading(
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float opacity_,
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GradientType gradientType_,
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std::vector<Color> const &colors_,
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std::vector<float> const &locations_,
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Vector2D const &start_,
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Vector2D const &end_
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) :
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opacity(opacity_),
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gradientType(gradientType_),
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colors(colors_),
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locations(locations_),
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start(start_),
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end(end_) {
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}
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virtual ShadingType type() const override {
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return ShadingType::Gradient;
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}
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public:
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float opacity = 0.0;
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GradientType gradientType;
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std::vector<Color> colors;
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std::vector<float> locations;
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Vector2D start;
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Vector2D end;
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};
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struct Stroke {
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std::shared_ptr<Shading> shading;
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float lineWidth = 0.0;
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LineJoin lineJoin = LineJoin::Round;
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LineCap lineCap = LineCap::Square;
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float miterLimit = 4.0;
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float dashPhase = 0.0;
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std::vector<float> dashPattern;
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Stroke(
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std::shared_ptr<Shading> shading_,
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float lineWidth_,
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LineJoin lineJoin_,
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LineCap lineCap_,
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float miterLimit_,
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float dashPhase_,
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std::vector<float> dashPattern_
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) :
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shading(shading_),
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lineWidth(lineWidth_),
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lineJoin(lineJoin_),
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lineCap(lineCap_),
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miterLimit(miterLimit_),
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dashPhase(dashPhase_),
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dashPattern(dashPattern_) {
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}
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};
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struct Fill {
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std::shared_ptr<Shading> shading;
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FillRule rule;
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Fill(
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std::shared_ptr<Shading> shading_,
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FillRule rule_
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) :
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shading(shading_),
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rule(rule_) {
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}
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};
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public:
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RenderTreeNodeContentItem() {
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}
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public:
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bool isGroup = false;
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Transform2D transform = Transform2D::identity();
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float alpha = 0.0;
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std::optional<TrimParams> trimParams;
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std::shared_ptr<RenderTreeNodeContentPath> path;
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std::optional<std::vector<BezierPath>> trimmedPaths;
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std::vector<std::shared_ptr<RenderTreeNodeContentShadingVariant>> shadings;
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std::vector<std::shared_ptr<RenderTreeNodeContentItem>> subItems;
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int drawContentCount = 0;
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ProcessedRenderTreeNodeData renderData;
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};
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class RenderTreeNodeContentShadingVariant {
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public:
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RenderTreeNodeContentShadingVariant() {
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}
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public:
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std::shared_ptr<RenderTreeNodeContentItem::Stroke> stroke;
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std::shared_ptr<RenderTreeNodeContentItem::Fill> fill;
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size_t subItemLimit = 0;
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};
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class RenderTreeNode {
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public:
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RenderTreeNode(
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Vector2D size_,
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Transform2D transform_,
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float alpha_,
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bool masksToBounds_,
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bool isHidden_,
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std::vector<std::shared_ptr<RenderTreeNode>> subnodes_,
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std::shared_ptr<RenderTreeNode> mask_,
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bool invertMask_
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) :
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_size(size_),
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_transform(transform_),
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_alpha(alpha_),
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_masksToBounds(masksToBounds_),
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_isHidden(isHidden_),
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_subnodes(subnodes_),
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_mask(mask_),
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_invertMask(invertMask_) {
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for (const auto &subnode : _subnodes) {
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drawContentCount += subnode->drawContentCount;
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}
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}
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~RenderTreeNode() {
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}
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public:
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Vector2D const &size() const {
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return _size;
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}
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Transform2D const &transform() const {
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return _transform;
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}
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float alpha() const {
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return _alpha;
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}
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bool masksToBounds() const {
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return _masksToBounds;
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}
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bool isHidden() const {
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return _isHidden;
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}
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std::vector<std::shared_ptr<RenderTreeNode>> const &subnodes() const {
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return _subnodes;
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}
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std::shared_ptr<RenderTreeNode> const &mask() const {
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return _mask;
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}
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bool invertMask() const {
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return _invertMask;
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}
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public:
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Vector2D _size;
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Transform2D _transform = Transform2D::identity();
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float _alpha = 1.0f;
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bool _masksToBounds = false;
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bool _isHidden = false;
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std::shared_ptr<RenderTreeNodeContentItem> _contentItem;
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int drawContentCount = 0;
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std::vector<std::shared_ptr<RenderTreeNode>> _subnodes;
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std::shared_ptr<RenderTreeNode> _mask;
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bool _invertMask = false;
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ProcessedRenderTreeNodeData renderData;
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};
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}
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#endif
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#endif /* RenderTreeNode_h */
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