2021-10-12 15:07:00 +04:00

15 lines
312 B
C++

#ifndef Triangulation_h
#define Triangulation_h
#include <vector>
#include <LottieMesh/Point.h>
namespace MeshGenerator {
std::vector<uint32_t> triangulatePolygon(std::vector<Point> const &points, std::vector<int> &indices, std::vector<std::vector<int>> const &holeIndices);
}
#endif /* Triangulation_h */