Peter 9bc996374f Add 'submodules/AsyncDisplayKit/' from commit '02bedc12816e251ad71777f9d2578329b6d2bef6'
git-subtree-dir: submodules/AsyncDisplayKit
git-subtree-mainline: d06f423e0ed3df1fed9bd10d79ee312a9179b632
git-subtree-split: 02bedc12816e251ad71777f9d2578329b6d2bef6
2019-06-11 18:42:43 +01:00

95 lines
3.0 KiB
Objective-C

//
// ViewController.m
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import "ViewController.h"
#import <AsyncDisplayKit/AsyncDisplayKit.h>
@interface ViewController () <ASEditableTextNodeDelegate>
{
ASEditableTextNode *_textNode;
// These elements are a test case for ASTextNode truncation.
UILabel *_label;
ASTextNode *_node;
}
@end
@implementation ViewController
- (instancetype)init
{
if (!(self = [super init]))
return nil;
// simple editable text node. here we use it synchronously, but it fully supports async layout & display
_textNode = [[ASEditableTextNode alloc] init];
_textNode.returnKeyType = UIReturnKeyDone;
_textNode.backgroundColor = [[UIColor lightGrayColor] colorWithAlphaComponent:0.1f];
// with placeholder text (displayed if the user hasn't entered text)
NSDictionary *placeholderAttrs = @{ NSFontAttributeName: [UIFont fontWithName:@"HelveticaNeue-LightItalic" size:18.0f] };
_textNode.attributedPlaceholderText = [[NSAttributedString alloc] initWithString:@"Tap to type!"
attributes:placeholderAttrs];
// and typing attributes (style for any text the user enters)
_textNode.typingAttributes = @{ NSFontAttributeName: [UIFont fontWithName:@"HelveticaNeue-Light" size:18.0f] };
// the usual delegate methods are available; see ASEditableTextNodeDelegate
_textNode.delegate = self;
// Do any additional setup after loading the view, typically from a nib.
NSDictionary *attrs = @{ NSFontAttributeName: [UIFont fontWithName:@"HelveticaNeue" size:12.0f] };
NSAttributedString *string = [[NSAttributedString alloc] initWithString:@"1\n2\n3\n4\n5" attributes:attrs];
_label = [[UILabel alloc] init];
_label.attributedText = string;
_label.backgroundColor = [UIColor lightGrayColor];
_label.numberOfLines = 3;
_label.frame = CGRectMake(20, 400, 40, 100);
_node = [[ASTextNode alloc] init];
_node.maximumNumberOfLines = 3;
_node.backgroundColor = [UIColor lightGrayColor];
_node.attributedText = string;
_node.frame = CGRectMake(70, 400, 40, 100);
// [_node measure:CGSizeMake(40, 50)]; No longer needed now that https://github.com/facebook/AsyncDisplayKit/issues/1295 is fixed.
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
[self.view addSubnode:_textNode];
[self.view addSubnode:_node];
[self.view addSubview:_label];
[self.view addGestureRecognizer:[[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tap:)]];
}
- (void)viewWillLayoutSubviews
{
// place the text node in the top half of the screen, with a bit of padding
_textNode.frame = CGRectMake(0, 20, self.view.bounds.size.width, (self.view.bounds.size.height / 2) - 40);
}
- (void)tap:(UITapGestureRecognizer *)sender
{
// dismiss the keyboard when we tap outside the text field
[_textNode resignFirstResponder];
}
@end