Swiftgram/Tests/ASDisplayNodeTestsHelper.h
Adlai Holler 27fac9f586
Create a centralized configuration API (#747)
* Update the dangerfile

* Make a trivial change to test new dangerfile

* Try out the new value with another trivial change

* Add a configuration API to make a unified place for pulling config from clients safely

* Specify properties for delegate

* Finish removing text experiment global enable

* Generate the config file

* Clean up configuration to fix tests

* Work on making it serializable

* Finish it up

* Fix example code

* Update sample project

* Clean up a few things

* Align with new project order

* Make it faster and update license header

* Add an option to specify your config at compile time

* Update another license header

* Add a version field, and bring interface state coalescing into configuration

* Update CA queue code

* Update CATransactionQueue tests

* Turn transaction queue on by default (for now, see comment)

* Update the tests

* Update the tests AGAIN

* Remove unused ordered set
2018-03-25 12:52:57 -07:00

34 lines
1.2 KiB
Objective-C

//
// ASDisplayNodeTestsHelper.h
// Texture
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
// grant of patent rights can be found in the PATENTS file in the same directory.
//
// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
#import <Foundation/Foundation.h>
#import <AsyncDisplayKit/ASDimension.h>
@class ASCATransactionQueue, ASDisplayNode;
typedef BOOL (^as_condition_block_t)(void);
ASDISPLAYNODE_EXTERN_C_BEGIN
BOOL ASDisplayNodeRunRunLoopUntilBlockIsTrue(as_condition_block_t block);
void ASDisplayNodeSizeToFitSize(ASDisplayNode *node, CGSize size);
void ASDisplayNodeSizeToFitSizeRange(ASDisplayNode *node, ASSizeRange sizeRange);
void ASCATransactionQueueWait(ASCATransactionQueue *q); // nil means shared queue
ASDISPLAYNODE_EXTERN_C_END