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* Update the dangerfile * Make a trivial change to test new dangerfile * Try out the new value with another trivial change * Add a configuration API to make a unified place for pulling config from clients safely * Specify properties for delegate * Finish removing text experiment global enable * Generate the config file * Clean up configuration to fix tests * Work on making it serializable * Finish it up * Fix example code * Update sample project * Clean up a few things * Align with new project order * Make it faster and update license header * Add an option to specify your config at compile time * Update another license header * Add a version field, and bring interface state coalescing into configuration * Update CA queue code * Update CATransactionQueue tests * Turn transaction queue on by default (for now, see comment) * Update the tests * Update the tests AGAIN * Remove unused ordered set
34 lines
1.2 KiB
Objective-C
34 lines
1.2 KiB
Objective-C
//
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// ASDisplayNodeTestsHelper.h
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// Texture
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
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// grant of patent rights can be found in the PATENTS file in the same directory.
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//
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// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
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// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <Foundation/Foundation.h>
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#import <AsyncDisplayKit/ASDimension.h>
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@class ASCATransactionQueue, ASDisplayNode;
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typedef BOOL (^as_condition_block_t)(void);
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ASDISPLAYNODE_EXTERN_C_BEGIN
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BOOL ASDisplayNodeRunRunLoopUntilBlockIsTrue(as_condition_block_t block);
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void ASDisplayNodeSizeToFitSize(ASDisplayNode *node, CGSize size);
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void ASDisplayNodeSizeToFitSizeRange(ASDisplayNode *node, ASSizeRange sizeRange);
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void ASCATransactionQueueWait(ASCATransactionQueue *q); // nil means shared queue
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ASDISPLAYNODE_EXTERN_C_END
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