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* Fix ASDKGram example * Fix some more examples * Convert Swift example to 3.0 * Fix VerticalWithinHorizontalScrolling * Fix some headers * Fix some more API changes * Remove semicolons
114 lines
3.2 KiB
Objective-C
114 lines
3.2 KiB
Objective-C
//
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// RandomCoreGraphicsNode.m
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// Sample
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//
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// Created by Scott Goodson on 9/5/15.
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
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// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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#import "RandomCoreGraphicsNode.h"
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#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
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@implementation RandomCoreGraphicsNode
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@synthesize indexPath = _indexPath;
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+ (UIColor *)randomColor
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{
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CGFloat hue = ( arc4random() % 256 / 256.0 ); // 0.0 to 1.0
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CGFloat saturation = ( arc4random() % 128 / 256.0 ) + 0.5; // 0.5 to 1.0, away from white
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CGFloat brightness = ( arc4random() % 128 / 256.0 ) + 0.5; // 0.5 to 1.0, away from black
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return [UIColor colorWithHue:hue saturation:saturation brightness:brightness alpha:1];
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}
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+ (void)drawRect:(CGRect)bounds withParameters:(id<NSObject>)parameters isCancelled:(asdisplaynode_iscancelled_block_t)isCancelledBlock isRasterizing:(BOOL)isRasterizing
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{
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CGFloat locations[3];
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NSMutableArray *colors = [NSMutableArray arrayWithCapacity:3];
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[colors addObject:(id)[[RandomCoreGraphicsNode randomColor] CGColor]];
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locations[0] = 0.0;
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[colors addObject:(id)[[RandomCoreGraphicsNode randomColor] CGColor]];
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locations[1] = 1.0;
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[colors addObject:(id)[[RandomCoreGraphicsNode randomColor] CGColor]];
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locations[2] = ( arc4random() % 256 / 256.0 );
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CGContextRef ctx = UIGraphicsGetCurrentContext();
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CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
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CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (CFArrayRef)colors, locations);
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CGContextDrawLinearGradient(ctx, gradient, CGPointZero, CGPointMake(bounds.size.width, bounds.size.height), 0);
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CGGradientRelease(gradient);
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CGColorSpaceRelease(colorSpace);
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}
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- (instancetype)init
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{
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if (!(self = [super init])) {
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return nil;
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}
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_indexPathTextNode = [[ASTextNode alloc] init];
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[self addSubnode:_indexPathTextNode];
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return self;
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}
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- (void)setIndexPath:(NSIndexPath *)indexPath
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{
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@synchronized (self) {
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_indexPath = indexPath;
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_indexPathTextNode.attributedText = [[NSAttributedString alloc] initWithString:[indexPath description] attributes:nil];
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}
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}
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- (NSIndexPath *)indexPath
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{
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NSIndexPath *indexPath = nil;
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@synchronized (self) {
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indexPath = _indexPath;
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}
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return indexPath;
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}
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- (void)layout
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{
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[super layout];
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_indexPathTextNode.frame = self.bounds;
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}
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#if 0
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- (void)fetchData
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{
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NSLog(@"fetchData - %@, %@", self, self.indexPath);
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[super fetchData];
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}
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- (void)clearFetchedData
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{
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NSLog(@"clearFetchedData - %@, %@", self, self.indexPath);
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[super clearFetchedData];
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}
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- (void)visibilityDidChange:(BOOL)isVisible
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{
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NSLog(@"visibilityDidChange:%d - %@, %@", isVisible, self, self.indexPath);
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[super visibilityDidChange:isVisible];
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}
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#endif
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@end
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