mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-09-08 05:30:47 +00:00
Luckily it seems this didn't cause huge memory bloat because there's a check below that keeps the display flag from being set in low memory conditions when the node is off the screen.
671 lines
29 KiB
Plaintext
671 lines
29 KiB
Plaintext
//
|
|
// ASRangeController.mm
|
|
// Texture
|
|
//
|
|
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
|
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
|
|
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
|
|
#import <AsyncDisplayKit/ASRangeController.h>
|
|
|
|
#import <AsyncDisplayKit/_ASHierarchyChangeSet.h>
|
|
#import <AsyncDisplayKit/ASAssert.h>
|
|
#import <AsyncDisplayKit/ASCellNode+Internal.h>
|
|
#import <AsyncDisplayKit/ASCollectionElement.h>
|
|
#import <AsyncDisplayKit/ASDisplayNodeExtras.h>
|
|
#import <AsyncDisplayKit/ASDisplayNodeInternal.h> // Required for interfaceState and hierarchyState setter methods.
|
|
#import <AsyncDisplayKit/ASElementMap.h>
|
|
#import <AsyncDisplayKit/ASInternalHelpers.h>
|
|
#import <AsyncDisplayKit/ASSignpost.h>
|
|
#import <AsyncDisplayKit/ASTwoDimensionalArrayUtils.h>
|
|
#import <AsyncDisplayKit/ASWeakSet.h>
|
|
|
|
#import <AsyncDisplayKit/ASDisplayNode+FrameworkPrivate.h>
|
|
#import <AsyncDisplayKit/AsyncDisplayKit+Debug.h>
|
|
|
|
#define AS_RANGECONTROLLER_LOG_UPDATE_FREQ 0
|
|
|
|
#ifndef ASRangeControllerAutomaticLowMemoryHandling
|
|
#define ASRangeControllerAutomaticLowMemoryHandling 1
|
|
#endif
|
|
|
|
@interface ASRangeController ()
|
|
{
|
|
BOOL _rangeIsValid;
|
|
BOOL _needsRangeUpdate;
|
|
NSSet<NSIndexPath *> *_allPreviousIndexPaths;
|
|
NSHashTable<ASCellNode *> *_visibleNodes;
|
|
ASLayoutRangeMode _currentRangeMode;
|
|
BOOL _contentHasBeenScrolled;
|
|
BOOL _preserveCurrentRangeMode;
|
|
BOOL _didRegisterForNodeDisplayNotifications;
|
|
CFTimeInterval _pendingDisplayNodesTimestamp;
|
|
|
|
// If the user is not currently scrolling, we will keep our ranges
|
|
// configured to match their previous scroll direction. Defaults
|
|
// to [.right, .down] so that when the user first opens a screen
|
|
// the ranges point down into the content.
|
|
ASScrollDirection _previousScrollDirection;
|
|
|
|
#if AS_RANGECONTROLLER_LOG_UPDATE_FREQ
|
|
NSUInteger _updateCountThisFrame;
|
|
CADisplayLink *_displayLink;
|
|
#endif
|
|
}
|
|
|
|
@end
|
|
|
|
static UIApplicationState __ApplicationState = UIApplicationStateActive;
|
|
|
|
@implementation ASRangeController
|
|
|
|
#pragma mark - Lifecycle
|
|
|
|
- (instancetype)init
|
|
{
|
|
if (!(self = [super init])) {
|
|
return nil;
|
|
}
|
|
|
|
_rangeIsValid = YES;
|
|
_currentRangeMode = ASLayoutRangeModeUnspecified;
|
|
_contentHasBeenScrolled = NO;
|
|
_preserveCurrentRangeMode = NO;
|
|
_previousScrollDirection = ASScrollDirectionDown | ASScrollDirectionRight;
|
|
|
|
[[[self class] allRangeControllersWeakSet] addObject:self];
|
|
|
|
#if AS_RANGECONTROLLER_LOG_UPDATE_FREQ
|
|
_displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(_updateCountDisplayLinkDidFire)];
|
|
[_displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSRunLoopCommonModes];
|
|
#endif
|
|
|
|
if (ASDisplayNode.shouldShowRangeDebugOverlay) {
|
|
[self addRangeControllerToRangeDebugOverlay];
|
|
}
|
|
|
|
return self;
|
|
}
|
|
|
|
- (void)dealloc
|
|
{
|
|
#if AS_RANGECONTROLLER_LOG_UPDATE_FREQ
|
|
[_displayLink invalidate];
|
|
#endif
|
|
|
|
if (_didRegisterForNodeDisplayNotifications) {
|
|
[[NSNotificationCenter defaultCenter] removeObserver:self name:ASRenderingEngineDidDisplayScheduledNodesNotification object:nil];
|
|
}
|
|
}
|
|
|
|
#pragma mark - Core visible node range management API
|
|
|
|
+ (BOOL)isFirstRangeUpdateForRangeMode:(ASLayoutRangeMode)rangeMode
|
|
{
|
|
return (rangeMode == ASLayoutRangeModeUnspecified);
|
|
}
|
|
|
|
+ (ASLayoutRangeMode)rangeModeForInterfaceState:(ASInterfaceState)interfaceState
|
|
currentRangeMode:(ASLayoutRangeMode)currentRangeMode
|
|
{
|
|
BOOL isVisible = (ASInterfaceStateIncludesVisible(interfaceState));
|
|
BOOL isFirstRangeUpdate = [self isFirstRangeUpdateForRangeMode:currentRangeMode];
|
|
if (!isVisible || isFirstRangeUpdate) {
|
|
return ASLayoutRangeModeMinimum;
|
|
}
|
|
|
|
return ASLayoutRangeModeFull;
|
|
}
|
|
|
|
- (ASInterfaceState)interfaceState
|
|
{
|
|
ASInterfaceState selfInterfaceState = ASInterfaceStateNone;
|
|
if (_dataSource) {
|
|
selfInterfaceState = [_dataSource interfaceStateForRangeController:self];
|
|
}
|
|
if (__ApplicationState == UIApplicationStateBackground) {
|
|
// If the app is background, pretend to be invisible so that we inform each cell it is no longer being viewed by the user
|
|
selfInterfaceState &= ~(ASInterfaceStateVisible);
|
|
}
|
|
return selfInterfaceState;
|
|
}
|
|
|
|
- (void)setNeedsUpdate
|
|
{
|
|
if (!_needsRangeUpdate) {
|
|
_needsRangeUpdate = YES;
|
|
|
|
__weak __typeof__(self) weakSelf = self;
|
|
dispatch_async(dispatch_get_main_queue(), ^{
|
|
[weakSelf updateIfNeeded];
|
|
});
|
|
}
|
|
}
|
|
|
|
- (void)updateIfNeeded
|
|
{
|
|
if (_needsRangeUpdate) {
|
|
[self updateRanges];
|
|
}
|
|
}
|
|
|
|
- (void)updateRanges
|
|
{
|
|
_needsRangeUpdate = NO;
|
|
[self _updateVisibleNodeIndexPaths];
|
|
}
|
|
|
|
- (void)updateCurrentRangeWithMode:(ASLayoutRangeMode)rangeMode
|
|
{
|
|
_preserveCurrentRangeMode = YES;
|
|
if (_currentRangeMode != rangeMode) {
|
|
_currentRangeMode = rangeMode;
|
|
|
|
[self setNeedsUpdate];
|
|
}
|
|
}
|
|
|
|
- (void)setLayoutController:(id<ASLayoutController>)layoutController
|
|
{
|
|
_layoutController = layoutController;
|
|
if (layoutController && _dataSource) {
|
|
[self updateIfNeeded];
|
|
}
|
|
}
|
|
|
|
- (void)setDataSource:(id<ASRangeControllerDataSource>)dataSource
|
|
{
|
|
_dataSource = dataSource;
|
|
if (dataSource && _layoutController) {
|
|
[self updateIfNeeded];
|
|
}
|
|
}
|
|
|
|
// Clear the visible bit from any nodes that disappeared since last update.
|
|
// Currently we guarantee that nodes will not be marked visible when deallocated,
|
|
// but it's OK to be in e.g. the preload range. So for the visible bit specifically,
|
|
// we add this extra mechanism to account for e.g. deleted items.
|
|
//
|
|
// NOTE: There is a minor risk here, if a node is transferred from one range controller
|
|
// to another before the first rc updates and clears the node out of this set. It's a pretty
|
|
// wild scenario that I doubt happens in practice.
|
|
- (void)_setVisibleNodes:(NSHashTable *)newVisibleNodes
|
|
{
|
|
for (ASCellNode *node in _visibleNodes) {
|
|
if (![newVisibleNodes containsObject:node] && node.isVisible) {
|
|
[node exitInterfaceState:ASInterfaceStateVisible];
|
|
}
|
|
}
|
|
_visibleNodes = newVisibleNodes;
|
|
}
|
|
|
|
- (void)_updateVisibleNodeIndexPaths
|
|
{
|
|
as_activity_scope_verbose(as_activity_create("Update range controller", AS_ACTIVITY_CURRENT, OS_ACTIVITY_FLAG_DEFAULT));
|
|
as_log_verbose(ASCollectionLog(), "Updating ranges for %@", ASViewToDisplayNode(ASDynamicCast(self.delegate, UIView)));
|
|
ASDisplayNodeAssert(_layoutController, @"An ASLayoutController is required by ASRangeController");
|
|
if (!_layoutController || !_dataSource) {
|
|
return;
|
|
}
|
|
|
|
if (![_delegate rangeControllerShouldUpdateRanges:self]) {
|
|
return;
|
|
}
|
|
|
|
#if AS_RANGECONTROLLER_LOG_UPDATE_FREQ
|
|
_updateCountThisFrame += 1;
|
|
#endif
|
|
|
|
ASElementMap *map = [_dataSource elementMapForRangeController:self];
|
|
|
|
// TODO: Consider if we need to use this codepath, or can rely on something more similar to the data & display ranges
|
|
// Example: ... = [_layoutController indexPathsForScrolling:scrollDirection rangeType:ASLayoutRangeTypeVisible];
|
|
auto visibleElements = [_dataSource visibleElementsForRangeController:self];
|
|
NSHashTable *newVisibleNodes = [NSHashTable hashTableWithOptions:NSHashTableObjectPointerPersonality];
|
|
|
|
ASSignpostStart(ASSignpostRangeControllerUpdate);
|
|
|
|
// Get the scroll direction. Default to using the previous one, if they're not scrolling.
|
|
ASScrollDirection scrollDirection = [_dataSource scrollDirectionForRangeController:self];
|
|
if (scrollDirection == ASScrollDirectionNone) {
|
|
scrollDirection = _previousScrollDirection;
|
|
}
|
|
_previousScrollDirection = scrollDirection;
|
|
|
|
if (visibleElements.count == 0) { // if we don't have any visibleNodes currently (scrolled before or after content)...
|
|
// Verify the actual state by checking the layout with a "VisibleOnly" range.
|
|
// This allows us to avoid thrashing through -didExitVisibleState in the case of -reloadData, since that generates didEndDisplayingCell calls.
|
|
// Those didEndDisplayingCell calls result in items being removed from the visibleElements returned by the _dataSource, even though the layout remains correct.
|
|
visibleElements = [_layoutController elementsForScrolling:scrollDirection rangeMode:ASLayoutRangeModeVisibleOnly rangeType:ASLayoutRangeTypeDisplay map:map];
|
|
for (ASCollectionElement *element in visibleElements) {
|
|
[newVisibleNodes addObject:element.node];
|
|
}
|
|
[self _setVisibleNodes:newVisibleNodes];
|
|
return; // don't do anything for this update, but leave _rangeIsValid == NO to make sure we update it later
|
|
}
|
|
|
|
ASInterfaceState selfInterfaceState = [self interfaceState];
|
|
ASLayoutRangeMode rangeMode = _currentRangeMode;
|
|
BOOL updateRangeMode = (!_preserveCurrentRangeMode && _contentHasBeenScrolled);
|
|
|
|
// If we've never scrolled before, we never update the range mode, so it doesn't jump into Full too early.
|
|
// This can happen if we have multiple, noisy updates occurring from application code before the user has engaged.
|
|
// If the range mode is explicitly set via updateCurrentRangeWithMode:, we'll preserve that for at least one update cycle.
|
|
// Once the user has scrolled and the range is visible, we'll always resume managing the range mode automatically.
|
|
if ((updateRangeMode && ASInterfaceStateIncludesVisible(selfInterfaceState)) || [[self class] isFirstRangeUpdateForRangeMode:rangeMode]) {
|
|
rangeMode = [ASRangeController rangeModeForInterfaceState:selfInterfaceState currentRangeMode:_currentRangeMode];
|
|
}
|
|
|
|
ASRangeTuningParameters parametersPreload = [_layoutController tuningParametersForRangeMode:rangeMode
|
|
rangeType:ASLayoutRangeTypePreload];
|
|
ASRangeTuningParameters parametersDisplay = [_layoutController tuningParametersForRangeMode:rangeMode
|
|
rangeType:ASLayoutRangeTypeDisplay];
|
|
|
|
// Preload can express the ultra-low-memory state with 0, 0 returned for its tuningParameters above, and will match Visible.
|
|
// However, in this rangeMode, Display is not supposed to contain *any* paths -- not even the visible bounds. TuningParameters can't express this.
|
|
BOOL emptyDisplayRange = (rangeMode == ASLayoutRangeModeLowMemory);
|
|
BOOL equalDisplayPreload = ASRangeTuningParametersEqualToRangeTuningParameters(parametersDisplay, parametersPreload);
|
|
BOOL equalDisplayVisible = (ASRangeTuningParametersEqualToRangeTuningParameters(parametersDisplay, ASRangeTuningParametersZero)
|
|
&& emptyDisplayRange == NO);
|
|
|
|
// Check if both Display and Preload are unique. If they are, we load them with a single fetch from the layout controller for performance.
|
|
BOOL optimizedLoadingOfBothRanges = (equalDisplayPreload == NO && equalDisplayVisible == NO && emptyDisplayRange == NO);
|
|
|
|
NSHashTable<ASCollectionElement *> *displayElements = nil;
|
|
NSHashTable<ASCollectionElement *> *preloadElements = nil;
|
|
|
|
if (optimizedLoadingOfBothRanges) {
|
|
[_layoutController allElementsForScrolling:scrollDirection rangeMode:rangeMode displaySet:&displayElements preloadSet:&preloadElements map:map];
|
|
} else {
|
|
if (emptyDisplayRange == YES) {
|
|
displayElements = [NSHashTable hashTableWithOptions:NSHashTableObjectPointerPersonality];
|
|
} else if (equalDisplayVisible == YES) {
|
|
displayElements = visibleElements;
|
|
} else {
|
|
// Calculating only the Display range means the Preload range is either the same as Display or Visible.
|
|
displayElements = [_layoutController elementsForScrolling:scrollDirection rangeMode:rangeMode rangeType:ASLayoutRangeTypeDisplay map:map];
|
|
}
|
|
|
|
BOOL equalPreloadVisible = ASRangeTuningParametersEqualToRangeTuningParameters(parametersPreload, ASRangeTuningParametersZero);
|
|
if (equalDisplayPreload == YES) {
|
|
preloadElements = displayElements;
|
|
} else if (equalPreloadVisible == YES) {
|
|
preloadElements = visibleElements;
|
|
} else {
|
|
preloadElements = [_layoutController elementsForScrolling:scrollDirection rangeMode:rangeMode rangeType:ASLayoutRangeTypePreload map:map];
|
|
}
|
|
}
|
|
|
|
// For now we are only interested in items. Filter-map out from element to item-index-path.
|
|
NSSet<NSIndexPath *> *visibleIndexPaths = ASSetByFlatMapping(visibleElements, ASCollectionElement *element, [map indexPathForElementIfCell:element]);
|
|
NSSet<NSIndexPath *> *displayIndexPaths = ASSetByFlatMapping(displayElements, ASCollectionElement *element, [map indexPathForElementIfCell:element]);
|
|
NSSet<NSIndexPath *> *preloadIndexPaths = ASSetByFlatMapping(preloadElements, ASCollectionElement *element, [map indexPathForElementIfCell:element]);
|
|
|
|
// Prioritize the order in which we visit each. Visible nodes should be updated first so they are enqueued on
|
|
// the network or display queues before preloading (offscreen) nodes are enqueued.
|
|
NSMutableOrderedSet<NSIndexPath *> *allIndexPaths = [[NSMutableOrderedSet alloc] initWithSet:visibleIndexPaths];
|
|
|
|
// Typically the preloadIndexPaths will be the largest, and be a superset of the others, though it may be disjoint.
|
|
// Because allIndexPaths is an NSMutableOrderedSet, this adds the non-duplicate items /after/ the existing items.
|
|
// This means that during iteration, we will first visit visible, then display, then preload nodes.
|
|
[allIndexPaths unionSet:displayIndexPaths];
|
|
[allIndexPaths unionSet:preloadIndexPaths];
|
|
|
|
// Add anything we had applied interfaceState to in the last update, but is no longer in range, so we can clear any
|
|
// range flags it still has enabled. Most of the time, all but a few elements are equal; a large programmatic
|
|
// scroll or major main thread stall could cause entirely disjoint sets. In either case we must visit all.
|
|
// Calling "-set" on NSMutableOrderedSet just references the underlying mutable data store, so we must copy it.
|
|
NSSet<NSIndexPath *> *allCurrentIndexPaths = [[allIndexPaths set] copy];
|
|
[allIndexPaths unionSet:_allPreviousIndexPaths];
|
|
_allPreviousIndexPaths = allCurrentIndexPaths;
|
|
|
|
_currentRangeMode = rangeMode;
|
|
_preserveCurrentRangeMode = NO;
|
|
|
|
if (!_rangeIsValid) {
|
|
[allIndexPaths addObjectsFromArray:map.itemIndexPaths];
|
|
}
|
|
|
|
#if ASRangeControllerLoggingEnabled
|
|
ASDisplayNodeAssertTrue([visibleIndexPaths isSubsetOfSet:displayIndexPaths]);
|
|
NSMutableArray<NSIndexPath *> *modifiedIndexPaths = (ASRangeControllerLoggingEnabled ? [NSMutableArray array] : nil);
|
|
#endif
|
|
|
|
for (NSIndexPath *indexPath in allIndexPaths) {
|
|
// Before a node / indexPath is exposed to ASRangeController, ASDataController should have already measured it.
|
|
// For consistency, make sure each node knows that it should measure itself if something changes.
|
|
ASInterfaceState interfaceState = ASInterfaceStateMeasureLayout;
|
|
|
|
if (ASInterfaceStateIncludesVisible(selfInterfaceState)) {
|
|
if ([visibleIndexPaths containsObject:indexPath]) {
|
|
interfaceState |= (ASInterfaceStateVisible | ASInterfaceStateDisplay | ASInterfaceStatePreload);
|
|
} else {
|
|
if ([preloadIndexPaths containsObject:indexPath]) {
|
|
interfaceState |= ASInterfaceStatePreload;
|
|
}
|
|
if ([displayIndexPaths containsObject:indexPath]) {
|
|
interfaceState |= ASInterfaceStateDisplay;
|
|
}
|
|
}
|
|
} else {
|
|
// If selfInterfaceState isn't visible, then visibleIndexPaths represents what /will/ be immediately visible at the
|
|
// instant we come onscreen. So, preload and display all of those things, but don't waste resources preloading yet.
|
|
// We handle this as a separate case to minimize set operations for offscreen preloading, including containsObject:.
|
|
|
|
if ([allCurrentIndexPaths containsObject:indexPath]) {
|
|
// DO NOT set Visible: even though these elements are in the visible range / "viewport",
|
|
// our overall container object is itself not visible yet. The moment it becomes visible, we will run the condition above
|
|
|
|
// Set Layout, Preload
|
|
interfaceState |= ASInterfaceStatePreload;
|
|
|
|
if (rangeMode != ASLayoutRangeModeLowMemory) {
|
|
// Add Display.
|
|
// We might be looking at an indexPath that was previously in-range, but now we need to clear it.
|
|
// In that case we'll just set it back to MeasureLayout. Only set Display | Preload if in allCurrentIndexPaths.
|
|
interfaceState |= ASInterfaceStateDisplay;
|
|
}
|
|
}
|
|
}
|
|
|
|
ASCellNode *node = [map elementForItemAtIndexPath:indexPath].nodeIfAllocated;
|
|
if (node != nil) {
|
|
ASDisplayNodeAssert(node.hierarchyState & ASHierarchyStateRangeManaged, @"All nodes reaching this point should be range-managed, or interfaceState may be incorrectly reset.");
|
|
if (ASInterfaceStateIncludesVisible(interfaceState)) {
|
|
[newVisibleNodes addObject:node];
|
|
}
|
|
// Skip the many method calls of the recursive operation if the top level cell node already has the right interfaceState.
|
|
if (node.pendingInterfaceState != interfaceState) {
|
|
#if ASRangeControllerLoggingEnabled
|
|
[modifiedIndexPaths addObject:indexPath];
|
|
#endif
|
|
|
|
BOOL nodeShouldScheduleDisplay = [node shouldScheduleDisplayWithNewInterfaceState:interfaceState];
|
|
[node recursivelySetInterfaceState:interfaceState];
|
|
|
|
if (nodeShouldScheduleDisplay) {
|
|
[self registerForNodeDisplayNotificationsForInterfaceStateIfNeeded:selfInterfaceState];
|
|
if (_didRegisterForNodeDisplayNotifications) {
|
|
_pendingDisplayNodesTimestamp = CACurrentMediaTime();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
[self _setVisibleNodes:newVisibleNodes];
|
|
|
|
// TODO: This code is for debugging only, but would be great to clean up with a delegate method implementation.
|
|
if (ASDisplayNode.shouldShowRangeDebugOverlay) {
|
|
ASScrollDirection scrollableDirections = ASScrollDirectionUp | ASScrollDirectionDown;
|
|
if ([_dataSource isKindOfClass:NSClassFromString(@"ASCollectionView")]) {
|
|
#pragma clang diagnostic push
|
|
#pragma clang diagnostic ignored "-Wundeclared-selector"
|
|
scrollableDirections = (ASScrollDirection)[_dataSource performSelector:@selector(scrollableDirections)];
|
|
#pragma clang diagnostic pop
|
|
}
|
|
|
|
[self updateRangeController:self
|
|
withScrollableDirections:scrollableDirections
|
|
scrollDirection:scrollDirection
|
|
rangeMode:rangeMode
|
|
displayTuningParameters:parametersDisplay
|
|
preloadTuningParameters:parametersPreload
|
|
interfaceState:selfInterfaceState];
|
|
}
|
|
|
|
_rangeIsValid = YES;
|
|
|
|
#if ASRangeControllerLoggingEnabled
|
|
// NSSet *visibleNodePathsSet = [NSSet setWithArray:visibleNodePaths];
|
|
// BOOL setsAreEqual = [visibleIndexPaths isEqualToSet:visibleNodePathsSet];
|
|
// NSLog(@"visible sets are equal: %d", setsAreEqual);
|
|
// if (!setsAreEqual) {
|
|
// NSLog(@"standard: %@", visibleIndexPaths);
|
|
// NSLog(@"custom: %@", visibleNodePathsSet);
|
|
// }
|
|
[modifiedIndexPaths sortUsingSelector:@selector(compare:)];
|
|
NSLog(@"Range update complete; modifiedIndexPaths: %@, rangeMode: %d", [self descriptionWithIndexPaths:modifiedIndexPaths], rangeMode);
|
|
#endif
|
|
|
|
ASSignpostEnd(ASSignpostRangeControllerUpdate);
|
|
}
|
|
|
|
#pragma mark - Notification observers
|
|
|
|
/**
|
|
* If we're in a restricted range mode, but we're going to change to a full range mode soon,
|
|
* go ahead and schedule the transition as soon as all the currently-scheduled rendering is done #1163.
|
|
*/
|
|
- (void)registerForNodeDisplayNotificationsForInterfaceStateIfNeeded:(ASInterfaceState)interfaceState
|
|
{
|
|
// Do not schedule to listen if we're already in full range mode.
|
|
// This avoids updating the range controller during a collection teardown when it is removed
|
|
// from the hierarchy and its data source is cleared, causing UIKit to call -reloadData.
|
|
if (!_didRegisterForNodeDisplayNotifications && _currentRangeMode != ASLayoutRangeModeFull) {
|
|
ASLayoutRangeMode nextRangeMode = [ASRangeController rangeModeForInterfaceState:interfaceState
|
|
currentRangeMode:_currentRangeMode];
|
|
if (_currentRangeMode != nextRangeMode) {
|
|
[[NSNotificationCenter defaultCenter] addObserver:self
|
|
selector:@selector(scheduledNodesDidDisplay:)
|
|
name:ASRenderingEngineDidDisplayScheduledNodesNotification
|
|
object:nil];
|
|
_didRegisterForNodeDisplayNotifications = YES;
|
|
}
|
|
}
|
|
}
|
|
|
|
- (void)scheduledNodesDidDisplay:(NSNotification *)notification
|
|
{
|
|
CFAbsoluteTime notificationTimestamp = ((NSNumber *) notification.userInfo[ASRenderingEngineDidDisplayNodesScheduledBeforeTimestamp]).doubleValue;
|
|
if (_pendingDisplayNodesTimestamp < notificationTimestamp) {
|
|
// The rendering engine has processed all the nodes this range controller scheduled. Let's schedule a range update
|
|
[[NSNotificationCenter defaultCenter] removeObserver:self name:ASRenderingEngineDidDisplayScheduledNodesNotification object:nil];
|
|
_didRegisterForNodeDisplayNotifications = NO;
|
|
|
|
[self setNeedsUpdate];
|
|
}
|
|
}
|
|
|
|
#pragma mark - Cell node view handling
|
|
|
|
- (void)configureContentView:(UIView *)contentView forCellNode:(ASCellNode *)node
|
|
{
|
|
ASDisplayNodeAssertMainThread();
|
|
ASDisplayNodeAssert(node, @"Cannot move a nil node to a view");
|
|
ASDisplayNodeAssert(contentView, @"Cannot move a node to a non-existent view");
|
|
|
|
if (node.shouldUseUIKitCell) {
|
|
// When using UIKit cells, the ASCellNode is just a placeholder object with a preferredSize.
|
|
// In this case, we should not disrupt the subviews of the contentView.
|
|
return;
|
|
}
|
|
|
|
if (node.view.superview == contentView) {
|
|
// this content view is already correctly configured
|
|
return;
|
|
}
|
|
|
|
// clean the content view
|
|
for (UIView *view in contentView.subviews) {
|
|
[view removeFromSuperview];
|
|
}
|
|
|
|
[contentView addSubview:node.view];
|
|
}
|
|
|
|
- (void)setTuningParameters:(ASRangeTuningParameters)tuningParameters forRangeMode:(ASLayoutRangeMode)rangeMode rangeType:(ASLayoutRangeType)rangeType
|
|
{
|
|
[_layoutController setTuningParameters:tuningParameters forRangeMode:rangeMode rangeType:rangeType];
|
|
}
|
|
|
|
- (ASRangeTuningParameters)tuningParametersForRangeMode:(ASLayoutRangeMode)rangeMode rangeType:(ASLayoutRangeType)rangeType
|
|
{
|
|
return [_layoutController tuningParametersForRangeMode:rangeMode rangeType:rangeType];
|
|
}
|
|
|
|
#pragma mark - ASDataControllerDelegete
|
|
|
|
- (void)dataController:(ASDataController *)dataController updateWithChangeSet:(_ASHierarchyChangeSet *)changeSet updates:(dispatch_block_t)updates
|
|
{
|
|
ASDisplayNodeAssertMainThread();
|
|
if (changeSet.includesReloadData) {
|
|
[self _setVisibleNodes:nil];
|
|
}
|
|
_rangeIsValid = NO;
|
|
[_delegate rangeController:self updateWithChangeSet:changeSet updates:updates];
|
|
}
|
|
|
|
#pragma mark - Memory Management
|
|
|
|
// Skip the many method calls of the recursive operation if the top level cell node already has the right interfaceState.
|
|
- (void)clearContents
|
|
{
|
|
ASDisplayNodeAssertMainThread();
|
|
for (ASCollectionElement *element in [_dataSource elementMapForRangeController:self]) {
|
|
ASCellNode *node = element.nodeIfAllocated;
|
|
if (ASInterfaceStateIncludesDisplay(node.interfaceState)) {
|
|
[node exitInterfaceState:ASInterfaceStateDisplay];
|
|
}
|
|
}
|
|
}
|
|
|
|
- (void)clearPreloadedData
|
|
{
|
|
ASDisplayNodeAssertMainThread();
|
|
for (ASCollectionElement *element in [_dataSource elementMapForRangeController:self]) {
|
|
ASCellNode *node = element.nodeIfAllocated;
|
|
if (ASInterfaceStateIncludesPreload(node.interfaceState)) {
|
|
[node exitInterfaceState:ASInterfaceStatePreload];
|
|
}
|
|
}
|
|
}
|
|
|
|
#pragma mark - Class Methods (Application Notification Handlers)
|
|
|
|
+ (ASWeakSet *)allRangeControllersWeakSet
|
|
{
|
|
static ASWeakSet<ASRangeController *> *__allRangeControllersWeakSet;
|
|
static dispatch_once_t onceToken;
|
|
dispatch_once(&onceToken, ^{
|
|
__allRangeControllersWeakSet = [[ASWeakSet alloc] init];
|
|
[self registerSharedApplicationNotifications];
|
|
});
|
|
return __allRangeControllersWeakSet;
|
|
}
|
|
|
|
+ (void)registerSharedApplicationNotifications
|
|
{
|
|
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
|
|
#if ASRangeControllerAutomaticLowMemoryHandling
|
|
[center addObserver:self selector:@selector(didReceiveMemoryWarning:) name:UIApplicationDidReceiveMemoryWarningNotification object:nil];
|
|
#endif
|
|
[center addObserver:self selector:@selector(didEnterBackground:) name:UIApplicationDidEnterBackgroundNotification object:nil];
|
|
[center addObserver:self selector:@selector(willEnterForeground:) name:UIApplicationWillEnterForegroundNotification object:nil];
|
|
}
|
|
|
|
static ASLayoutRangeMode __rangeModeForMemoryWarnings = ASLayoutRangeModeLowMemory;
|
|
+ (void)setRangeModeForMemoryWarnings:(ASLayoutRangeMode)rangeMode
|
|
{
|
|
ASDisplayNodeAssert(rangeMode == ASLayoutRangeModeVisibleOnly || rangeMode == ASLayoutRangeModeLowMemory, @"It is highly inadvisable to engage a larger range mode when a memory warning occurs, as this will almost certainly cause app eviction");
|
|
__rangeModeForMemoryWarnings = rangeMode;
|
|
}
|
|
|
|
+ (void)didReceiveMemoryWarning:(NSNotification *)notification
|
|
{
|
|
NSArray *allRangeControllers = [[self allRangeControllersWeakSet] allObjects];
|
|
for (ASRangeController *rangeController in allRangeControllers) {
|
|
BOOL isDisplay = ASInterfaceStateIncludesDisplay([rangeController interfaceState]);
|
|
[rangeController updateCurrentRangeWithMode:isDisplay ? ASLayoutRangeModeVisibleOnly : __rangeModeForMemoryWarnings];
|
|
// There's no need to call needs update as updateCurrentRangeWithMode sets this if necessary.
|
|
[rangeController updateIfNeeded];
|
|
}
|
|
|
|
#if ASRangeControllerLoggingEnabled
|
|
NSLog(@"+[ASRangeController didReceiveMemoryWarning] with controllers: %@", allRangeControllers);
|
|
#endif
|
|
}
|
|
|
|
+ (void)didEnterBackground:(NSNotification *)notification
|
|
{
|
|
NSArray *allRangeControllers = [[self allRangeControllersWeakSet] allObjects];
|
|
for (ASRangeController *rangeController in allRangeControllers) {
|
|
// We do not want to fully collapse the Display ranges of any visible range controllers so that flashes can be avoided when
|
|
// the app is resumed. Non-visible controllers can be more aggressively culled to the LowMemory state (see definitions for documentation)
|
|
BOOL isVisible = ASInterfaceStateIncludesVisible([rangeController interfaceState]);
|
|
[rangeController updateCurrentRangeWithMode:isVisible ? ASLayoutRangeModeVisibleOnly : ASLayoutRangeModeLowMemory];
|
|
}
|
|
|
|
// Because -interfaceState checks __ApplicationState and always clears the "visible" bit if Backgrounded, we must set this after updating the range mode.
|
|
__ApplicationState = UIApplicationStateBackground;
|
|
for (ASRangeController *rangeController in allRangeControllers) {
|
|
// Trigger a range update immediately, as we may not be allowed by the system to run the update block scheduled by changing range mode.
|
|
// There's no need to call needs update as updateCurrentRangeWithMode sets this if necessary.
|
|
[rangeController updateIfNeeded];
|
|
}
|
|
|
|
#if ASRangeControllerLoggingEnabled
|
|
NSLog(@"+[ASRangeController didEnterBackground] with controllers, after backgrounding: %@", allRangeControllers);
|
|
#endif
|
|
}
|
|
|
|
+ (void)willEnterForeground:(NSNotification *)notification
|
|
{
|
|
NSArray *allRangeControllers = [[self allRangeControllersWeakSet] allObjects];
|
|
__ApplicationState = UIApplicationStateActive;
|
|
for (ASRangeController *rangeController in allRangeControllers) {
|
|
BOOL isVisible = ASInterfaceStateIncludesVisible([rangeController interfaceState]);
|
|
[rangeController updateCurrentRangeWithMode:isVisible ? ASLayoutRangeModeMinimum : ASLayoutRangeModeVisibleOnly];
|
|
// There's no need to call needs update as updateCurrentRangeWithMode sets this if necessary.
|
|
[rangeController updateIfNeeded];
|
|
}
|
|
|
|
#if ASRangeControllerLoggingEnabled
|
|
NSLog(@"+[ASRangeController willEnterForeground] with controllers, after foregrounding: %@", allRangeControllers);
|
|
#endif
|
|
}
|
|
|
|
#pragma mark - Debugging
|
|
|
|
#if AS_RANGECONTROLLER_LOG_UPDATE_FREQ
|
|
- (void)_updateCountDisplayLinkDidFire
|
|
{
|
|
if (_updateCountThisFrame > 1) {
|
|
NSLog(@"ASRangeController %p updated %lu times this frame.", self, (unsigned long)_updateCountThisFrame);
|
|
}
|
|
_updateCountThisFrame = 0;
|
|
}
|
|
#endif
|
|
|
|
- (NSString *)descriptionWithIndexPaths:(NSArray<NSIndexPath *> *)indexPaths
|
|
{
|
|
NSMutableString *description = [NSMutableString stringWithFormat:@"%@ %@", [super description], @" allPreviousIndexPaths:\n"];
|
|
for (NSIndexPath *indexPath in indexPaths) {
|
|
ASDisplayNode *node = [[_dataSource elementMapForRangeController:self] elementForItemAtIndexPath:indexPath].nodeIfAllocated;
|
|
ASInterfaceState interfaceState = node.interfaceState;
|
|
BOOL inVisible = ASInterfaceStateIncludesVisible(interfaceState);
|
|
BOOL inDisplay = ASInterfaceStateIncludesDisplay(interfaceState);
|
|
BOOL inPreload = ASInterfaceStateIncludesPreload(interfaceState);
|
|
[description appendFormat:@"indexPath %@, Visible: %d, Display: %d, Preload: %d\n", indexPath, inVisible, inDisplay, inPreload];
|
|
}
|
|
return description;
|
|
}
|
|
|
|
- (NSString *)description
|
|
{
|
|
NSArray<NSIndexPath *> *indexPaths = [[_allPreviousIndexPaths allObjects] sortedArrayUsingSelector:@selector(compare:)];
|
|
return [self descriptionWithIndexPaths:indexPaths];
|
|
}
|
|
|
|
@end
|
|
|
|
@implementation ASDisplayNode (RangeModeConfiguring)
|
|
|
|
+ (void)setRangeModeForMemoryWarnings:(ASLayoutRangeMode)rangeMode
|
|
{
|
|
[ASRangeController setRangeModeForMemoryWarnings:rangeMode];
|
|
}
|
|
|
|
@end
|