Swiftgram/Tests/ASLayoutTestNode.h
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

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Objective-C

//
// ASLayoutTestNode.h
// Texture
//
// Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/AsyncDisplayKit.h>
#import <OCMock/OCMock.h>
@interface ASLayoutTestNode : ASDisplayNode
/**
* Mocking ASDisplayNodes directly isn't very safe because when you pump mock objects
* into the guts of the framework, bad things happen e.g. direct-ivar-access on mock
* objects will return garbage data.
*
* Instead we create a strict mock for each node, and forward a selected set of calls to it.
*/
@property (nonatomic, readonly) id mock;
/**
* The size that this node will return in calculateLayoutThatFits (if it doesn't have a layoutSpecBlock).
*
* Changing this value will call -setNeedsLayout on the node.
*/
@property (nonatomic) CGSize testSize;
/**
* Generate a layout based on the frame of this node and its subtree.
*
* The root layout will be unpositioned. This is so that the returned layout can be directly
* compared to `calculatedLayout`
*/
- (ASLayout *)currentLayoutBasedOnFrames;
@end