appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

89 lines
2.2 KiB
Swift

//
// DemoCellNode.swift
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
import UIKit
import AsyncDisplayKit
final class DemoCellNode: ASCellNode {
let childA = ASDisplayNode()
let childB = ASDisplayNode()
var state = State.Right
override init() {
super.init()
automaticallyManagesSubnodes = true
}
override func layoutSpecThatFits(constrainedSize: ASSizeRange) -> ASLayoutSpec {
let specA = ASRatioLayoutSpec(ratio: 1, child: childA)
specA.style.flexBasis = ASDimensionMakeWithPoints(1)
specA.style.flexGrow = 1.0
let specB = ASRatioLayoutSpec(ratio: 1, child: childB)
specB.style.flexBasis = ASDimensionMakeWithPoints(1)
specB.style.flexGrow = 1.0
let children = state.isReverse ? [ specB, specA ] : [ specA, specB ]
let direction: ASStackLayoutDirection = state.isVertical ? .Vertical : .Horizontal
return ASStackLayoutSpec(direction: direction,
spacing: 20,
justifyContent: .SpaceAround,
alignItems: .Center,
children: children)
}
override func animateLayoutTransition(context: ASContextTransitioning) {
childA.frame = context.initialFrameForNode(childA)
childB.frame = context.initialFrameForNode(childB)
let tinyDelay = drand48() / 10
UIView.animateWithDuration(0.5, delay: tinyDelay, usingSpringWithDamping: 0.9, initialSpringVelocity: 1.5, options: .BeginFromCurrentState, animations: { () -> Void in
self.childA.frame = context.finalFrameForNode(self.childA)
self.childB.frame = context.finalFrameForNode(self.childB)
}, completion: {
context.completeTransition($0)
})
}
enum State {
case Right
case Up
case Left
case Down
var isVertical: Bool {
switch self {
case .Up, .Down:
return true
default:
return false
}
}
var isReverse: Bool {
switch self {
case .Left, .Up:
return true
default:
return false
}
}
mutating func advance() {
switch self {
case .Right:
self = .Up
case .Up:
self = .Left
case .Left:
self = .Down
case .Down:
self = .Right
}
}
}
}