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* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses) With permission of the Facebook Open Source team, we are simplifying the Texture license so that clients can rely on the Apache 2 terms that most of Texture is already covered by. This means that code originally forked from AsyncDisplayKit will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a PATENTS file. After getting confirmation that the updates to these core files look good, we'll propagate this new license header to all files (in this same PR) and get sign-off from all parties before landing. * [License] Update all Texture source files to be pure Apache 2. * Changelog entry for Apache 2 license update. * Revert "[License] Update all Texture source files to be pure Apache 2." This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b. * [License] Update all Texture source files to be pure Apache 2, maintaining copyrights. * [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
89 lines
2.2 KiB
Swift
89 lines
2.2 KiB
Swift
//
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// DemoCellNode.swift
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// Texture
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//
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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import UIKit
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import AsyncDisplayKit
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final class DemoCellNode: ASCellNode {
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let childA = ASDisplayNode()
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let childB = ASDisplayNode()
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var state = State.Right
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override init() {
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super.init()
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automaticallyManagesSubnodes = true
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}
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override func layoutSpecThatFits(constrainedSize: ASSizeRange) -> ASLayoutSpec {
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let specA = ASRatioLayoutSpec(ratio: 1, child: childA)
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specA.style.flexBasis = ASDimensionMakeWithPoints(1)
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specA.style.flexGrow = 1.0
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let specB = ASRatioLayoutSpec(ratio: 1, child: childB)
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specB.style.flexBasis = ASDimensionMakeWithPoints(1)
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specB.style.flexGrow = 1.0
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let children = state.isReverse ? [ specB, specA ] : [ specA, specB ]
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let direction: ASStackLayoutDirection = state.isVertical ? .Vertical : .Horizontal
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return ASStackLayoutSpec(direction: direction,
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spacing: 20,
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justifyContent: .SpaceAround,
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alignItems: .Center,
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children: children)
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}
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override func animateLayoutTransition(context: ASContextTransitioning) {
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childA.frame = context.initialFrameForNode(childA)
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childB.frame = context.initialFrameForNode(childB)
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let tinyDelay = drand48() / 10
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UIView.animateWithDuration(0.5, delay: tinyDelay, usingSpringWithDamping: 0.9, initialSpringVelocity: 1.5, options: .BeginFromCurrentState, animations: { () -> Void in
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self.childA.frame = context.finalFrameForNode(self.childA)
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self.childB.frame = context.finalFrameForNode(self.childB)
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}, completion: {
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context.completeTransition($0)
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})
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}
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enum State {
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case Right
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case Up
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case Left
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case Down
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var isVertical: Bool {
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switch self {
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case .Up, .Down:
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return true
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default:
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return false
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}
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}
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var isReverse: Bool {
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switch self {
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case .Left, .Up:
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return true
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default:
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return false
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}
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}
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mutating func advance() {
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switch self {
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case .Right:
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self = .Up
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case .Up:
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self = .Left
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case .Left:
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self = .Down
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case .Down:
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self = .Right
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}
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}
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}
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}
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