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* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses) With permission of the Facebook Open Source team, we are simplifying the Texture license so that clients can rely on the Apache 2 terms that most of Texture is already covered by. This means that code originally forked from AsyncDisplayKit will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a PATENTS file. After getting confirmation that the updates to these core files look good, we'll propagate this new license header to all files (in this same PR) and get sign-off from all parties before landing. * [License] Update all Texture source files to be pure Apache 2. * Changelog entry for Apache 2 license update. * Revert "[License] Update all Texture source files to be pure Apache 2." This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b. * [License] Update all Texture source files to be pure Apache 2, maintaining copyrights. * [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
97 lines
3.2 KiB
Swift
97 lines
3.2 KiB
Swift
//
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// ViewController.swift
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// Texture
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//
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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import UIKit
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import AsyncDisplayKit
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final class ViewController: ASViewController, ASCollectionDelegate, ASCollectionDataSource {
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let itemCount = 1000
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let itemSize: CGSize
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let padding: CGFloat
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var collectionNode: ASCollectionNode {
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return node as! ASCollectionNode
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}
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init() {
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let layout = UICollectionViewFlowLayout()
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(padding, itemSize) = ViewController.computeLayoutSizesForMainScreen()
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layout.minimumInteritemSpacing = padding
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layout.minimumLineSpacing = padding
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super.init(node: ASCollectionNode(collectionViewLayout: layout))
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navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Color", style: .Plain, target: self, action: #selector(didTapColorsButton))
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navigationItem.leftBarButtonItem = UIBarButtonItem(title: "Layout", style: .Plain, target: self, action: #selector(didTapLayoutButton))
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collectionNode.delegate = self
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collectionNode.dataSource = self
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title = "Background Updating"
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}
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required init?(coder aDecoder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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// MARK: ASCollectionDataSource
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func collectionView(collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
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return itemCount
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}
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func collectionView(collectionView: ASCollectionView, nodeBlockForItemAtIndexPath indexPath: NSIndexPath) -> ASCellNodeBlock {
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return {
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let node = DemoCellNode()
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node.backgroundColor = UIColor.random()
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node.childA.backgroundColor = UIColor.random()
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node.childB.backgroundColor = UIColor.random()
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return node
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}
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}
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func collectionView(collectionView: ASCollectionView, constrainedSizeForNodeAtIndexPath indexPath: NSIndexPath) -> ASSizeRange {
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return ASSizeRangeMake(itemSize, itemSize)
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}
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// MARK: Action Handling
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@objc private func didTapColorsButton() {
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let currentlyVisibleNodes = collectionNode.view.visibleNodes()
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let queue = dispatch_get_global_queue(QOS_CLASS_DEFAULT, 0)
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dispatch_async(queue) {
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for case let node as DemoCellNode in currentlyVisibleNodes {
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node.backgroundColor = UIColor.random()
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}
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}
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}
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@objc private func didTapLayoutButton() {
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let currentlyVisibleNodes = collectionNode.view.visibleNodes()
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let queue = dispatch_get_global_queue(QOS_CLASS_DEFAULT, 0)
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dispatch_async(queue) {
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for case let node as DemoCellNode in currentlyVisibleNodes {
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node.state.advance()
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node.setNeedsLayout()
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}
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}
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}
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// MARK: Static
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static func computeLayoutSizesForMainScreen() -> (padding: CGFloat, itemSize: CGSize) {
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let numberOfColumns = 4
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let screen = UIScreen.mainScreen()
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let scale = screen.scale
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let screenWidth = Int(screen.bounds.width * screen.scale)
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let itemWidthPx = (screenWidth - (numberOfColumns - 1)) / numberOfColumns
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let leftover = screenWidth - itemWidthPx * numberOfColumns
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let paddingPx = leftover / (numberOfColumns - 1)
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let itemDimension = CGFloat(itemWidthPx) / scale
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let padding = CGFloat(paddingPx) / scale
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return (padding: padding, itemSize: CGSize(width: itemDimension, height: itemDimension))
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}
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}
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