appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

97 lines
3.2 KiB
Swift

//
// ViewController.swift
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
import UIKit
import AsyncDisplayKit
final class ViewController: ASViewController, ASCollectionDelegate, ASCollectionDataSource {
let itemCount = 1000
let itemSize: CGSize
let padding: CGFloat
var collectionNode: ASCollectionNode {
return node as! ASCollectionNode
}
init() {
let layout = UICollectionViewFlowLayout()
(padding, itemSize) = ViewController.computeLayoutSizesForMainScreen()
layout.minimumInteritemSpacing = padding
layout.minimumLineSpacing = padding
super.init(node: ASCollectionNode(collectionViewLayout: layout))
navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Color", style: .Plain, target: self, action: #selector(didTapColorsButton))
navigationItem.leftBarButtonItem = UIBarButtonItem(title: "Layout", style: .Plain, target: self, action: #selector(didTapLayoutButton))
collectionNode.delegate = self
collectionNode.dataSource = self
title = "Background Updating"
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
// MARK: ASCollectionDataSource
func collectionView(collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return itemCount
}
func collectionView(collectionView: ASCollectionView, nodeBlockForItemAtIndexPath indexPath: NSIndexPath) -> ASCellNodeBlock {
return {
let node = DemoCellNode()
node.backgroundColor = UIColor.random()
node.childA.backgroundColor = UIColor.random()
node.childB.backgroundColor = UIColor.random()
return node
}
}
func collectionView(collectionView: ASCollectionView, constrainedSizeForNodeAtIndexPath indexPath: NSIndexPath) -> ASSizeRange {
return ASSizeRangeMake(itemSize, itemSize)
}
// MARK: Action Handling
@objc private func didTapColorsButton() {
let currentlyVisibleNodes = collectionNode.view.visibleNodes()
let queue = dispatch_get_global_queue(QOS_CLASS_DEFAULT, 0)
dispatch_async(queue) {
for case let node as DemoCellNode in currentlyVisibleNodes {
node.backgroundColor = UIColor.random()
}
}
}
@objc private func didTapLayoutButton() {
let currentlyVisibleNodes = collectionNode.view.visibleNodes()
let queue = dispatch_get_global_queue(QOS_CLASS_DEFAULT, 0)
dispatch_async(queue) {
for case let node as DemoCellNode in currentlyVisibleNodes {
node.state.advance()
node.setNeedsLayout()
}
}
}
// MARK: Static
static func computeLayoutSizesForMainScreen() -> (padding: CGFloat, itemSize: CGSize) {
let numberOfColumns = 4
let screen = UIScreen.mainScreen()
let scale = screen.scale
let screenWidth = Int(screen.bounds.width * screen.scale)
let itemWidthPx = (screenWidth - (numberOfColumns - 1)) / numberOfColumns
let leftover = screenWidth - itemWidthPx * numberOfColumns
let paddingPx = leftover / (numberOfColumns - 1)
let itemDimension = CGFloat(itemWidthPx) / scale
let padding = CGFloat(paddingPx) / scale
return (padding: padding, itemSize: CGSize(width: itemDimension, height: itemDimension))
}
}