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* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses) With permission of the Facebook Open Source team, we are simplifying the Texture license so that clients can rely on the Apache 2 terms that most of Texture is already covered by. This means that code originally forked from AsyncDisplayKit will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a PATENTS file. After getting confirmation that the updates to these core files look good, we'll propagate this new license header to all files (in this same PR) and get sign-off from all parties before landing. * [License] Update all Texture source files to be pure Apache 2. * Changelog entry for Apache 2 license update. * Revert "[License] Update all Texture source files to be pure Apache 2." This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b. * [License] Update all Texture source files to be pure Apache 2, maintaining copyrights. * [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
49 lines
1.0 KiB
Objective-C
49 lines
1.0 KiB
Objective-C
//
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// ImageViewController.m
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// Texture
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//
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#import "ImageViewController.h"
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@interface ImageViewController ()
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@property (nonatomic) UIImageView *imageView;
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@end
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@implementation ImageViewController
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- (instancetype)initWithImage:(UIImage *)image {
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if (!(self = [super init])) { return nil; }
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self.imageView = [[UIImageView alloc] initWithImage:image];
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return self;
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}
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- (void)viewDidLoad {
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[super viewDidLoad];
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[self.view addSubview:self.imageView];
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UIGestureRecognizer *tap = [[UIGestureRecognizer alloc] initWithTarget:self action:@selector(tapped)];
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[self.view addGestureRecognizer:tap];
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self.imageView.contentMode = UIViewContentModeScaleAspectFill;
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}
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- (void)tapped;
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{
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NSLog(@"tapped!");
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}
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- (void)viewWillLayoutSubviews
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{
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self.imageView.frame = self.view.bounds;
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}
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@end
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