Swiftgram/submodules/ContextUI/Sources/ContextContentSourceNode.swift
2019-10-29 23:23:40 +04:00

65 lines
2.1 KiB
Swift

import Foundation
import AsyncDisplayKit
import Display
public final class ContextExtractedContentContainingNode: ASDisplayNode {
public let contentNode: ContextExtractedContentNode
public var contentRect: CGRect = CGRect()
public var isExtractedToContextPreview: Bool = false
public var willUpdateIsExtractedToContextPreview: ((Bool) -> Void)?
public var isExtractedToContextPreviewUpdated: ((Bool) -> Void)?
public var updateAbsoluteRect: ((CGRect, CGSize) -> Void)?
public var applyAbsoluteOffset: ((CGFloat, ContainedViewLayoutTransitionCurve, Double) -> Void)?
public var applyAbsoluteOffsetSpring: ((CGFloat, Double, CGFloat) -> Void)?
public var layoutUpdated: ((CGSize) -> Void)?
public var updateDistractionFreeMode: ((Bool) -> Void)?
public override init() {
self.contentNode = ContextExtractedContentNode()
super.init()
self.addSubnode(self.contentNode)
}
}
public final class ContextExtractedContentNode: ASDisplayNode {
}
final class ContextControllerContentNode: ASDisplayNode {
let sourceNode: ASDisplayNode
let controller: ViewController
private let tapped: () -> Void
init(sourceNode: ASDisplayNode, controller: ViewController, tapped: @escaping () -> Void) {
self.sourceNode = sourceNode
self.controller = controller
self.tapped = tapped
super.init()
self.addSubnode(controller.displayNode)
}
override func didLoad() {
super.didLoad()
self.view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.tapGesture(_:))))
}
@objc private func tapGesture(_ recognizer: UITapGestureRecognizer) {
if case .ended = recognizer.state {
self.tapped()
}
}
func updateLayout(size: CGSize, transition: ContainedViewLayoutTransition) {
transition.updateFrame(node: self.controller.displayNode, frame: CGRect(origin: CGPoint(), size: size))
}
}
enum ContextContentNode {
case extracted(ContextExtractedContentContainingNode)
case controller(ContextControllerContentNode)
}