Swiftgram/submodules/ManagedAnimationNode/Sources/ManagedAnimationNode.swift
Ilya Laktyushin 9ec67698f5 Dice fixes
2020-04-26 21:06:57 +04:00

277 lines
8.9 KiB
Swift

import Foundation
import UIKit
import Display
import AsyncDisplayKit
import Postbox
import RLottieBinding
import AppBundle
import GZip
import SwiftSignalKit
public final class ManagedAnimationState {
public let item: ManagedAnimationItem
private let instance: LottieInstance
let frameCount: Int
let fps: Double
var relativeTime: Double = 0.0
public var frameIndex: Int?
public var executedCallbacks = Set<Int>()
private let renderContext: DrawingContext
public init?(displaySize: CGSize, item: ManagedAnimationItem, current: ManagedAnimationState?) {
let resolvedInstance: LottieInstance
let renderContext: DrawingContext
if let current = current {
resolvedInstance = current.instance
renderContext = current.renderContext
} else {
guard let path = item.source.path else {
return nil
}
guard let data = try? Data(contentsOf: URL(fileURLWithPath: path)) else {
return nil
}
guard let unpackedData = TGGUnzipData(data, 5 * 1024 * 1024) else {
return nil
}
guard let instance = LottieInstance(data: unpackedData, cacheKey: item.source.cacheKey) else {
return nil
}
resolvedInstance = instance
renderContext = DrawingContext(size: displaySize, scale: UIScreenScale, premultiplied: true, clear: true)
}
self.item = item
self.instance = resolvedInstance
self.renderContext = renderContext
self.frameCount = Int(self.instance.frameCount)
self.fps = Double(self.instance.frameRate)
}
func draw() -> UIImage? {
self.instance.renderFrame(with: Int32(self.frameIndex ?? 0), into: self.renderContext.bytes.assumingMemoryBound(to: UInt8.self), width: Int32(self.renderContext.size.width * self.renderContext.scale), height: Int32(self.renderContext.size.height * self.renderContext.scale), bytesPerRow: Int32(self.renderContext.bytesPerRow))
return self.renderContext.generateImage()
}
}
public enum ManagedAnimationFramePosition {
case start
case end
}
public enum ManagedAnimationFrameRange: Equatable {
case range(startFrame: Int, endFrame: Int)
case still(ManagedAnimationFramePosition)
}
public enum ManagedAnimationSource: Equatable {
case local(String)
case resource(MediaBox, MediaResource)
var cacheKey: String {
switch self {
case let .local(name):
return name
case let .resource(_, resource):
return resource.id.uniqueId
}
}
var path: String? {
switch self {
case let .local(name):
return getAppBundle().path(forResource: name, ofType: "tgs")
case let .resource(mediaBox, resource):
return mediaBox.completedResourcePath(resource)
}
}
public static func == (lhs: ManagedAnimationSource, rhs: ManagedAnimationSource) -> Bool {
switch lhs {
case let .local(lhsPath):
if case let .local(rhsPath) = rhs, lhsPath == rhsPath {
return true
} else {
return false
}
case let .resource(lhsMediaBox, lhsResource):
if case let .resource(rhsMediaBox, rhsResource) = rhs, lhsMediaBox === rhsMediaBox, lhsResource.isEqual(to: rhsResource) {
return true
} else {
return false
}
}
}
}
public struct ManagedAnimationItem {
public let source: ManagedAnimationSource
var frames: ManagedAnimationFrameRange?
var duration: Double?
var loop: Bool
var callbacks: [(Int, () -> Void)]
public init(source: ManagedAnimationSource, frames: ManagedAnimationFrameRange? = nil, duration: Double? = nil, loop: Bool = false, callbacks: [(Int, () -> Void)] = []) {
self.source = source
self.frames = frames
self.duration = duration
self.loop = loop
self.callbacks = callbacks
}
}
open class ManagedAnimationNode: ASDisplayNode {
public let intrinsicSize: CGSize
private let imageNode: ASImageNode
private let displayLink: CADisplayLink
public var state: ManagedAnimationState?
public var trackStack: [ManagedAnimationItem] = []
public var didTryAdvancingState = false
public init(size: CGSize) {
self.intrinsicSize = size
self.imageNode = ASImageNode()
self.imageNode.displayWithoutProcessing = true
self.imageNode.displaysAsynchronously = false
self.imageNode.frame = CGRect(origin: CGPoint(), size: self.intrinsicSize)
final class DisplayLinkTarget: NSObject {
private let f: () -> Void
init(_ f: @escaping () -> Void) {
self.f = f
}
@objc func event() {
self.f()
}
}
var displayLinkUpdate: (() -> Void)?
self.displayLink = CADisplayLink(target: DisplayLinkTarget {
displayLinkUpdate?()
}, selector: #selector(DisplayLinkTarget.event))
if #available(iOS 10.0, *) {
self.displayLink.preferredFramesPerSecond = 60
}
super.init()
self.addSubnode(self.imageNode)
self.displayLink.add(to: RunLoop.main, forMode: .common)
displayLinkUpdate = { [weak self] in
self?.updateAnimation()
}
}
open func advanceState() {
guard !self.trackStack.isEmpty else {
return
}
let item = self.trackStack.removeFirst()
if let state = self.state, state.item.source == item.source {
self.state = ManagedAnimationState(displaySize: self.intrinsicSize, item: item, current: state)
} else {
self.state = ManagedAnimationState(displaySize: self.intrinsicSize, item: item, current: nil)
}
self.didTryAdvancingState = false
}
public func updateAnimation() {
if self.state == nil {
self.advanceState()
}
guard let state = self.state else {
return
}
let startFrame: Int
let endFrame: Int
let duration: Double
if let frames = state.item.frames {
switch frames {
case let .range(start, end):
startFrame = start
endFrame = end
case let .still(position):
switch position {
case .start:
startFrame = 0
endFrame = 0
case .end:
startFrame = state.frameCount
endFrame = state.frameCount
}
}
} else {
startFrame = 0
endFrame = state.frameCount
}
if let durationValue = state.item.duration {
duration = durationValue
} else {
let fps: Double = state.fps > 0 ? state.fps : 60
duration = Double(state.frameCount) / fps
}
var t = state.relativeTime / duration
t = max(0.0, t)
t = min(1.0, t)
//print("\(t) \(state.item.name)")
let frameOffset = Int(Double(startFrame) * (1.0 - t) + Double(endFrame) * t)
let lowerBound: Int = 0
let upperBound = state.frameCount - 1
let frameIndex = max(lowerBound, min(upperBound, frameOffset))
if state.frameIndex != frameIndex {
state.frameIndex = frameIndex
if let image = state.draw() {
self.imageNode.image = image
}
for (callbackFrame, callback) in state.item.callbacks {
if !state.executedCallbacks.contains(callbackFrame) && frameIndex >= callbackFrame {
state.executedCallbacks.insert(callbackFrame)
callback()
}
}
}
var animationAdvancement: Double = 1.0 / 60.0
animationAdvancement *= Double(min(2, self.trackStack.count + 1))
state.relativeTime += animationAdvancement
if state.relativeTime >= duration && !self.didTryAdvancingState {
if state.item.loop && self.trackStack.isEmpty {
state.frameIndex = nil
state.relativeTime = 0.0
} else {
self.didTryAdvancingState = true
self.advanceState()
}
}
}
public func trackTo(item: ManagedAnimationItem) {
self.trackStack.append(item)
self.didTryAdvancingState = false
self.updateAnimation()
}
}