2024-05-08 22:43:27 +04:00

273 lines
9.7 KiB
C++

#ifndef MainThreadAnimationLayer_hpp
#define MainThreadAnimationLayer_hpp
#include "Lottie/Public/Primitives/CALayer.hpp"
#include "Lottie/Public/ImageProvider/AnimationImageProvider.hpp"
#include "Lottie/Private/Model/Animation.hpp"
#include "Lottie/Public/TextProvider/AnimationTextProvider.hpp"
#include "Lottie/Public/FontProvider/AnimationFontProvider.hpp"
#include "Lottie/Private/MainThread/LayerContainers/Utility/LayerImageProvider.hpp"
#include "Lottie/Private/MainThread/LayerContainers/Utility/LayerTextProvider.hpp"
#include "Lottie/Private/MainThread/LayerContainers/Utility/CompositionLayersInitializer.hpp"
#include "Lottie/Private/MainThread/LayerContainers/Utility/LayerFontProvider.hpp"
#include "Lottie/Public/DynamicProperties/AnyValueProvider.hpp"
#include "Lottie/Public/DynamicProperties/AnimationKeypath.hpp"
namespace lottie {
class BlankImageProvider: public AnimationImageProvider {
public:
std::shared_ptr<CGImage> imageForAsset(ImageAsset const &asset) {
return nullptr;
}
};
class MainThreadAnimationLayer: public CALayer {
public:
MainThreadAnimationLayer(
Animation const &animation,
std::shared_ptr<AnimationImageProvider> const &imageProvider,
std::shared_ptr<AnimationTextProvider> const &textProvider,
std::shared_ptr<AnimationFontProvider> const &fontProvider
) {
if (animation.assetLibrary) {
_layerImageProvider = std::make_shared<LayerImageProvider>(imageProvider, animation.assetLibrary->imageAssets);
} else {
std::map<std::string, std::shared_ptr<ImageAsset>> imageAssets;
_layerImageProvider = std::make_shared<LayerImageProvider>(imageProvider, imageAssets);
}
_layerTextProvider = std::make_shared<LayerTextProvider>(textProvider);
_layerFontProvider = std::make_shared<LayerFontProvider>(fontProvider);
setBounds(CGRect(0.0, 0.0, animation.width, animation.height));
auto layers = initializeCompositionLayers(
animation.layers,
animation.assetLibrary,
_layerImageProvider,
textProvider,
fontProvider,
animation.framerate
);
std::vector<std::shared_ptr<ImageCompositionLayer>> imageLayers;
std::vector<std::shared_ptr<TextCompositionLayer>> textLayers;
std::shared_ptr<CompositionLayer> mattedLayer;
for (auto layerIt = layers.rbegin(); layerIt != layers.rend(); layerIt++) {
std::shared_ptr<CompositionLayer> const &layer = *layerIt;
layer->setBounds(bounds());
_animationLayers.push_back(layer);
if (layer->isImageCompositionLayer()) {
imageLayers.push_back(std::static_pointer_cast<ImageCompositionLayer>(layer));
}
if (layer->isTextCompositionLayer()) {
textLayers.push_back(std::static_pointer_cast<TextCompositionLayer>(layer));
}
if (mattedLayer) {
/// The previous layer requires this layer to be its matte
mattedLayer->setMatteLayer(layer);
mattedLayer = nullptr;
continue;
}
if (layer->matteType().has_value() && (layer->matteType() == MatteType::Add || layer->matteType() == MatteType::Invert)) {
/// We have a layer that requires a matte.
mattedLayer = layer;
}
addSublayer(layer);
}
_layerImageProvider->addImageLayers(imageLayers);
_layerImageProvider->reloadImages();
_layerTextProvider->addTextLayers(textLayers);
_layerTextProvider->reloadTexts();
_layerFontProvider->addTextLayers(textLayers);
_layerFontProvider->reloadTexts();
setNeedsDisplay(true);
}
void setRespectAnimationFrameRate(bool respectAnimationFrameRate) {
_respectAnimationFrameRate = respectAnimationFrameRate;
}
void display() {
double newFrame = currentFrame();
if (_respectAnimationFrameRate) {
newFrame = floor(newFrame);
}
for (const auto &layer : _animationLayers) {
layer->displayWithFrame(newFrame, false);
}
}
std::vector<std::shared_ptr<CompositionLayer>> const &animationLayers() const {
return _animationLayers;
}
void reloadImages() {
_layerImageProvider->reloadImages();
}
/// Forces the view to update its drawing.
void forceDisplayUpdate() {
for (const auto &layer : _animationLayers) {
layer->displayWithFrame(currentFrame(), true);
}
}
void logHierarchyKeypaths() {
printf("Lottie: Logging Animation Keypaths\n");
assert(false);
//animationLayers.forEach({ $0.logKeypaths(for: nil) })
}
void setValueProvider(std::shared_ptr<AnyValueProvider> const &valueProvider, AnimationKeypath const &keypath) {
for (const auto &layer : _animationLayers) {
assert(false);
/*if let foundProperties = layer.nodeProperties(for: keypath) {
for property in foundProperties {
property.setProvider(provider: valueProvider)
}
layer.displayWithFrame(frame: presentation()?.currentFrame ?? currentFrame, forceUpdates: true)
}*/
}
}
std::optional<AnyValue> getValue(AnimationKeypath const &keypath, std::optional<double> atFrame) {
for (const auto &layer : _animationLayers) {
assert(false);
/*if
let foundProperties = layer.nodeProperties(for: keypath),
let first = foundProperties.first
{
return first.valueProvider.value(frame: atFrame ?? currentFrame)
}*/
}
return std::nullopt;
}
std::optional<AnyValue> getOriginalValue(AnimationKeypath const &keypath, std::optional<double> atFrame) {
for (const auto &layer : _animationLayers) {
assert(false);
/*if
let foundProperties = layer.nodeProperties(for: keypath),
let first = foundProperties.first
{
return first.originalValueProvider.value(frame: atFrame ?? currentFrame)
}*/
}
return std::nullopt;
}
std::shared_ptr<CALayer> layerForKeypath(AnimationKeypath const &keyPath) {
assert(false);
/*for layer in animationLayers {
if let foundLayer = layer.layer(for: keypath) {
return foundLayer
}
}*/
return nullptr;
}
std::vector<std::shared_ptr<AnimatorNode>> animatorNodesForKeypath(AnimationKeypath const &keypath) {
std::vector<std::shared_ptr<AnimatorNode>> results;
/*for (const auto &layer : _animationLayers) {
if let nodes = layer.animatorNodes(for: keypath) {
results.append(contentsOf: nodes)
}
}*/
return results;
}
double currentFrame() const {
return _currentFrame;
}
void setCurrentFrame(double currentFrame) {
_currentFrame = currentFrame;
for (size_t i = 0; i < _animationLayers.size(); i++) {
_animationLayers[i]->displayWithFrame(_currentFrame, false);
}
}
std::shared_ptr<AnimationImageProvider> imageProvider() const {
return _layerImageProvider->imageProvider();
}
void setImageProvider(std::shared_ptr<AnimationImageProvider> const &imageProvider) {
_layerImageProvider->setImageProvider(imageProvider);
}
std::shared_ptr<AnimationTextProvider> textProvider() const {
return _layerTextProvider->textProvider();
}
void setTextProvider(std::shared_ptr<AnimationTextProvider> const &textProvider) {
_layerTextProvider->setTextProvider(textProvider);
}
std::shared_ptr<AnimationFontProvider> fontProvider() const {
return _layerFontProvider->fontProvider();
}
void setFontProvider(std::shared_ptr<AnimationFontProvider> const &fontProvider) {
_layerFontProvider->setFontProvider(fontProvider);
}
virtual std::shared_ptr<RenderTreeNode> renderTreeNode() {
std::vector<std::shared_ptr<RenderTreeNode>> subnodes;
for (const auto &animationLayer : _animationLayers) {
bool found = false;
for (const auto &sublayer : sublayers()) {
if (animationLayer == sublayer) {
found = true;
break;
}
}
if (found) {
auto node = animationLayer->renderTreeNode();
if (node) {
subnodes.push_back(node);
}
}
}
return std::make_shared<RenderTreeNode>(
bounds(),
position(),
CATransform3D::identity(),
1.0,
false,
false,
nullptr,
subnodes,
nullptr,
false
);
}
private:
// MARK: Internal
/// The animatable Current Frame Property
double _currentFrame = 0.0;
std::shared_ptr<AnimationImageProvider> _imageProvider;
std::shared_ptr<AnimationTextProvider> _textProvider;
std::shared_ptr<AnimationFontProvider> _fontProvider;
bool _respectAnimationFrameRate = true;
std::vector<std::shared_ptr<CompositionLayer>> _animationLayers;
std::shared_ptr<LayerImageProvider> _layerImageProvider;
std::shared_ptr<LayerTextProvider> _layerTextProvider;
std::shared_ptr<LayerFontProvider> _layerFontProvider;
};
}
#endif /* MainThreadAnimationLayer_hpp */