2024-05-08 22:43:27 +04:00

59 lines
1.3 KiB
C++

#ifndef ValueContainer_hpp
#define ValueContainer_hpp
#include "Lottie/Public/Primitives/AnyValue.hpp"
#include "Lottie/Private/MainThread/NodeRenderSystem/NodeProperties/Protocols/AnyValueContainer.hpp"
namespace lottie {
/// A container for a node value that is Typed to T.
template<typename T>
class ValueContainer: public AnyValueContainer {
public:
ValueContainer(T value) :
_outputValue(value) {
}
public:
double _lastUpdateFrame = std::numeric_limits<double>::infinity();
bool _needsUpdate = true;
virtual AnyValue value() const override {
return AnyValue(_outputValue);
}
virtual bool needsUpdate() const override {
return _needsUpdate;
}
virtual double lastUpdateFrame() const override {
return _lastUpdateFrame;
}
T _outputValue;
T outputValue() {
return _outputValue;
}
void setOutputValue(T value) {
_outputValue = value;
_needsUpdate = false;
}
void setValue(AnyValue value, double forFrame) {
if (value.type() == AnyValueType<T>::type()) {
_needsUpdate = false;
_lastUpdateFrame = forFrame;
_outputValue = value.get<T>();
}
}
virtual void setNeedsUpdate() override {
_needsUpdate = true;
}
};
}
#endif /* ValueContainer_hpp */