Swiftgram/Source/Details/ASRangeController.mm
2017-02-26 18:14:13 -08:00

634 lines
26 KiB
Plaintext

//
// ASRangeController.mm
// AsyncDisplayKit
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
#import <AsyncDisplayKit/ASRangeController.h>
#import <AsyncDisplayKit/_ASHierarchyChangeSet.h>
#import <AsyncDisplayKit/ASAssert.h>
#import <AsyncDisplayKit/ASCellNode.h>
#import <AsyncDisplayKit/ASCollectionElement.h>
#import <AsyncDisplayKit/ASDisplayNodeExtras.h>
#import <AsyncDisplayKit/ASDisplayNodeInternal.h> // Required for interfaceState and hierarchyState setter methods.
#import <AsyncDisplayKit/ASElementMap.h>
#import <AsyncDisplayKit/ASInternalHelpers.h>
#import <AsyncDisplayKit/ASMultidimensionalArrayUtils.h>
#import <AsyncDisplayKit/ASWeakSet.h>
#import <AsyncDisplayKit/ASDisplayNode+FrameworkPrivate.h>
#import <AsyncDisplayKit/AsyncDisplayKit+Debug.h>
#define AS_RANGECONTROLLER_LOG_UPDATE_FREQ 0
#ifndef ASRangeControllerAutomaticLowMemoryHandling
#define ASRangeControllerAutomaticLowMemoryHandling 1
#endif
@interface ASRangeController ()
{
BOOL _rangeIsValid;
BOOL _needsRangeUpdate;
BOOL _layoutControllerImplementsSetVisibleIndexPaths;
BOOL _layoutControllerImplementsSetViewportSize;
NSSet<NSIndexPath *> *_allPreviousIndexPaths;
ASWeakSet<ASCellNode *> *_visibleNodes;
ASLayoutRangeMode _currentRangeMode;
BOOL _preserveCurrentRangeMode;
BOOL _didRegisterForNodeDisplayNotifications;
CFTimeInterval _pendingDisplayNodesTimestamp;
// If the user is not currently scrolling, we will keep our ranges
// configured to match their previous scroll direction. Defaults
// to [.right, .down] so that when the user first opens a screen
// the ranges point down into the content.
ASScrollDirection _previousScrollDirection;
#if AS_RANGECONTROLLER_LOG_UPDATE_FREQ
NSUInteger _updateCountThisFrame;
CADisplayLink *_displayLink;
#endif
}
@end
static UIApplicationState __ApplicationState = UIApplicationStateActive;
@implementation ASRangeController
#pragma mark - Lifecycle
- (instancetype)init
{
if (!(self = [super init])) {
return nil;
}
_rangeIsValid = YES;
_currentRangeMode = ASLayoutRangeModeUnspecified;
_preserveCurrentRangeMode = NO;
_previousScrollDirection = ASScrollDirectionDown | ASScrollDirectionRight;
[[[self class] allRangeControllersWeakSet] addObject:self];
#if AS_RANGECONTROLLER_LOG_UPDATE_FREQ
_displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(_updateCountDisplayLinkDidFire)];
[_displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSRunLoopCommonModes];
#endif
if (ASDisplayNode.shouldShowRangeDebugOverlay) {
[self addRangeControllerToRangeDebugOverlay];
}
return self;
}
- (void)dealloc
{
#if AS_RANGECONTROLLER_LOG_UPDATE_FREQ
[_displayLink invalidate];
#endif
if (_didRegisterForNodeDisplayNotifications) {
[[NSNotificationCenter defaultCenter] removeObserver:self name:ASRenderingEngineDidDisplayScheduledNodesNotification object:nil];
}
}
#pragma mark - Core visible node range management API
+ (BOOL)isFirstRangeUpdateForRangeMode:(ASLayoutRangeMode)rangeMode
{
return (rangeMode == ASLayoutRangeModeUnspecified);
}
+ (ASLayoutRangeMode)rangeModeForInterfaceState:(ASInterfaceState)interfaceState
currentRangeMode:(ASLayoutRangeMode)currentRangeMode
{
BOOL isVisible = (ASInterfaceStateIncludesVisible(interfaceState));
BOOL isFirstRangeUpdate = [self isFirstRangeUpdateForRangeMode:currentRangeMode];
if (!isVisible || isFirstRangeUpdate) {
return ASLayoutRangeModeMinimum;
}
return ASLayoutRangeModeFull;
}
- (ASInterfaceState)interfaceState
{
ASInterfaceState selfInterfaceState = ASInterfaceStateNone;
if (_dataSource) {
selfInterfaceState = [_dataSource interfaceStateForRangeController:self];
}
if (__ApplicationState == UIApplicationStateBackground) {
// If the app is background, pretend to be invisible so that we inform each cell it is no longer being viewed by the user
selfInterfaceState &= ~(ASInterfaceStateVisible);
}
return selfInterfaceState;
}
- (void)setNeedsUpdate
{
if (!_needsRangeUpdate) {
_needsRangeUpdate = YES;
__weak __typeof__(self) weakSelf = self;
dispatch_async(dispatch_get_main_queue(), ^{
[weakSelf updateIfNeeded];
});
}
}
- (void)updateIfNeeded
{
if (_needsRangeUpdate) {
_needsRangeUpdate = NO;
[self _updateVisibleNodeIndexPaths];
}
}
- (void)updateCurrentRangeWithMode:(ASLayoutRangeMode)rangeMode
{
_preserveCurrentRangeMode = YES;
if (_currentRangeMode != rangeMode) {
_currentRangeMode = rangeMode;
[self setNeedsUpdate];
}
}
- (void)setLayoutController:(id<ASLayoutController>)layoutController
{
_layoutController = layoutController;
_layoutControllerImplementsSetVisibleIndexPaths = [layoutController respondsToSelector:@selector(setVisibleNodeIndexPaths:)];
_layoutControllerImplementsSetViewportSize = [layoutController respondsToSelector:@selector(setViewportSize:)];
if (layoutController && _dataSource) {
[self updateIfNeeded];
}
}
- (void)setDataSource:(id<ASRangeControllerDataSource>)dataSource
{
_dataSource = dataSource;
if (dataSource && _layoutController) {
[self updateIfNeeded];
}
}
// Clear the visible bit from any nodes that disappeared since last update.
// Currently we guarantee that nodes will not be marked visible when deallocated,
// but it's OK to be in e.g. the preload range. So for the visible bit specifically,
// we add this extra mechanism to account for e.g. deleted items.
//
// NOTE: There is a minor risk here, if a node is transferred from one range controller
// to another before the first rc updates and clears the node out of this set. It's a pretty
// wild scenario that I doubt happens in practice.
- (void)_setVisibleNodes:(ASWeakSet *)newVisibleNodes
{
for (ASCellNode *node in _visibleNodes) {
if (![newVisibleNodes containsObject:node] && node.isVisible) {
[node exitInterfaceState:ASInterfaceStateVisible];
}
}
_visibleNodes = newVisibleNodes;
}
- (void)_updateVisibleNodeIndexPaths
{
ASDisplayNodeAssert(_layoutController, @"An ASLayoutController is required by ASRangeController");
if (!_layoutController || !_dataSource) {
return;
}
#if AS_RANGECONTROLLER_LOG_UPDATE_FREQ
_updateCountThisFrame += 1;
#endif
ASElementMap *map = [_dataSource elementMapForRangeController:self];
// TODO: Consider if we need to use this codepath, or can rely on something more similar to the data & display ranges
// Example: ... = [_layoutController indexPathsForScrolling:scrollDirection rangeType:ASLayoutRangeTypeVisible];
NSArray<NSIndexPath *> *visibleNodePaths = [_dataSource visibleNodeIndexPathsForRangeController:self];
ASWeakSet *newVisibleNodes = [[ASWeakSet alloc] init];
if (visibleNodePaths.count == 0) { // if we don't have any visibleNodes currently (scrolled before or after content)...
[self _setVisibleNodes:newVisibleNodes];
return; // don't do anything for this update, but leave _rangeIsValid == NO to make sure we update it later
}
ASProfilingSignpostStart(1, self);
// Get the scroll direction. Default to using the previous one, if they're not scrolling.
ASScrollDirection scrollDirection = [_dataSource scrollDirectionForRangeController:self];
if (scrollDirection == ASScrollDirectionNone) {
scrollDirection = _previousScrollDirection;
}
_previousScrollDirection = scrollDirection;
if (_layoutControllerImplementsSetViewportSize) {
[_layoutController setViewportSize:[_dataSource viewportSizeForRangeController:self]];
}
// the layout controller needs to know what the current visible indices are to calculate range offsets
if (_layoutControllerImplementsSetVisibleIndexPaths) {
[_layoutController setVisibleNodeIndexPaths:visibleNodePaths];
}
NSSet<NSIndexPath *> *visibleIndexPaths = [NSSet setWithArray:visibleNodePaths];
NSSet<NSIndexPath *> *displayIndexPaths = nil;
NSSet<NSIndexPath *> *preloadIndexPaths = nil;
// Prioritize the order in which we visit each. Visible nodes should be updated first so they are enqueued on
// the network or display queues before preloading (offscreen) nodes are enqueued.
NSMutableOrderedSet<NSIndexPath *> *allIndexPaths = [[NSMutableOrderedSet alloc] initWithSet:visibleIndexPaths];
ASInterfaceState selfInterfaceState = [self interfaceState];
ASLayoutRangeMode rangeMode = _currentRangeMode;
// If the range mode is explicitly set via updateCurrentRangeWithMode: it will last in that mode until the
// range controller becomes visible again or explicitly changes the range mode again
if ((!_preserveCurrentRangeMode && ASInterfaceStateIncludesVisible(selfInterfaceState)) || [[self class] isFirstRangeUpdateForRangeMode:rangeMode]) {
rangeMode = [ASRangeController rangeModeForInterfaceState:selfInterfaceState currentRangeMode:_currentRangeMode];
}
ASRangeTuningParameters parametersPreload = [_layoutController tuningParametersForRangeMode:rangeMode
rangeType:ASLayoutRangeTypePreload];
if (ASRangeTuningParametersEqualToRangeTuningParameters(parametersPreload, ASRangeTuningParametersZero)) {
preloadIndexPaths = visibleIndexPaths;
} else {
preloadIndexPaths = [_layoutController indexPathsForScrolling:scrollDirection
rangeMode:rangeMode
rangeType:ASLayoutRangeTypePreload];
}
ASRangeTuningParameters parametersDisplay = [_layoutController tuningParametersForRangeMode:rangeMode
rangeType:ASLayoutRangeTypeDisplay];
if (rangeMode == ASLayoutRangeModeLowMemory) {
displayIndexPaths = [NSSet set];
} else if (ASRangeTuningParametersEqualToRangeTuningParameters(parametersDisplay, ASRangeTuningParametersZero)) {
displayIndexPaths = visibleIndexPaths;
} else if (ASRangeTuningParametersEqualToRangeTuningParameters(parametersDisplay, parametersPreload)) {
displayIndexPaths = preloadIndexPaths;
} else {
displayIndexPaths = [_layoutController indexPathsForScrolling:scrollDirection
rangeMode:rangeMode
rangeType:ASLayoutRangeTypeDisplay];
}
// Typically the preloadIndexPaths will be the largest, and be a superset of the others, though it may be disjoint.
// Because allIndexPaths is an NSMutableOrderedSet, this adds the non-duplicate items /after/ the existing items.
// This means that during iteration, we will first visit visible, then display, then preload nodes.
[allIndexPaths unionSet:displayIndexPaths];
[allIndexPaths unionSet:preloadIndexPaths];
// Add anything we had applied interfaceState to in the last update, but is no longer in range, so we can clear any
// range flags it still has enabled. Most of the time, all but a few elements are equal; a large programmatic
// scroll or major main thread stall could cause entirely disjoint sets. In either case we must visit all.
// Calling "-set" on NSMutableOrderedSet just references the underlying mutable data store, so we must copy it.
NSSet<NSIndexPath *> *allCurrentIndexPaths = [[allIndexPaths set] copy];
[allIndexPaths unionSet:_allPreviousIndexPaths];
_allPreviousIndexPaths = allCurrentIndexPaths;
_currentRangeMode = rangeMode;
_preserveCurrentRangeMode = NO;
if (!_rangeIsValid) {
[allIndexPaths addObjectsFromArray:map.itemIndexPaths];
}
#if ASRangeControllerLoggingEnabled
ASDisplayNodeAssertTrue([visibleIndexPaths isSubsetOfSet:displayIndexPaths]);
NSMutableArray<NSIndexPath *> *modifiedIndexPaths = (ASRangeControllerLoggingEnabled ? [NSMutableArray array] : nil);
#endif
for (NSIndexPath *indexPath in allIndexPaths) {
// Before a node / indexPath is exposed to ASRangeController, ASDataController should have already measured it.
// For consistency, make sure each node knows that it should measure itself if something changes.
ASInterfaceState interfaceState = ASInterfaceStateMeasureLayout;
if (ASInterfaceStateIncludesVisible(selfInterfaceState)) {
if ([visibleIndexPaths containsObject:indexPath]) {
interfaceState |= (ASInterfaceStateVisible | ASInterfaceStateDisplay | ASInterfaceStatePreload);
} else {
if ([preloadIndexPaths containsObject:indexPath]) {
interfaceState |= ASInterfaceStatePreload;
}
if ([displayIndexPaths containsObject:indexPath]) {
interfaceState |= ASInterfaceStateDisplay;
}
}
} else {
// If selfInterfaceState isn't visible, then visibleIndexPaths represents what /will/ be immediately visible at the
// instant we come onscreen. So, preload and display all of those things, but don't waste resources preloading yet.
// We handle this as a separate case to minimize set operations for offscreen preloading, including containsObject:.
if ([allCurrentIndexPaths containsObject:indexPath]) {
// DO NOT set Visible: even though these elements are in the visible range / "viewport",
// our overall container object is itself not visible yet. The moment it becomes visible, we will run the condition above
// Set Layout, Preload
interfaceState |= ASInterfaceStatePreload;
if (rangeMode != ASLayoutRangeModeLowMemory) {
// Add Display.
// We might be looking at an indexPath that was previously in-range, but now we need to clear it.
// In that case we'll just set it back to MeasureLayout. Only set Display | Preload if in allCurrentIndexPaths.
interfaceState |= ASInterfaceStateDisplay;
}
}
}
ASCellNode *node = [map elementForItemAtIndexPath:indexPath].nodeIfAllocated;
if (node != nil) {
ASDisplayNodeAssert(node.hierarchyState & ASHierarchyStateRangeManaged, @"All nodes reaching this point should be range-managed, or interfaceState may be incorrectly reset.");
if (ASInterfaceStateIncludesVisible(interfaceState)) {
[newVisibleNodes addObject:node];
}
// Skip the many method calls of the recursive operation if the top level cell node already has the right interfaceState.
if (node.interfaceState != interfaceState) {
#if ASRangeControllerLoggingEnabled
[modifiedIndexPaths addObject:indexPath];
#endif
BOOL nodeShouldScheduleDisplay = [node shouldScheduleDisplayWithNewInterfaceState:interfaceState];
[node recursivelySetInterfaceState:interfaceState];
if (nodeShouldScheduleDisplay) {
[self registerForNodeDisplayNotificationsForInterfaceStateIfNeeded:selfInterfaceState];
if (_didRegisterForNodeDisplayNotifications) {
_pendingDisplayNodesTimestamp = CACurrentMediaTime();
}
}
}
}
}
[self _setVisibleNodes:newVisibleNodes];
// TODO: This code is for debugging only, but would be great to clean up with a delegate method implementation.
if (ASDisplayNode.shouldShowRangeDebugOverlay) {
ASScrollDirection scrollableDirections = ASScrollDirectionUp | ASScrollDirectionDown;
if ([_dataSource isKindOfClass:NSClassFromString(@"ASCollectionView")]) {
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wundeclared-selector"
scrollableDirections = (ASScrollDirection)[_dataSource performSelector:@selector(scrollableDirections)];
#pragma clang diagnostic pop
}
[self updateRangeController:self
withScrollableDirections:scrollableDirections
scrollDirection:scrollDirection
rangeMode:rangeMode
displayTuningParameters:parametersDisplay
preloadTuningParameters:parametersPreload
interfaceState:selfInterfaceState];
}
_rangeIsValid = YES;
#if ASRangeControllerLoggingEnabled
// NSSet *visibleNodePathsSet = [NSSet setWithArray:visibleNodePaths];
// BOOL setsAreEqual = [visibleIndexPaths isEqualToSet:visibleNodePathsSet];
// NSLog(@"visible sets are equal: %d", setsAreEqual);
// if (!setsAreEqual) {
// NSLog(@"standard: %@", visibleIndexPaths);
// NSLog(@"custom: %@", visibleNodePathsSet);
// }
[modifiedIndexPaths sortUsingSelector:@selector(compare:)];
NSLog(@"Range update complete; modifiedIndexPaths: %@", [self descriptionWithIndexPaths:modifiedIndexPaths]);
#endif
ASProfilingSignpostEnd(1, self);
}
#pragma mark - Notification observers
- (void)registerForNodeDisplayNotificationsForInterfaceStateIfNeeded:(ASInterfaceState)interfaceState
{
if (!_didRegisterForNodeDisplayNotifications) {
ASLayoutRangeMode nextRangeMode = [ASRangeController rangeModeForInterfaceState:interfaceState
currentRangeMode:_currentRangeMode];
if (_currentRangeMode != nextRangeMode) {
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(scheduledNodesDidDisplay:)
name:ASRenderingEngineDidDisplayScheduledNodesNotification
object:nil];
_didRegisterForNodeDisplayNotifications = YES;
}
}
}
- (void)scheduledNodesDidDisplay:(NSNotification *)notification
{
CFAbsoluteTime notificationTimestamp = ((NSNumber *) notification.userInfo[ASRenderingEngineDidDisplayNodesScheduledBeforeTimestamp]).doubleValue;
if (_pendingDisplayNodesTimestamp < notificationTimestamp) {
// The rendering engine has processed all the nodes this range controller scheduled. Let's schedule a range update
[[NSNotificationCenter defaultCenter] removeObserver:self name:ASRenderingEngineDidDisplayScheduledNodesNotification object:nil];
_didRegisterForNodeDisplayNotifications = NO;
[self setNeedsUpdate];
}
}
#pragma mark - Cell node view handling
- (void)configureContentView:(UIView *)contentView forCellNode:(ASCellNode *)node
{
ASDisplayNodeAssertMainThread();
ASDisplayNodeAssert(node, @"Cannot move a nil node to a view");
ASDisplayNodeAssert(contentView, @"Cannot move a node to a non-existent view");
if (node.view.superview == contentView) {
// this content view is already correctly configured
return;
}
// clean the content view
for (UIView *view in contentView.subviews) {
[view removeFromSuperview];
}
[contentView addSubview:node.view];
}
- (void)setTuningParameters:(ASRangeTuningParameters)tuningParameters forRangeMode:(ASLayoutRangeMode)rangeMode rangeType:(ASLayoutRangeType)rangeType
{
[_layoutController setTuningParameters:tuningParameters forRangeMode:rangeMode rangeType:rangeType];
}
- (ASRangeTuningParameters)tuningParametersForRangeMode:(ASLayoutRangeMode)rangeMode rangeType:(ASLayoutRangeType)rangeType
{
return [_layoutController tuningParametersForRangeMode:rangeMode rangeType:rangeType];
}
#pragma mark - ASDataControllerDelegete
- (void)dataController:(ASDataController *)dataController willUpdateWithChangeSet:(_ASHierarchyChangeSet *)changeSet
{
ASDisplayNodeAssertMainThread();
if (changeSet.includesReloadData) {
[self _setVisibleNodes:nil];
}
[_delegate rangeController:self willUpdateWithChangeSet:changeSet];
}
- (void)dataController:(ASDataController *)dataController didUpdateWithChangeSet:(_ASHierarchyChangeSet *)changeSet
{
ASDisplayNodeAssertMainThread();
_rangeIsValid = NO;
[_delegate rangeController:self didUpdateWithChangeSet:changeSet];
}
#pragma mark - Memory Management
// Skip the many method calls of the recursive operation if the top level cell node already has the right interfaceState.
- (void)clearContents
{
[[_dataSource elementMapForRangeController:self] enumerateUsingBlock:^(NSIndexPath * _Nonnull indexPath, ASCollectionElement * _Nonnull element, BOOL * _Nonnull stop) {
ASCellNode *node = element.nodeIfAllocated;
if (ASInterfaceStateIncludesDisplay(node.interfaceState)) {
[node exitInterfaceState:ASInterfaceStateDisplay];
}
}];
}
- (void)clearPreloadedData
{
[[_dataSource elementMapForRangeController:self] enumerateUsingBlock:^(NSIndexPath * _Nonnull indexPath, ASCollectionElement * _Nonnull element, BOOL * _Nonnull stop) {
ASCellNode *node = element.nodeIfAllocated;
if (ASInterfaceStateIncludesPreload(node.interfaceState)) {
[node exitInterfaceState:ASInterfaceStatePreload];
}
}];
}
#pragma mark - Class Methods (Application Notification Handlers)
+ (ASWeakSet *)allRangeControllersWeakSet
{
static ASWeakSet<ASRangeController *> *__allRangeControllersWeakSet;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
__allRangeControllersWeakSet = [[ASWeakSet alloc] init];
[self registerSharedApplicationNotifications];
});
return __allRangeControllersWeakSet;
}
+ (void)registerSharedApplicationNotifications
{
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
#if ASRangeControllerAutomaticLowMemoryHandling
[center addObserver:self selector:@selector(didReceiveMemoryWarning:) name:UIApplicationDidReceiveMemoryWarningNotification object:nil];
#endif
[center addObserver:self selector:@selector(didEnterBackground:) name:UIApplicationDidEnterBackgroundNotification object:nil];
[center addObserver:self selector:@selector(willEnterForeground:) name:UIApplicationWillEnterForegroundNotification object:nil];
}
static ASLayoutRangeMode __rangeModeForMemoryWarnings = ASLayoutRangeModeLowMemory;
+ (void)setRangeModeForMemoryWarnings:(ASLayoutRangeMode)rangeMode
{
ASDisplayNodeAssert(rangeMode == ASLayoutRangeModeVisibleOnly || rangeMode == ASLayoutRangeModeLowMemory, @"It is highly inadvisable to engage a larger range mode when a memory warning occurs, as this will almost certainly cause app eviction");
__rangeModeForMemoryWarnings = rangeMode;
}
+ (void)didReceiveMemoryWarning:(NSNotification *)notification
{
NSArray *allRangeControllers = [[self allRangeControllersWeakSet] allObjects];
for (ASRangeController *rangeController in allRangeControllers) {
BOOL isDisplay = ASInterfaceStateIncludesDisplay([rangeController interfaceState]);
[rangeController updateCurrentRangeWithMode:isDisplay ? ASLayoutRangeModeVisibleOnly : __rangeModeForMemoryWarnings];
// There's no need to call needs update as updateCurrentRangeWithMode sets this if necessary.
[rangeController updateIfNeeded];
}
#if ASRangeControllerLoggingEnabled
NSLog(@"+[ASRangeController didReceiveMemoryWarning] with controllers: %@", allRangeControllers);
#endif
}
+ (void)didEnterBackground:(NSNotification *)notification
{
NSArray *allRangeControllers = [[self allRangeControllersWeakSet] allObjects];
for (ASRangeController *rangeController in allRangeControllers) {
// We do not want to fully collapse the Display ranges of any visible range controllers so that flashes can be avoided when
// the app is resumed. Non-visible controllers can be more aggressively culled to the LowMemory state (see definitions for documentation)
BOOL isVisible = ASInterfaceStateIncludesVisible([rangeController interfaceState]);
[rangeController updateCurrentRangeWithMode:isVisible ? ASLayoutRangeModeVisibleOnly : ASLayoutRangeModeLowMemory];
}
// Because -interfaceState checks __ApplicationState and always clears the "visible" bit if Backgrounded, we must set this after updating the range mode.
__ApplicationState = UIApplicationStateBackground;
for (ASRangeController *rangeController in allRangeControllers) {
// Trigger a range update immediately, as we may not be allowed by the system to run the update block scheduled by changing range mode.
// There's no need to call needs update as updateCurrentRangeWithMode sets this if necessary.
[rangeController updateIfNeeded];
}
#if ASRangeControllerLoggingEnabled
NSLog(@"+[ASRangeController didEnterBackground] with controllers, after backgrounding: %@", allRangeControllers);
#endif
}
+ (void)willEnterForeground:(NSNotification *)notification
{
NSArray *allRangeControllers = [[self allRangeControllersWeakSet] allObjects];
__ApplicationState = UIApplicationStateActive;
for (ASRangeController *rangeController in allRangeControllers) {
BOOL isVisible = ASInterfaceStateIncludesVisible([rangeController interfaceState]);
[rangeController updateCurrentRangeWithMode:isVisible ? ASLayoutRangeModeMinimum : ASLayoutRangeModeVisibleOnly];
// There's no need to call needs update as updateCurrentRangeWithMode sets this if necessary.
[rangeController updateIfNeeded];
}
#if ASRangeControllerLoggingEnabled
NSLog(@"+[ASRangeController willEnterForeground] with controllers, after foregrounding: %@", allRangeControllers);
#endif
}
#pragma mark - Debugging
#if AS_RANGECONTROLLER_LOG_UPDATE_FREQ
- (void)_updateCountDisplayLinkDidFire
{
if (_updateCountThisFrame > 1) {
NSLog(@"ASRangeController %p updated %lu times this frame.", self, (unsigned long)_updateCountThisFrame);
}
_updateCountThisFrame = 0;
}
#endif
- (NSString *)descriptionWithIndexPaths:(NSArray<NSIndexPath *> *)indexPaths
{
NSMutableString *description = [NSMutableString stringWithFormat:@"%@ %@", [super description], @" allPreviousIndexPaths:\n"];
for (NSIndexPath *indexPath in indexPaths) {
ASDisplayNode *node = [[_dataSource elementMapForRangeController:self] elementForItemAtIndexPath:indexPath].nodeIfAllocated;
ASInterfaceState interfaceState = node.interfaceState;
BOOL inVisible = ASInterfaceStateIncludesVisible(interfaceState);
BOOL inDisplay = ASInterfaceStateIncludesDisplay(interfaceState);
BOOL inPreload = ASInterfaceStateIncludesPreload(interfaceState);
[description appendFormat:@"indexPath %@, Visible: %d, Display: %d, Preload: %d\n", indexPath, inVisible, inDisplay, inPreload];
}
return description;
}
- (NSString *)description
{
NSArray<NSIndexPath *> *indexPaths = [[_allPreviousIndexPaths allObjects] sortedArrayUsingSelector:@selector(compare:)];
return [self descriptionWithIndexPaths:indexPaths];
}
@end
@implementation ASDisplayNode (RangeModeConfiguring)
+ (void)setRangeModeForMemoryWarnings:(ASLayoutRangeMode)rangeMode
{
[ASRangeController setRangeModeForMemoryWarnings:rangeMode];
}
@end