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256 lines
7.0 KiB
Plaintext
256 lines
7.0 KiB
Plaintext
//
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// _ASDisplayLayer.mm
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// AsyncDisplayKit
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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#import <AsyncDisplayKit/_ASDisplayLayer.h>
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#import <objc/runtime.h>
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#import <AsyncDisplayKit/_ASAsyncTransactionContainer.h>
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#import <AsyncDisplayKit/ASAssert.h>
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#import <AsyncDisplayKit/ASDisplayNode.h>
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#import <AsyncDisplayKit/ASDisplayNodeInternal.h>
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#import <AsyncDisplayKit/ASDisplayNode+FrameworkPrivate.h>
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#import <AsyncDisplayKit/ASObjectDescriptionHelpers.h>
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@implementation _ASDisplayLayer
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{
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ASDN::Mutex _asyncDelegateLock;
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// We can take this lock when we're setting displaySuspended and in setNeedsDisplay, so to not deadlock, this is recursive
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ASDN::RecursiveMutex _displaySuspendedLock;
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BOOL _displaySuspended;
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BOOL _attemptedDisplayWhileZeroSized;
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struct {
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BOOL delegateDidChangeBounds:1;
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} _delegateFlags;
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id<_ASDisplayLayerDelegate> __weak _asyncDelegate;
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}
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@dynamic displaysAsynchronously;
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#pragma mark -
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#pragma mark Lifecycle
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- (instancetype)init
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{
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if ((self = [super init])) {
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self.opaque = YES;
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}
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return self;
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}
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#pragma mark -
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#pragma mark Properties
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- (id<_ASDisplayLayerDelegate>)asyncDelegate
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{
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ASDN::MutexLocker l(_asyncDelegateLock);
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return _asyncDelegate;
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}
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- (void)setDelegate:(id)delegate
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{
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[super setDelegate:delegate];
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_delegateFlags.delegateDidChangeBounds = [delegate respondsToSelector:@selector(layer:didChangeBoundsWithOldValue:newValue:)];
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}
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- (void)setAsyncDelegate:(id<_ASDisplayLayerDelegate>)asyncDelegate
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{
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ASDisplayNodeAssert(!asyncDelegate || [asyncDelegate isKindOfClass:[ASDisplayNode class]], @"_ASDisplayLayer is inherently coupled to ASDisplayNode and cannot be used with another asyncDelegate. Please rethink what you are trying to do.");
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ASDN::MutexLocker l(_asyncDelegateLock);
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_asyncDelegate = asyncDelegate;
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}
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- (BOOL)isDisplaySuspended
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{
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ASDN::MutexLocker l(_displaySuspendedLock);
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return _displaySuspended;
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}
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- (void)setDisplaySuspended:(BOOL)displaySuspended
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{
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ASDN::MutexLocker l(_displaySuspendedLock);
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if (_displaySuspended != displaySuspended) {
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_displaySuspended = displaySuspended;
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if (!displaySuspended) {
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// If resuming display, trigger a display now.
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[self setNeedsDisplay];
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} else {
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// If suspending display, cancel any current async display so that we don't have contents set on us when it's finished.
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[self cancelAsyncDisplay];
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}
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}
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}
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- (void)setBounds:(CGRect)bounds
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{
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if (_delegateFlags.delegateDidChangeBounds) {
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CGRect oldBounds = self.bounds;
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[super setBounds:bounds];
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self.asyncdisplaykit_node.threadSafeBounds = bounds;
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[(id<ASCALayerExtendedDelegate>)self.delegate layer:self didChangeBoundsWithOldValue:oldBounds newValue:bounds];
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} else {
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[super setBounds:bounds];
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self.asyncdisplaykit_node.threadSafeBounds = bounds;
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}
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if (_attemptedDisplayWhileZeroSized && CGRectIsEmpty(bounds) == NO && self.needsDisplayOnBoundsChange == NO) {
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_attemptedDisplayWhileZeroSized = NO;
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[self setNeedsDisplay];
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}
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}
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#if DEBUG // These override is strictly to help detect application-level threading errors. Avoid method overhead in release.
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- (void)setContents:(id)contents
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{
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ASDisplayNodeAssertMainThread();
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[super setContents:contents];
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}
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- (void)setNeedsLayout
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{
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ASDisplayNodeAssertMainThread();
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[super setNeedsLayout];
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}
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#endif
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- (void)layoutSublayers
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{
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ASDisplayNodeAssertMainThread();
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[super layoutSublayers];
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[self.asyncdisplaykit_node __layout];
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}
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- (void)setNeedsDisplay
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{
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ASDisplayNodeAssertMainThread();
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_displaySuspendedLock.lock();
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// FIXME: Reconsider whether we should cancel a display in progress.
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// We should definitely cancel a display that is scheduled, but unstarted display.
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[self cancelAsyncDisplay];
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// Short circuit if display is suspended. When resumed, we will setNeedsDisplay at that time.
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if (!_displaySuspended) {
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[super setNeedsDisplay];
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}
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_displaySuspendedLock.unlock();
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}
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#pragma mark -
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+ (dispatch_queue_t)displayQueue
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{
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static dispatch_queue_t displayQueue = NULL;
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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displayQueue = dispatch_queue_create("org.AsyncDisplayKit.ASDisplayLayer.displayQueue", DISPATCH_QUEUE_CONCURRENT);
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// we use the highpri queue to prioritize UI rendering over other async operations
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dispatch_set_target_queue(displayQueue, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0));
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});
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return displayQueue;
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}
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+ (id)defaultValueForKey:(NSString *)key
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{
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if ([key isEqualToString:@"displaysAsynchronously"]) {
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return @YES;
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} else {
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return [super defaultValueForKey:key];
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}
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}
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#pragma mark -
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#pragma mark Display
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- (void)displayImmediately
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{
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// This method is a low-level bypass that avoids touching CA, including any reset of the
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// needsDisplay flag, until the .contents property is set with the result.
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// It is designed to be able to block the thread of any caller and fully execute the display.
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ASDisplayNodeAssertMainThread();
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[self display:NO];
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}
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- (void)_hackResetNeedsDisplay
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{
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ASDisplayNodeAssertMainThread();
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// Don't listen to our subclasses crazy ideas about setContents by going through super
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super.contents = super.contents;
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}
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- (void)display
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{
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ASDisplayNodeAssertMainThread();
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[self _hackResetNeedsDisplay];
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if (self.isDisplaySuspended) {
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return;
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}
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[self display:self.displaysAsynchronously];
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}
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- (void)display:(BOOL)asynchronously
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{
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if (CGRectIsEmpty(self.bounds)) {
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_attemptedDisplayWhileZeroSized = YES;
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}
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id<_ASDisplayLayerDelegate> NS_VALID_UNTIL_END_OF_SCOPE strongAsyncDelegate;
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{
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_asyncDelegateLock.lock();
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strongAsyncDelegate = _asyncDelegate;
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_asyncDelegateLock.unlock();
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}
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[strongAsyncDelegate displayAsyncLayer:self asynchronously:asynchronously];
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}
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- (void)cancelAsyncDisplay
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{
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ASDisplayNodeAssertMainThread();
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id<_ASDisplayLayerDelegate> NS_VALID_UNTIL_END_OF_SCOPE strongAsyncDelegate;
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{
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_asyncDelegateLock.lock();
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strongAsyncDelegate = _asyncDelegate;
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_asyncDelegateLock.unlock();
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}
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[strongAsyncDelegate cancelDisplayAsyncLayer:self];
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}
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// e.g. <MYTextNodeLayer: 0xFFFFFF; node = <MYTextNode: 0xFFFFFFE; name = "Username node for user 179">>
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- (NSString *)description
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{
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NSMutableString *description = [[super description] mutableCopy];
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ASDisplayNode *node = self.asyncdisplaykit_node;
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if (node != nil) {
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NSString *classString = [NSString stringWithFormat:@"%@-", [node class]];
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[description replaceOccurrencesOfString:@"_ASDisplay" withString:classString options:kNilOptions range:NSMakeRange(0, description.length)];
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NSUInteger insertionIndex = [description rangeOfString:@">"].location;
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if (insertionIndex != NSNotFound) {
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NSString *nodeString = [NSString stringWithFormat:@"; node = %@", node];
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[description insertString:nodeString atIndex:insertionIndex];
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}
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}
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return description;
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}
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@end
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