2023-05-16 22:16:22 +04:00

213 lines
7.6 KiB
Swift

import Foundation
import Metal
import MetalKit
import simd
import ComponentFlow
public final class RippleEffectView: MTKView {
private let centerLocation: CGPoint
private let completion: () -> Void
private let textureLoader: MTKTextureLoader
private let commandQueue: MTLCommandQueue
private let drawPassthroughPipelineState: MTLRenderPipelineState
private var texture: MTLTexture?
private var viewportDimensions = CGSize(width: 1, height: 1)
private var startTime: Double?
private var lastUpdateTimestamp: Double?
public weak var sourceView: UIView? {
didSet {
self.updateImageFromSourceView()
}
}
public init?(centerLocation: CGPoint, completion: @escaping () -> Void) {
self.centerLocation = centerLocation
self.completion = completion
let mainBundle = Bundle(for: RippleEffectView.self)
guard let path = mainBundle.path(forResource: "FullScreenEffectViewBundle", ofType: "bundle") else {
return nil
}
guard let bundle = Bundle(path: path) else {
return nil
}
guard let device = MTLCreateSystemDefaultDevice() else {
return nil
}
guard let defaultLibrary = try? device.makeDefaultLibrary(bundle: bundle) else {
return nil
}
guard let commandQueue = device.makeCommandQueue() else {
return nil
}
self.commandQueue = commandQueue
guard let loadedVertexProgram = defaultLibrary.makeFunction(name: "rippleVertex") else {
return nil
}
guard let loadedFragmentProgram = defaultLibrary.makeFunction(name: "rippleFragment") else {
return nil
}
self.textureLoader = MTKTextureLoader(device: device)
let pipelineStateDescriptor = MTLRenderPipelineDescriptor()
pipelineStateDescriptor.vertexFunction = loadedVertexProgram
pipelineStateDescriptor.fragmentFunction = loadedFragmentProgram
pipelineStateDescriptor.colorAttachments[0].pixelFormat = .bgra8Unorm
pipelineStateDescriptor.colorAttachments[0].isBlendingEnabled = true
pipelineStateDescriptor.colorAttachments[0].rgbBlendOperation = .add
pipelineStateDescriptor.colorAttachments[0].alphaBlendOperation = .add
pipelineStateDescriptor.colorAttachments[0].sourceRGBBlendFactor = .sourceAlpha
pipelineStateDescriptor.colorAttachments[0].sourceAlphaBlendFactor = .sourceAlpha
pipelineStateDescriptor.colorAttachments[0].destinationRGBBlendFactor = .oneMinusSourceAlpha
pipelineStateDescriptor.colorAttachments[0].destinationAlphaBlendFactor = .oneMinusSourceAlpha
self.drawPassthroughPipelineState = try! device.makeRenderPipelineState(descriptor: pipelineStateDescriptor)
super.init(frame: CGRect(), device: device)
self.isOpaque = false
self.backgroundColor = nil
self.framebufferOnly = true
self.isPaused = false
self.isUserInteractionEnabled = false
}
public func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) {
self.viewportDimensions = size
}
required public init(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
deinit {
}
override public func draw(_ rect: CGRect) {
self.redraw(drawable: self.currentDrawable!)
}
private func updateImageFromSourceView() {
guard let sourceView = self.sourceView else {
return
}
let unscaledSize = sourceView.bounds.size
UIGraphicsBeginImageContextWithOptions(sourceView.bounds.size, true, 0.0)
let context = UIGraphicsGetCurrentContext()!
UIGraphicsPushContext(context)
var unhideSelf = false
if self.isDescendant(of: sourceView) {
self.isHidden = true
unhideSelf = true
}
sourceView.drawHierarchy(in: CGRect(origin: CGPoint(), size: unscaledSize), afterScreenUpdates: false)
if unhideSelf {
self.isHidden = false
}
UIGraphicsPopContext()
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
if let image {
self.updateImage(image: image)
}
self.lastUpdateTimestamp = CACurrentMediaTime()
}
private func updateImage(image: UIImage) {
guard let cgImage = image.cgImage else {
return
}
self.texture = try? self.textureLoader.newTexture(cgImage: cgImage)
}
private func redraw(drawable: MTLDrawable) {
/*if let lastUpdateTimestamp = self.lastUpdateTimestamp {
if lastUpdateTimestamp + 1.0 < CACurrentMediaTime() {
self.updateImageFromSourceView()
}
} else {
self.updateImageFromSourceView()
}*/
let relativeTime: Double
let timestamp = CACurrentMediaTime()
if let startTime = self.startTime {
relativeTime = (timestamp - startTime) * (1.0 / UIView.animationDurationFactor)
} else {
self.startTime = timestamp
relativeTime = 0.0
}
guard let commandBuffer = self.commandQueue.makeCommandBuffer() else {
return
}
let renderPassDescriptor = self.currentRenderPassDescriptor!
renderPassDescriptor.colorAttachments[0].loadAction = .clear
renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColor(red: 0, green: 0, blue: 0, alpha: 0.0)
guard let renderEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: renderPassDescriptor) else {
return
}
let viewportDimensions = CGSize(width: self.bounds.size.width * self.contentScaleFactor, height: self.bounds.size.height * self.contentScaleFactor)
renderEncoder.setRenderPipelineState(self.drawPassthroughPipelineState)
let gridSize = 1000
var time: Float = Float(min(relativeTime, 0.7))
var gridResolution = simd_uint2(UInt32(gridSize), UInt32(gridSize))
var resolution = simd_uint2(UInt32(viewportDimensions.width), UInt32(viewportDimensions.height))
var center = simd_uint2(UInt32(self.centerLocation.x * self.contentScaleFactor), UInt32(self.centerLocation.y * self.contentScaleFactor));
if let texture = self.texture {
var contentScale: Float = Float(self.contentScaleFactor)
renderEncoder.setVertexBytes(&center, length: MemoryLayout<simd_uint2>.size, index: 0)
renderEncoder.setVertexBytes(&gridResolution, length: MemoryLayout<simd_uint2>.size, index: 1)
renderEncoder.setVertexBytes(&resolution, length: MemoryLayout<simd_uint2>.size, index: 2)
renderEncoder.setVertexBytes(&time, length: MemoryLayout<Float>.size, index: 3)
renderEncoder.setVertexBytes(&contentScale, length: MemoryLayout<Float>.size, index: 4)
renderEncoder.setFragmentTexture(texture, index: 0)
renderEncoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 6 * gridSize * gridSize, instanceCount: 1)
}
renderEncoder.endEncoding()
commandBuffer.present(drawable)
commandBuffer.commit()
if relativeTime >= 0.7 {
//self.startTime = nil
self.isPaused = true
self.completion()
}
}
}