2023-05-15 15:12:51 +04:00

111 lines
3.8 KiB
Swift

import Foundation
import UIKit
import Display
import AccountContext
public final class DrawingVectorEntity: DrawingEntity, Codable {
private enum CodingKeys: String, CodingKey {
case uuid
case type
case color
case lineWidth
case drawingSize
case referenceDrawingSize
case start
case mid
case end
case renderImage
}
public enum VectorType: Codable {
case line
case oneSidedArrow
case twoSidedArrow
}
public let uuid: UUID
public let isAnimated: Bool
public var type: VectorType
public var color: DrawingColor
public var lineWidth: CGFloat
public var drawingSize: CGSize
public var referenceDrawingSize: CGSize
public var start: CGPoint
public var mid: (CGFloat, CGFloat)
public var end: CGPoint
public var center: CGPoint {
return self.start
}
public var scale: CGFloat = 1.0
public var renderImage: UIImage?
public var renderSubEntities: [DrawingEntity]?
public var isMedia: Bool {
return false
}
public init(type: VectorType, color: DrawingColor, lineWidth: CGFloat) {
self.uuid = UUID()
self.isAnimated = false
self.type = type
self.color = color
self.lineWidth = lineWidth
self.drawingSize = .zero
self.referenceDrawingSize = .zero
self.start = CGPoint()
self.mid = (0.5, 0.0)
self.end = CGPoint()
}
public init(from decoder: Decoder) throws {
let container = try decoder.container(keyedBy: CodingKeys.self)
self.uuid = try container.decode(UUID.self, forKey: .uuid)
self.isAnimated = false
self.type = try container.decode(VectorType.self, forKey: .type)
self.color = try container.decode(DrawingColor.self, forKey: .color)
self.lineWidth = try container.decode(CGFloat.self, forKey: .lineWidth)
self.drawingSize = try container.decode(CGSize.self, forKey: .drawingSize)
self.referenceDrawingSize = try container.decode(CGSize.self, forKey: .referenceDrawingSize)
self.start = try container.decode(CGPoint.self, forKey: .start)
let mid = try container.decode(CGPoint.self, forKey: .mid)
self.mid = (mid.x, mid.y)
self.end = try container.decode(CGPoint.self, forKey: .end)
if let renderImageData = try? container.decodeIfPresent(Data.self, forKey: .renderImage) {
self.renderImage = UIImage(data: renderImageData)
}
}
public func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encode(self.uuid, forKey: .uuid)
try container.encode(self.type, forKey: .type)
try container.encode(self.color, forKey: .color)
try container.encode(self.lineWidth, forKey: .lineWidth)
try container.encode(self.drawingSize, forKey: .drawingSize)
try container.encode(self.referenceDrawingSize, forKey: .referenceDrawingSize)
try container.encode(self.start, forKey: .start)
try container.encode(CGPoint(x: self.mid.0, y: self.mid.1), forKey: .mid)
try container.encode(self.end, forKey: .end)
if let renderImage, let data = renderImage.pngData() {
try container.encode(data, forKey: .renderImage)
}
}
public func duplicate() -> DrawingEntity {
let newEntity = DrawingVectorEntity(type: self.type, color: self.color, lineWidth: self.lineWidth)
newEntity.drawingSize = self.drawingSize
newEntity.referenceDrawingSize = self.referenceDrawingSize
newEntity.start = self.start
newEntity.mid = self.mid
newEntity.end = self.end
return newEntity
}
}