Swiftgram/submodules/WalletUI/Sources/WalletRefreshNode.swift
2019-10-03 23:13:50 +04:00

211 lines
8.0 KiB
Swift

import Foundation
import UIKit
import Display
import AsyncDisplayKit
import TelegramPresentationData
import AppBundle
import TelegramStringFormatting
private func stringForRelativeUpdateTime(strings: PresentationStrings, day: RelativeTimestampFormatDay, dateTimeFormat: PresentationDateTimeFormat, hours: Int32, minutes: Int32) -> String {
let dayString: String
switch day {
case .today:
dayString = strings.Updated_TodayAt(stringForShortTimestamp(hours: hours, minutes: minutes, dateTimeFormat: dateTimeFormat)).0
case .yesterday:
dayString = strings.Updated_YesterdayAt(stringForShortTimestamp(hours: hours, minutes: minutes, dateTimeFormat: dateTimeFormat)).0
}
return dayString
}
private func lastUpdateTimestampString(strings: PresentationStrings, dateTimeFormat: PresentationDateTimeFormat, statusTimestamp: Int32, relativeTo timestamp: Int32) -> String {
let difference = timestamp - statusTimestamp
let expanded = true
if difference < 60 {
return strings.Updated_JustNow
} else if difference < 60 * 60 && !expanded {
let minutes = difference / 60
return strings.Updated_MinutesAgo(minutes)
} else {
var t: time_t = time_t(statusTimestamp)
var timeinfo: tm = tm()
localtime_r(&t, &timeinfo)
var now: time_t = time_t(timestamp)
var timeinfoNow: tm = tm()
localtime_r(&now, &timeinfoNow)
if timeinfo.tm_year != timeinfoNow.tm_year {
return strings.Updated_AtDate(stringForTimestamp(day: timeinfo.tm_mday, month: timeinfo.tm_mon + 1, year: timeinfo.tm_year, dateTimeFormat: dateTimeFormat)).0
}
let dayDifference = timeinfo.tm_yday - timeinfoNow.tm_yday
if dayDifference == 0 || dayDifference == -1 {
let day: RelativeTimestampFormatDay
if dayDifference == 0 {
if expanded {
day = .today
} else {
let minutes = difference / (60 * 60)
return strings.Updated_HoursAgo(minutes)
}
} else {
day = .yesterday
}
return stringForRelativeUpdateTime(strings: strings, day: day, dateTimeFormat: dateTimeFormat, hours: timeinfo.tm_hour, minutes: timeinfo.tm_min)
} else {
return strings.Updated_AtDate(stringForTimestamp(day: timeinfo.tm_mday, month: timeinfo.tm_mon + 1, year: timeinfo.tm_year, dateTimeFormat: dateTimeFormat)).0
}
}
}
enum WalletRefreshState: Equatable {
case pullToRefresh(Int32, CGFloat)
case refreshing
}
final class WalletRefreshNode: ASDisplayNode {
private let strings: PresentationStrings
private let dateTimeFormat: PresentationDateTimeFormat
private let iconContainer: ASDisplayNode
private let iconNode: ASImageNode
private let titleNode: ImmediateTextNode
private var state: WalletRefreshState?
private let animator: ConstantDisplayLinkAnimator
init(strings: PresentationStrings, dateTimeFormat: PresentationDateTimeFormat) {
self.strings = strings
self.dateTimeFormat = dateTimeFormat
self.iconContainer = ASDisplayNode()
self.iconNode = ASImageNode()
self.iconNode.displaysAsynchronously = false
self.iconNode.displayWithoutProcessing = true
self.iconNode.image = generateTintedImage(image: UIImage(bundleImageName: "Wallet/RefreshIcon"), color: UIColor(white: 0.6, alpha: 1.0))
if let image = self.iconNode.image {
self.iconNode.frame = CGRect(origin: CGPoint(), size: image.size)
}
self.titleNode = ImmediateTextNode()
self.titleNode.displaysAsynchronously = false
var updateImpl: (() -> Void)?
self.animator = ConstantDisplayLinkAnimator(update: {
updateImpl?()
})
super.init()
self.iconContainer.addSubnode(self.iconNode)
self.addSubnode(self.iconContainer)
self.addSubnode(self.titleNode)
updateImpl = { [weak self] in
self?.updateAnimation()
}
}
private var currentAngle: CGFloat = 0.0
private var currentExtraSpeed: CGFloat = 0.0
private var animateToZeroState: (Double, CGFloat)?
private func updateAnimation() {
guard let state = self.state else {
return
}
var speed: CGFloat = 0.0
var baseValue: CGFloat = 0.0
switch state {
case .refreshing:
speed = 0.01
self.animateToZeroState = nil
case let .pullToRefresh(_, value):
if self.currentExtraSpeed.isZero && self.animateToZeroState == nil && !self.currentAngle.isZero {
self.animateToZeroState = (CACurrentMediaTime(), self.currentAngle)
}
if self.animateToZeroState == nil {
baseValue = value
}
}
if let (startTime, startValue) = self.animateToZeroState {
let endValue: CGFloat = floor(startValue) + 1.0
let duration: Double = Double(endValue - startValue) * 1.0
let timeDelta = (startTime + duration - CACurrentMediaTime())
let t: CGFloat = 1.0 - CGFloat(max(0.0, min(1.0, timeDelta / duration)))
if t >= 1.0 - CGFloat.ulpOfOne {
self.animateToZeroState = nil
self.currentAngle = 0.0
} else {
let bt = bezierPoint(0.23, 1.0, 0.32, 1.0, t)
self.currentAngle = startValue * (1.0 - bt) + endValue * bt
}
} else {
self.currentAngle += speed + self.currentExtraSpeed
}
self.currentExtraSpeed *= 0.97
if abs(self.currentExtraSpeed) < 0.0001 {
self.currentExtraSpeed = 0.0
}
self.iconNode.layer.transform = CATransform3DMakeRotation((baseValue + self.currentAngle) * CGFloat.pi * 2.0, 0.0, 0.0, 1.0)
if !self.currentExtraSpeed.isZero || !speed.isZero || self.animateToZeroState != nil {
self.animator.isPaused = false
} else {
self.animator.isPaused = true
}
}
func update(state: WalletRefreshState) {
if self.state == state {
return
}
let previousState = self.state
self.state = state
var pullProgress: CGFloat = 0.0
let title: String
switch state {
case let .pullToRefresh(ts, progress):
title = lastUpdateTimestampString(strings: self.strings, dateTimeFormat: dateTimeFormat, statusTimestamp: ts, relativeTo: Int32(Date().timeIntervalSince1970))
pullProgress = progress
case .refreshing:
title = self.strings.Wallet_Info_Updating
}
if let previousState = previousState {
switch state {
case .refreshing:
switch previousState {
case .refreshing:
break
default:
self.currentExtraSpeed = 0.05
}
default:
self.currentExtraSpeed = 0.0
}
}
self.updateAnimation()
self.titleNode.attributedText = NSAttributedString(string: title, font: Font.regular(13.0), textColor: UIColor(white: 1.0, alpha: 0.6))
let iconSize = self.iconNode.image?.size ?? CGSize(width: 20.0, height: 20.0)
let titleSize = self.titleNode.updateLayout(CGSize(width: 200.0, height: 100.0))
let iconSpacing: CGFloat = 1.0
let contentWidth = iconSize.width + titleSize.width + iconSpacing
let contentOrigin = floor(-contentWidth / 2.0)
self.iconContainer.frame = CGRect(origin: CGPoint(x: contentOrigin, y: floor(-iconSize.height / 2.0)), size: iconSize)
self.titleNode.frame = CGRect(origin: CGPoint(x: contentOrigin + iconSize.width + iconSpacing, y: floor(-titleSize.height / 2.0)), size: titleSize)
}
}