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* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses) With permission of the Facebook Open Source team, we are simplifying the Texture license so that clients can rely on the Apache 2 terms that most of Texture is already covered by. This means that code originally forked from AsyncDisplayKit will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a PATENTS file. After getting confirmation that the updates to these core files look good, we'll propagate this new license header to all files (in this same PR) and get sign-off from all parties before landing. * [License] Update all Texture source files to be pure Apache 2. * Changelog entry for Apache 2 license update. * Revert "[License] Update all Texture source files to be pure Apache 2." This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b. * [License] Update all Texture source files to be pure Apache 2, maintaining copyrights. * [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
44 lines
1.0 KiB
Objective-C
44 lines
1.0 KiB
Objective-C
//
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// ASImageNode+AnimatedImagePrivate.h
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// Texture
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//
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <AsyncDisplayKit/ASThread.h>
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AS_EXTERN NSString *const ASAnimatedImageDefaultRunLoopMode;
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@interface ASImageNode ()
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{
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ASDN::Mutex _displayLinkLock;
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id <ASAnimatedImageProtocol> _animatedImage;
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BOOL _animatedImagePaused;
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NSString *_animatedImageRunLoopMode;
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CADisplayLink *_displayLink;
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NSUInteger _lastSuccessfulFrameIndex;
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//accessed on main thread only
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CFTimeInterval _playHead;
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NSUInteger _playedLoops;
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}
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@property (nonatomic) CFTimeInterval lastDisplayLinkFire;
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@end
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@interface ASImageNode (AnimatedImagePrivate)
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- (void)_locked_setAnimatedImage:(id <ASAnimatedImageProtocol>)animatedImage;
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@end
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@interface ASImageNode (AnimatedImageInvalidation)
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- (void)invalidateAnimatedImage;
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@end
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