Swiftgram/submodules/TelegramCallsUI/Sources/VoiceChatActionButton.swift
2020-11-21 13:19:30 +04:00

745 lines
29 KiB
Swift

import Foundation
import UIKit
import AsyncDisplayKit
import Display
private extension UIBezierPath {
static func smoothCurve(through points: [CGPoint], length: CGFloat, smoothness: CGFloat) -> UIBezierPath {
var smoothPoints = [SmoothPoint]()
for index in (0 ..< points.count) {
let prevIndex = index - 1
let prev = points[prevIndex >= 0 ? prevIndex : points.count + prevIndex]
let curr = points[index]
let next = points[(index + 1) % points.count]
let angle: CGFloat = {
let dx = next.x - prev.x
let dy = -next.y + prev.y
let angle = atan2(dy, dx)
if angle < 0 {
return abs(angle)
} else {
return 2 * .pi - angle
}
}()
smoothPoints.append(
SmoothPoint(
point: curr,
inAngle: angle + .pi,
inLength: smoothness * distance(from: curr, to: prev),
outAngle: angle,
outLength: smoothness * distance(from: curr, to: next)
)
)
}
let resultPath = UIBezierPath()
resultPath.move(to: smoothPoints[0].point)
for index in (0 ..< smoothPoints.count) {
let curr = smoothPoints[index]
let next = smoothPoints[(index + 1) % points.count]
let currSmoothOut = curr.smoothOut()
let nextSmoothIn = next.smoothIn()
resultPath.addCurve(to: next.point, controlPoint1: currSmoothOut, controlPoint2: nextSmoothIn)
}
resultPath.close()
return resultPath
}
static private func distance(from fromPoint: CGPoint, to toPoint: CGPoint) -> CGFloat {
return sqrt((fromPoint.x - toPoint.x) * (fromPoint.x - toPoint.x) + (fromPoint.y - toPoint.y) * (fromPoint.y - toPoint.y))
}
struct SmoothPoint {
let point: CGPoint
let inAngle: CGFloat
let inLength: CGFloat
let outAngle: CGFloat
let outLength: CGFloat
func smoothIn() -> CGPoint {
return smooth(angle: inAngle, length: inLength)
}
func smoothOut() -> CGPoint {
return smooth(angle: outAngle, length: outLength)
}
private func smooth(angle: CGFloat, length: CGFloat) -> CGPoint {
return CGPoint(
x: point.x + length * cos(angle),
y: point.y + length * sin(angle)
)
}
}
}
private final class BlobNodeDrawingState: NSObject {
let scale: CGFloat
let shape: CGPath?
let gradientTransition: CGFloat
let gradientMovement: CGFloat
init(scale: CGFloat, shape: CGPath?, gradientTransition: CGFloat, gradientMovement: CGFloat) {
self.scale = scale
self.shape = shape
self.gradientTransition = gradientTransition
self.gradientMovement = gradientMovement
super.init()
}
}
private class BlobNode: ASDisplayNode {
let size: CGSize
let pointsCount: Int
let smoothness: CGFloat
let minRandomness: CGFloat
let maxRandomness: CGFloat
let minSpeed: CGFloat
let maxSpeed: CGFloat
var minScale: CGFloat
var maxScale: CGFloat
let scaleSpeed: CGFloat
let isCircle: Bool
var currentScale: CGFloat = 1.0
var level: CGFloat = 0.0 {
didSet {
var effectiveMaxScale = maxScale
var effectiveMinScale = minScale
if !self.loop {
effectiveMaxScale *= self.isCircle ? 0.97 : 1.1
effectiveMinScale *= self.isCircle ? 0.97 : 1.1
}
self.currentScale = effectiveMinScale + (effectiveMaxScale - effectiveMinScale) * self.level
}
}
private var speedLevel: CGFloat = 0.0
private var lastSpeedLevel: CGFloat = 0.0
private var fromPoints: [CGPoint]?
private var toPoints: [CGPoint]?
var fromLoop: Bool?
var loop = false {
didSet {
if self.loop != oldValue {
self.fromLoop = oldValue
gradientTransitionArguments = (CACurrentMediaTime(), 0.4)
}
}
}
private var currentPoints: [CGPoint]? {
guard let fromPoints = fromPoints, let toPoints = toPoints else { return nil }
return fromPoints.enumerated().map { offset, fromPoint in
let toPoint = toPoints[offset]
return CGPoint(x: fromPoint.x + (toPoint.x - fromPoint.x) * transition, y: fromPoint.y + (toPoint.y - fromPoint.y) * transition)
}
}
private var currentShape: CGPath?
private var transition: CGFloat = 0 {
didSet {
if let currentPoints = self.currentPoints {
self.currentShape = UIBezierPath.smoothCurve(through: currentPoints, length: bounds.width, smoothness: smoothness).cgPath
}
}
}
private var gradientTransition: CGFloat = 0.0
private var gradientTransitionArguments: (startTime: Double, duration: Double)?
private var gradientMovementTransition: CGFloat = 0.0
private var gradientMovementTransitionArguments: (startTime: Double, duration: Double, reverse: Bool)?
private var animator: ConstantDisplayLinkAnimator?
private var transitionArguments: (startTime: Double, duration: Double)?
init(
size: CGSize,
pointsCount: Int,
minRandomness: CGFloat,
maxRandomness: CGFloat,
minSpeed: CGFloat,
maxSpeed: CGFloat,
minScale: CGFloat,
maxScale: CGFloat,
scaleSpeed: CGFloat,
isCircle: Bool
) {
self.size = size
self.pointsCount = pointsCount
self.minRandomness = minRandomness
self.maxRandomness = maxRandomness
self.minSpeed = minSpeed
self.maxSpeed = maxSpeed
self.minScale = minScale
self.maxScale = maxScale
self.scaleSpeed = scaleSpeed
self.isCircle = isCircle
let angle = (CGFloat.pi * 2) / CGFloat(pointsCount)
self.smoothness = ((4 / 3) * tan(angle / 4)) / sin(angle / 2) / 2
super.init()
self.isOpaque = false
self.displaysAsynchronously = true
self.currentScale = minScale
}
func updateSpeedLevel(to newSpeedLevel: CGFloat) {
speedLevel = max(speedLevel, newSpeedLevel)
if abs(lastSpeedLevel - newSpeedLevel) > 0.3 {
animateToNewShape()
}
}
func startAnimating() {
animateToNewShape()
}
func stopAnimating() {
fromPoints = currentPoints
toPoints = nil
pop_removeAnimation(forKey: "blob")
}
private func updateAnimations() {
var animate = false
let timestamp = CACurrentMediaTime()
if let (startTime, duration) = self.gradientTransitionArguments, duration > 0.0 {
if let fromLoop = self.fromLoop {
if fromLoop {
self.gradientTransition = max(0.0, min(1.0, CGFloat((timestamp - startTime) / duration)))
} else {
self.gradientTransition = max(0.0, min(1.0, 1.0 - CGFloat((timestamp - startTime) / duration)))
}
}
if self.gradientTransition < 1.0 {
animate = true
} else {
self.gradientTransitionArguments = nil
}
}
if let (startTime, duration) = self.transitionArguments, duration > 0.0 {
self.transition = max(0.0, min(1.0, CGFloat((timestamp - startTime) / duration)))
if self.transition < 1.0 {
animate = true
} else {
if self.loop {
self.animateToNewShape()
} else {
self.fromPoints = self.currentPoints
self.toPoints = nil
self.transition = 0.0
self.transitionArguments = nil
}
}
}
let gradientMovementStartTime: Double
let gradientMovementDuration: Double
let gradientMovementReverse: Bool
if let (startTime, duration, reverse) = self.gradientMovementTransitionArguments, duration > 0.0 {
gradientMovementStartTime = startTime
gradientMovementDuration = duration
gradientMovementReverse = reverse
} else {
gradientMovementStartTime = CACurrentMediaTime()
gradientMovementDuration = 1.0
gradientMovementReverse = false
self.gradientMovementTransitionArguments = (gradientMovementStartTime, gradientMovementStartTime, gradientMovementReverse)
}
let movementT = CGFloat((timestamp - gradientMovementStartTime) / gradientMovementDuration)
self.gradientMovementTransition = gradientMovementReverse ? 1.0 - movementT : movementT
if gradientMovementReverse && self.gradientMovementTransition <= 0.0 {
self.gradientMovementTransitionArguments = (CACurrentMediaTime(), 1.0, false)
} else if !gradientMovementReverse && self.gradientMovementTransition >= 1.0 {
self.gradientMovementTransitionArguments = (CACurrentMediaTime(), 1.0, true)
}
if animate {
let animator: ConstantDisplayLinkAnimator
if let current = self.animator {
animator = current
} else {
animator = ConstantDisplayLinkAnimator(update: { [weak self] in
self?.updateAnimations()
})
self.animator = animator
}
animator.isPaused = false
} else {
// self.animator?.isPaused = true
}
self.setNeedsDisplay()
}
private func animateToNewShape() {
if let _ = self.transitionArguments {
self.fromPoints = self.currentPoints
self.toPoints = nil
self.transition = 0.0
self.transitionArguments = nil
}
if self.fromPoints == nil {
self.fromPoints = generateNextBlob(for: self.bounds.size)
}
if self.toPoints == nil {
self.toPoints = generateNextBlob(for: self.bounds.size)
}
let duration: Double = 1.0 / Double(minSpeed + (maxSpeed - minSpeed) * speedLevel)
self.transitionArguments = (CACurrentMediaTime(), duration)
self.lastSpeedLevel = self.speedLevel
self.speedLevel = 0
self.updateAnimations()
}
private func generateNextBlob(for size: CGSize) -> [CGPoint] {
let randomness = minRandomness + (maxRandomness - minRandomness) * speedLevel
return blob(pointsCount: pointsCount, randomness: randomness).map {
return CGPoint(x: size.width / 2.0 + $0.x * CGFloat(size.width), y: size.height / 2.0 + $0.y * CGFloat(size.height))
}
}
func blob(pointsCount: Int, randomness: CGFloat) -> [CGPoint] {
let angle = (CGFloat.pi * 2) / CGFloat(pointsCount)
let rgen = { () -> CGFloat in
let accuracy: UInt32 = 1000
let random = arc4random_uniform(accuracy)
return CGFloat(random) / CGFloat(accuracy)
}
let rangeStart: CGFloat = 1.0 / (1.0 + randomness / 10.0)
let startAngle = angle * CGFloat(arc4random_uniform(100)) / CGFloat(100)
let points = (0 ..< pointsCount).map { i -> CGPoint in
let randPointOffset = (rangeStart + CGFloat(rgen()) * (1 - rangeStart)) / 2
let angleRandomness: CGFloat = angle * 0.1
let randAngle = angle + angle * ((angleRandomness * CGFloat(arc4random_uniform(100)) / CGFloat(100)) - angleRandomness * 0.5)
let pointX = sin(startAngle + CGFloat(i) * randAngle)
let pointY = cos(startAngle + CGFloat(i) * randAngle)
return CGPoint(x: pointX * randPointOffset, y: pointY * randPointOffset)
}
return points
}
override public func drawParameters(forAsyncLayer layer: _ASDisplayLayer) -> NSObjectProtocol? {
// var transitionState: SemanticStatusNodeTransitionDrawingState?
// var transitionFraction: CGFloat = 1.0
// var appearanceBackgroundTransitionFraction: CGFloat = 1.0
// var appearanceForegroundTransitionFraction: CGFloat = 1.0
//
// if let transitionContext = self.transitionContext {
// let timestamp = CACurrentMediaTime()
// var t = CGFloat((timestamp - transitionContext.startTime) / transitionContext.duration)
// t = min(1.0, max(0.0, t))
//
// if let _ = transitionContext.previousStateContext {
// transitionFraction = t
// }
// var foregroundTransitionFraction: CGFloat = 1.0
// if let previousContext = transitionContext.previousAppearanceContext {
// if previousContext.backgroundImage != self.appearanceContext.backgroundImage {
// appearanceBackgroundTransitionFraction = t
// }
// if previousContext.cutout != self.appearanceContext.cutout {
// appearanceForegroundTransitionFraction = t
// foregroundTransitionFraction = 1.0 - t
// }
// }
// transitionState = SemanticStatusNodeTransitionDrawingState(transition: t, drawingState: transitionContext.previousStateContext?.drawingState(transitionFraction: 1.0 - t), appearanceState: transitionContext.previousAppearanceContext?.drawingState(backgroundTransitionFraction: 1.0, foregroundTransitionFraction: foregroundTransitionFraction))
// }
return BlobNodeDrawingState(scale: self.currentScale, shape: self.currentShape, gradientTransition: self.gradientTransition, gradientMovement: self.gradientMovementTransition)
}
@objc override public class func draw(_ bounds: CGRect, withParameters parameters: Any?, isCancelled: () -> Bool, isRasterizing: Bool) {
let context = UIGraphicsGetCurrentContext()!
if !isRasterizing {
context.setBlendMode(.copy)
context.setFillColor(UIColor.clear.cgColor)
context.fill(bounds)
}
guard let parameters = parameters as? BlobNodeDrawingState else {
return
}
if let path = parameters.shape {
var uiPath = UIBezierPath(cgPath: path)
let toOrigin = CGAffineTransform(translationX: -bounds.size.width / 2.0, y: -bounds.size.height / 2.0)
let fromOrigin = CGAffineTransform(translationX: bounds.size.width / 2.0, y: bounds.size.height / 2.0)
uiPath.apply(toOrigin)
uiPath.apply(CGAffineTransform(scaleX: parameters.scale, y: parameters.scale))
uiPath.apply(fromOrigin)
context.addPath(uiPath.cgPath)
context.clip()
let blue = UIColor(rgb: 0x0078ff)
let lightBlue = UIColor(rgb: 0x59c7f8)
let green = UIColor(rgb: 0x33c659)
let firstColor = lightBlue.interpolateTo(blue, fraction: parameters.gradientTransition)!
let secondColor = blue.interpolateTo(green, fraction: parameters.gradientTransition)!
var locations: [CGFloat] = [0.0, 1.0]
let colors: [CGColor] = [firstColor.cgColor, secondColor.cgColor]
let colorSpace = CGColorSpaceCreateDeviceRGB()
let gradient = CGGradient(colorsSpace: colorSpace, colors: colors as CFArray, locations: &locations)!
var center: CGPoint = CGPoint(x: bounds.size.width - 30.0, y: 50.0)
center.x -= parameters.gradientMovement * 60.0
center.y += parameters.gradientMovement * 200.0
let startRadius: CGFloat = 0.0
let endRadius: CGFloat = 260.0
context.drawRadialGradient(gradient, startCenter: center, startRadius: startRadius, endCenter: center, endRadius: endRadius, options: .drawsAfterEndLocation)
}
// if let transitionAppearanceState = parameters.transitionState?.appearanceState {
// transitionAppearanceState.drawBackground(context: context, size: bounds.size)
// }
// parameters.appearanceState.drawBackground(context: context, size: bounds.size)
//
// if let transitionDrawingState = parameters.transitionState?.drawingState {
// transitionDrawingState.draw(context: context, size: bounds.size, foregroundColor: parameters.appearanceState.effectiveForegroundColor)
// }
// parameters.drawingState.draw(context: context, size: bounds.size, foregroundColor: parameters.appearanceState.effectiveForegroundColor)
//
// if let transitionAppearanceState = parameters.transitionState?.appearanceState {
// transitionAppearanceState.drawForeground(context: context, size: bounds.size)
// }
// parameters.appearanceState.drawForeground(context: context, size: bounds.size)
}
}
private let titleFont = Font.regular(17.0)
private let subtitleFont = Font.regular(13.0)
final class VoiceChatActionButton: HighlightTrackingButtonNode {
enum State {
enum ActiveState {
case cantSpeak
case muted
case on
}
case connecting
case active(state: ActiveState)
}
// private final class SemanticStatusNodeTransitionContext {
// let startTime: Double
// let duration: Double
// let previousStateContext: SemanticStatusNodeStateContext?
// let completion: () -> Void
//
// init(startTime: Double, duration: Double, previousStateContext: SemanticStatusNodeStateContext?, previousAppearanceContext: SemanticStatusNodeAppearanceContext?, completion: @escaping () -> Void) {
// self.startTime = startTime
// self.duration = duration
// self.previousStateContext = previousStateContext
// self.previousAppearanceContext = previousAppearanceContext
// self.completion = completion
// }
// }
private let smallBlob: BlobNode
private let mediumBlob: BlobNode
private let bigBlob: BlobNode
private let iconNode: ASImageNode
private let maxLevel: CGFloat
private let glowNode: ASImageNode
let titleLabel: ImmediateTextNode
let subtitleLabel: ImmediateTextNode
private var currentParams: (size: CGSize, state: State, title: String, subtitle: String)?
private var displayLinkAnimator: ConstantDisplayLinkAnimator?
private var audioLevel: CGFloat = 0.6
private var presentationAudioLevel: CGFloat = 0
typealias BlobRange = (min: CGFloat, max: CGFloat)
var imitateVoice = false
var previousImitateTimestamp: Double?
init(size: CGSize) {
let smallBlobRange: BlobRange = (0.6, 0.62)
let mediumBlobRange: BlobRange = (0.62, 0.87)
let bigBlobRange: BlobRange = (0.65, 1.00)
self.maxLevel = 4.0
self.glowNode = ASImageNode()
self.glowNode.alpha = 0.5
self.glowNode.image = generateImage(CGSize(width: 360.0, height: 360.0), contextGenerator: { size, context in
context.clear(CGRect(origin: CGPoint(), size: size))
let blue = UIColor(rgb: 0x0078ff)
var locations: [CGFloat] = [0.0, 0.4, 1.0]
let colors: [CGColor] = [blue.cgColor, blue.cgColor, blue.withAlphaComponent(0.0).cgColor]
let colorSpace = CGColorSpaceCreateDeviceRGB()
let gradient = CGGradient(colorsSpace: colorSpace, colors: colors as CFArray, locations: &locations)!
let center: CGPoint = CGPoint(x: 180.0, y: 180.0)
let startRadius: CGFloat = 0.0
let endRadius: CGFloat = 200.0
context.drawRadialGradient(gradient, startCenter: center, startRadius: startRadius, endCenter: center, endRadius: endRadius, options: .drawsAfterEndLocation)
})
self.glowNode.frame = CGRect(origin: CGPoint(), size: CGSize(width: 360.0, height: 360.0))
self.iconNode = ASImageNode()
self.titleLabel = ImmediateTextNode()
self.subtitleLabel = ImmediateTextNode()
self.smallBlob = BlobNode(
size: size,
pointsCount: 8,
minRandomness: 0.1,
maxRandomness: 0.1,
minSpeed: 0.2,
maxSpeed: 0.6,
minScale: smallBlobRange.min,
maxScale: smallBlobRange.max,
scaleSpeed: 0.2,
isCircle: true
)
self.smallBlob.alpha = 1.0
self.mediumBlob = BlobNode(
size: size,
pointsCount: 8,
minRandomness: 1,
maxRandomness: 1,
minSpeed: 1.5,
maxSpeed: 7,
minScale: mediumBlobRange.min,
maxScale: mediumBlobRange.max,
scaleSpeed: 0.2,
isCircle: false
)
self.mediumBlob.alpha = 0.65
self.bigBlob = BlobNode(
size: size,
pointsCount: 8,
minRandomness: 1,
maxRandomness: 1,
minSpeed: 1.5,
maxSpeed: 7,
minScale: bigBlobRange.min,
maxScale: bigBlobRange.max,
scaleSpeed: 0.2,
isCircle: false
)
self.bigBlob.alpha = 0.45
super.init()
self.addSubnode(self.glowNode)
self.addSubnode(self.titleLabel)
self.addSubnode(self.subtitleLabel)
self.addSubnode(self.bigBlob)
self.addSubnode(self.mediumBlob)
self.addSubnode(self.smallBlob)
self.iconNode.image = UIImage(bundleImageName: "Call/VoiceChatMicOff")
self.addSubnode(self.iconNode)
self.displayLinkAnimator = ConstantDisplayLinkAnimator() { [weak self] in
guard let strongSelf = self else { return }
if strongSelf.imitateVoice {
let timestamp = CACurrentMediaTime()
if let previousTimestamp = strongSelf.previousImitateTimestamp {
if timestamp - previousTimestamp > 0.05 {
strongSelf.previousImitateTimestamp = timestamp
strongSelf.updateLevel(CGFloat(Float.random(in: 0.3 ..< 4.0)))
}
} else {
strongSelf.previousImitateTimestamp = timestamp
}
} else {
strongSelf.previousImitateTimestamp = nil
strongSelf.audioLevel = 0.6
}
strongSelf.presentationAudioLevel = strongSelf.presentationAudioLevel * 0.9 + strongSelf.audioLevel * 0.1
strongSelf.smallBlob.level = strongSelf.presentationAudioLevel
strongSelf.mediumBlob.level = strongSelf.presentationAudioLevel
strongSelf.bigBlob.level = strongSelf.presentationAudioLevel
}
}
private(set) var isAnimating = false
func startAnimating() {
guard !isAnimating else { return }
isAnimating = true
mediumBlob.layer.animateScale(from: 0.5, to: 1, duration: 0.15, removeOnCompletion: false)
bigBlob.layer.animateScale(from: 0.5, to: 1, duration: 0.15, removeOnCompletion: false)
updateBlobsState()
displayLinkAnimator?.isPaused = false
}
func stopAnimating() {
guard isAnimating else { return }
isAnimating = false
mediumBlob.layer.animateScale(from: 1.0, to: 0.5, duration: 0.15, removeOnCompletion: false)
bigBlob.layer.animateScale(from: 1.0, to: 0.5, duration: 0.15, removeOnCompletion: false)
updateBlobsState()
displayLinkAnimator?.isPaused = true
}
private func updateBlobsState() {
if self.isAnimating {
if smallBlob.frame.size != .zero {
smallBlob.startAnimating()
mediumBlob.startAnimating()
bigBlob.startAnimating()
}
} else {
smallBlob.stopAnimating()
mediumBlob.stopAnimating()
bigBlob.stopAnimating()
}
}
func updateLevel(_ level: CGFloat) {
let normalizedLevel = min(1, max(level / maxLevel, 0))
smallBlob.updateSpeedLevel(to: normalizedLevel)
mediumBlob.updateSpeedLevel(to: normalizedLevel)
bigBlob.updateSpeedLevel(to: normalizedLevel)
audioLevel = normalizedLevel
}
func update(size: CGSize, state: State, title: String, subtitle: String, animated: Bool = false) {
let updatedTitle = self.currentParams?.title != title
let updatedSubtitle = self.currentParams?.subtitle != subtitle
self.currentParams = (size, state, title, subtitle)
self.smallBlob.frame = CGRect(origin: CGPoint(), size: size)
self.mediumBlob.frame = CGRect(origin: CGPoint(), size: size)
self.bigBlob.frame = CGRect(origin: CGPoint(), size: size)
self.updateBlobsState()
self.titleLabel.attributedText = NSAttributedString(string: title, font: titleFont, textColor: .white)
self.subtitleLabel.attributedText = NSAttributedString(string: subtitle, font: subtitleFont, textColor: .white)
if case let .active(state) = state {
if state == .muted {
self.smallBlob.loop = true
self.mediumBlob.loop = true
self.bigBlob.loop = true
self.imitateVoice = false
} else {
self.smallBlob.loop = false
self.mediumBlob.loop = false
self.bigBlob.loop = false
self.imitateVoice = true
}
}
if animated {
if let snapshotView = self.titleLabel.view.snapshotContentTree(), updatedTitle {
self.titleLabel.view.insertSubview(snapshotView, belowSubview: self.titleLabel.view)
snapshotView.frame = self.titleLabel.frame
snapshotView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3, removeOnCompletion: false, completion: { [weak snapshotView] _ in
snapshotView?.removeFromSuperview()
})
self.titleLabel.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
}
if let snapshotView = self.subtitleLabel.view.snapshotContentTree(), updatedSubtitle {
self.subtitleLabel.view.insertSubview(snapshotView, belowSubview: self.subtitleLabel.view)
snapshotView.frame = self.subtitleLabel.frame
snapshotView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3, removeOnCompletion: false, completion: { [weak snapshotView] _ in
snapshotView?.removeFromSuperview()
})
self.subtitleLabel.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
}
}
let titleSize = self.titleLabel.updateLayout(CGSize(width: size.width, height: .greatestFiniteMagnitude))
let subtitleSize = self.subtitleLabel.updateLayout(CGSize(width: size.width, height: .greatestFiniteMagnitude))
let totalHeight = titleSize.height + subtitleSize.height + 1.0
self.titleLabel.frame = CGRect(origin: CGPoint(x: floor((size.width - titleSize.width) / 2.0), y: floor(size.height + 16.0 - totalHeight / 2.0) - 20.0), size: titleSize)
self.subtitleLabel.frame = CGRect(origin: CGPoint(x: floor((size.width - subtitleSize.width) / 2.0), y: self.titleLabel.frame.maxY + 1.0), size: subtitleSize)
self.glowNode.position = CGPoint(x: size.width / 2.0, y: size.height / 2.0)
if let image = self.iconNode.image {
self.iconNode.frame = CGRect(origin: CGPoint(x: floor((size.width - image.size.width) / 2.0), y: floor((size.height - image.size.height) / 2.0)), size: image.size)
}
}
// func updateLayout(size: CGSize, isOn: Bool) {
// if self.validSize != size {
// self.validSize = size
//
// self.backgroundNode.image = generateFilledCircleImage(diameter: size.width, color: UIColor(rgb: 0x1C1C1E))
// }
// if self.isOn != isOn {
// self.isOn = isOn
// self.foregroundNode.image = UIImage(bundleImageName: isOn ? "Call/VoiceChatMicOn" : "Call/VoiceChatMicOff")
// }
// self.backgroundNode.frame = CGRect(origin: CGPoint(), size: size)
//
// if let image = self.foregroundNode.image {
// self.foregroundNode.frame = CGRect(origin: CGPoint(x: floor((size.width - image.size.width) / 2.0), y: floor((size.height - image.size.height) / 2.0)), size: image.size)
// }
// }
}