2024-05-08 22:43:27 +04:00

56 lines
1.5 KiB
C++

#ifndef PreCompLayerModel_hpp
#define PreCompLayerModel_hpp
#include "Lottie/Private/Model/Layers/LayerModel.hpp"
#include "Lottie/Private/Model/Keyframes/KeyframeGroup.hpp"
#include "Lottie/Public/Primitives/Vectors.hpp"
#include "Lottie/Private/Parsing/JsonParsing.hpp"
#include <optional>
namespace lottie {
/// A layer that holds another animation composition.
class PreCompLayerModel: public LayerModel {
public:
PreCompLayerModel(json11::Json::object const &json) :
LayerModel(json) {
referenceID = getString(json, "refId");
if (const auto timeRemappingData = getOptionalObject(json, "tm")) {
timeRemapping = KeyframeGroup<Vector1D>(timeRemappingData.value());
}
width = getDouble(json, "w");
height = getDouble(json, "h");
}
virtual void toJson(json11::Json::object &json) const override {
LayerModel::toJson(json);
json.insert(std::make_pair("refId", referenceID));
if (timeRemapping.has_value()) {
json.insert(std::make_pair("tm", timeRemapping->toJson()));
}
json.insert(std::make_pair("w", width));
json.insert(std::make_pair("h", height));
}
public:
/// The reference ID of the precomp.
std::string referenceID;
/// A value that remaps time over time.
std::optional<KeyframeGroup<Vector1D>> timeRemapping;
/// Precomp Width
double width;
/// Precomp Height
double height;
};
}
#endif /* PreCompLayerModel_hpp */