Swiftgram/Display/ContextMenuNode.swift
2016-10-07 19:13:32 +03:00

107 lines
4.2 KiB
Swift

import Foundation
import UIKit
import AsyncDisplayKit
final class ContextMenuNode: ASDisplayNode {
private let actions: [ContextMenuAction]
private let dismiss: () -> Void
private let containerNode: ContextMenuContainerNode
private let actionNodes: [ContextMenuActionNode]
var sourceRect: CGRect?
var arrowOnBottom: Bool = true
private var dismissedByTouchOutside = false
init(actions: [ContextMenuAction], dismiss: @escaping () -> Void) {
self.actions = actions
self.dismiss = dismiss
self.containerNode = ContextMenuContainerNode()
self.actionNodes = actions.map { action in
return ContextMenuActionNode(action: action)
}
super.init()
self.addSubnode(self.containerNode)
let dismissNode = { [weak self] in
dismiss()
}
for actionNode in self.actionNodes {
actionNode.dismiss = dismissNode
self.containerNode.addSubnode(actionNode)
}
}
func containerLayoutUpdated(_ layout: ContainerViewLayout, transition: ContainedViewLayoutTransition) {
var actionsWidth: CGFloat = 0.0
let actionSeparatorWidth: CGFloat = UIScreenPixel
for actionNode in self.actionNodes {
if !actionsWidth.isZero {
actionsWidth += actionSeparatorWidth
}
let actionSize = actionNode.measure(CGSize(width: layout.size.width, height: 54.0))
actionNode.frame = CGRect(origin: CGPoint(x: actionsWidth, y: 0.0), size: actionSize)
actionsWidth += actionSize.width
}
let sourceRect: CGRect = self.sourceRect ?? CGRect(origin: CGPoint(x: layout.size.width / 2.0, y: layout.size.height / 2.0), size: CGSize())
let insets = layout.insets(options: [.statusBar, .input])
let verticalOrigin: CGFloat
var arrowOnBottom = true
if sourceRect.minY - 54.0 > insets.top {
verticalOrigin = sourceRect.minY - 54.0
} else {
verticalOrigin = min(layout.size.height - insets.bottom - 54.0, sourceRect.maxY)
arrowOnBottom = false
}
self.arrowOnBottom = arrowOnBottom
let horizontalOrigin: CGFloat = floor(min(max(8.0, sourceRect.midX - actionsWidth / 2.0), layout.size.width - actionsWidth - 8.0))
self.containerNode.frame = CGRect(origin: CGPoint(x: horizontalOrigin, y: verticalOrigin), size: CGSize(width: actionsWidth, height: 54.0))
self.containerNode.relativeArrowPosition = (sourceRect.midX - horizontalOrigin, arrowOnBottom)
self.containerNode.layout()
}
func animateIn() {
self.containerNode.layer.animateSpring(from: NSNumber(value: Float(0.2)), to: NSNumber(value: Float(1.0)), keyPath: "transform.scale", duration: 0.4)
let containerPosition = self.containerNode.layer.position
self.containerNode.layer.animateSpring(from: NSValue(cgPoint: CGPoint(x: containerPosition.x, y: containerPosition.y + (self.arrowOnBottom ? 1.0 : -1.0) * self.containerNode.bounds.size.height / 2.0)), to: NSValue(cgPoint: containerPosition), keyPath: "position", duration: 0.4)
self.containerNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.1)
}
func animateOut(completion: @escaping () -> Void) {
self.containerNode.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.2, removeOnCompletion: false, completion: { _ in
completion()
})
}
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
if let event = event {
var eventIsPresses = false
if #available(iOSApplicationExtension 9.0, *) {
eventIsPresses = event.type == .presses
}
if event.type == .touches || eventIsPresses {
if !self.containerNode.frame.contains(point) {
if !self.dismissedByTouchOutside {
self.dismissedByTouchOutside = true
self.dismiss()
}
return nil
}
}
}
return super.hitTest(point, with: event)
}
}