2025-04-16 13:54:14 +04:00

254 lines
10 KiB
Swift

import Foundation
import UIKit
import Display
import AsyncDisplayKit
import ComponentFlow
import BundleIconComponent
import MultilineTextComponent
import MoreButtonNode
import AccountContext
import TelegramPresentationData
final class PriceButtonComponent: Component {
let price: Int64
init(
price: Int64
) {
self.price = price
}
static func ==(lhs: PriceButtonComponent, rhs: PriceButtonComponent) -> Bool {
return lhs.price == rhs.price
}
final class View: UIView {
private let backgroundView = UIView()
private let icon = UIImageView()
private let text = ComponentView<Empty>()
private var component: PriceButtonComponent?
private weak var state: EmptyComponentState?
override init(frame: CGRect) {
super.init(frame: frame)
self.backgroundView.clipsToBounds = true
self.addSubview(self.backgroundView)
self.icon.image = UIImage(bundleImageName: "Premium/Stars/ButtonStar")?.withRenderingMode(.alwaysTemplate)
self.backgroundView.addSubview(self.icon)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func update(component: PriceButtonComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
self.component = component
self.state = state
var backgroundSize = CGSize(width: 42.0, height: 30.0)
let textSize = self.text.update(
transition: .immediate,
component: AnyComponent(MultilineTextComponent(
text: .plain(NSAttributedString(
string: "\(component.price)",
font: Font.semibold(11.0),
textColor: UIColor(rgb: 0xffffff)
))
)),
environment: {},
containerSize: availableSize
)
let textFrame = CGRect(origin: CGPoint(x: 32.0, y: floorToScreenPixels((backgroundSize.height - textSize.height) / 2.0)), size: textSize)
if let textView = self.text.view {
if textView.superview == nil {
self.backgroundView.addSubview(textView)
}
transition.setFrame(view: textView, frame: textFrame)
}
backgroundSize.width += textSize.width
self.backgroundView.layer.cornerRadius = backgroundSize.height / 2.0
let backgroundColor: UIColor = UIColor(rgb: 0xffffff, alpha: 0.1)
transition.setBackgroundColor(view: self.backgroundView, color: backgroundColor)
let backgroundFrame = CGRect(origin: .zero, size: backgroundSize)
transition.setFrame(view: self.backgroundView, frame: backgroundFrame)
if let iconSize = self.icon.image?.size {
let iconFrame = CGRect(origin: CGPoint(x: 12.0, y: floorToScreenPixels((backgroundSize.height - iconSize.height) / 2.0)), size: iconSize)
transition.setFrame(view: self.icon, frame: iconFrame)
}
self.icon.tintColor = UIColor(rgb: 0xffffff)
return backgroundSize
}
}
func makeView() -> View {
return View(frame: CGRect())
}
func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
}
}
final class ButtonsComponent: Component {
let theme: PresentationTheme
let isOverlay: Bool
let showMoreButton: Bool
let closePressed: () -> Void
let morePressed: (ASDisplayNode, ContextGesture?) -> Void
init(
theme: PresentationTheme,
isOverlay: Bool,
showMoreButton: Bool,
closePressed: @escaping () -> Void,
morePressed: @escaping (ASDisplayNode, ContextGesture?) -> Void
) {
self.theme = theme
self.isOverlay = isOverlay
self.showMoreButton = showMoreButton
self.closePressed = closePressed
self.morePressed = morePressed
}
static func ==(lhs: ButtonsComponent, rhs: ButtonsComponent) -> Bool {
return lhs.theme === rhs.theme && lhs.isOverlay == rhs.isOverlay && lhs.showMoreButton == rhs.showMoreButton
}
final class View: UIView {
private let backgroundView = UIView()
private let closeButton = HighlightTrackingButton()
private let closeIcon = UIImageView()
private let moreNode = MoreButtonNode(theme: defaultPresentationTheme, size: CGSize(width: 36.0, height: 36.0), encircled: false)
private var component: ButtonsComponent?
private weak var state: EmptyComponentState?
override init(frame: CGRect) {
super.init(frame: frame)
self.backgroundView.clipsToBounds = true
self.addSubview(self.backgroundView)
self.closeIcon.image = generateCloseButtonImage()
self.moreNode.updateColor(.white, transition: .immediate)
self.backgroundView.addSubview(self.moreNode.view)
self.backgroundView.addSubview(self.closeButton)
self.backgroundView.addSubview(self.closeIcon)
self.closeButton.highligthedChanged = { [weak self] highlighted in
guard let self else {
return
}
if highlighted {
self.closeIcon.layer.removeAnimation(forKey: "opacity")
self.closeIcon.alpha = 0.6
} else {
self.closeIcon.alpha = 1.0
self.closeIcon.layer.animateAlpha(from: 0.6, to: 1.0, duration: 0.2)
}
}
self.closeButton.addTarget(self, action: #selector(self.closePressed), for: .touchUpInside)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
@objc private func closePressed() {
guard let component = self.component else {
return
}
component.closePressed()
}
func update(component: ButtonsComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
self.component = component
self.state = state
let backgroundSize = CGSize(width: component.showMoreButton ? 70.0 : 30.0, height: 30.0)
self.backgroundView.layer.cornerRadius = backgroundSize.height / 2.0
let backgroundColor: UIColor = component.isOverlay ? UIColor(rgb: 0xffffff, alpha: 0.1) : UIColor(rgb: 0x808084, alpha: 0.1)
let foregroundColor: UIColor = component.isOverlay ? .white : component.theme.actionSheet.inputClearButtonColor
transition.setBackgroundColor(view: self.backgroundView, color: backgroundColor)
transition.setTintColor(view: self.closeIcon, color: foregroundColor)
let backgroundFrame = CGRect(origin: .zero, size: backgroundSize)
transition.setFrame(view: self.backgroundView, frame: backgroundFrame)
transition.setFrame(view: self.moreNode.view, frame: CGRect(origin: CGPoint(x: -7.0, y: -4.0), size: CGSize(width: 36.0, height: 36.0)))
transition.setAlpha(view: self.moreNode.view, alpha: component.showMoreButton ? 1.0 : 0.0)
self.moreNode.action = { [weak self] node, gesture in
guard let self, let component = self.component else {
return
}
component.morePressed(node, gesture)
}
let closeFrame = CGRect(origin: CGPoint(x: backgroundSize.width - 30.0 - (component.showMoreButton ? 3.0 : 0.0), y: 0.0), size: CGSize(width: 30.0, height: 30.0))
transition.setFrame(view: self.closeIcon, frame: closeFrame)
transition.setFrame(view: self.closeButton, frame: closeFrame)
return backgroundSize
}
}
func makeView() -> View {
return View(frame: CGRect())
}
func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
}
}
private func generateCloseButtonImage() -> UIImage? {
return generateImage(CGSize(width: 30.0, height: 30.0), contextGenerator: { size, context in
context.clear(CGRect(origin: CGPoint(), size: size))
context.setLineWidth(2.0)
context.setLineCap(.round)
context.setStrokeColor(UIColor.white.cgColor)
context.move(to: CGPoint(x: 10.0, y: 10.0))
context.addLine(to: CGPoint(x: 20.0, y: 20.0))
context.strokePath()
context.move(to: CGPoint(x: 20.0, y: 10.0))
context.addLine(to: CGPoint(x: 10.0, y: 20.0))
context.strokePath()
})?.withRenderingMode(.alwaysTemplate)
}
func generateCloseButtonImage(backgroundColor: UIColor, foregroundColor: UIColor) -> UIImage? {
return generateImage(CGSize(width: 30.0, height: 30.0), contextGenerator: { size, context in
context.clear(CGRect(origin: CGPoint(), size: size))
context.setFillColor(backgroundColor.cgColor)
context.fillEllipse(in: CGRect(origin: CGPoint(), size: size))
context.setLineWidth(2.0)
context.setLineCap(.round)
context.setStrokeColor(foregroundColor.cgColor)
context.move(to: CGPoint(x: 10.0, y: 10.0))
context.addLine(to: CGPoint(x: 20.0, y: 20.0))
context.strokePath()
context.move(to: CGPoint(x: 20.0, y: 10.0))
context.addLine(to: CGPoint(x: 10.0, y: 20.0))
context.strokePath()
})
}