2019-11-09 23:14:22 +04:00

517 lines
18 KiB
Plaintext

//
// ASControlNode.mm
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASControlNode.h>
#import <AsyncDisplayKit/ASControlNode+Private.h>
#import <AsyncDisplayKit/ASControlNode+Subclasses.h>
#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
#import <AsyncDisplayKit/ASImageNode.h>
#import <AsyncDisplayKit/AsyncDisplayKit+Debug.h>
#import "Private/ASInternalHelpers.h"
#import <AsyncDisplayKit/ASControlTargetAction.h>
#import <AsyncDisplayKit/ASDisplayNode+FrameworkPrivate.h>
#import <AsyncDisplayKit/ASThread.h>
// UIControl allows dragging some distance outside of the control itself during
// tracking. This value depends on the device idiom (25 or 70 points), so
// so replicate that effect with the same values here for our own controls.
#define kASControlNodeExpandedInset (([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPad) ? -25.0f : -70.0f)
// Initial capacities for dispatch tables.
#define kASControlNodeEventDispatchTableInitialCapacity 4
#define kASControlNodeActionDispatchTableInitialCapacity 4
@interface ASControlNode ()
{
@private
// Control Attributes
BOOL _enabled;
BOOL _highlighted;
// Tracking
BOOL _tracking;
BOOL _touchInside;
// Target action pairs stored in an array for each event type
// ASControlEvent -> [ASTargetAction0, ASTargetAction1]
NSMutableDictionary<id<NSCopying>, NSMutableArray<ASControlTargetAction *> *> *_controlEventDispatchTable;
}
// Read-write overrides.
@property (getter=isTracking) BOOL tracking;
@property (getter=isTouchInside) BOOL touchInside;
/**
@abstract Returns a key to be used in _controlEventDispatchTable that identifies the control event.
@param controlEvent A control event.
@result A key for use in _controlEventDispatchTable.
*/
id<NSCopying> _ASControlNodeEventKeyForControlEvent(ASControlNodeEvent controlEvent);
/**
@abstract Enumerates the ASControlNode events included mask, invoking the block for each event.
@param mask An ASControlNodeEvent mask.
@param block The block to be invoked for each ASControlNodeEvent included in mask.
*/
void _ASEnumerateControlEventsIncludedInMaskWithBlock(ASControlNodeEvent mask, void (^block)(ASControlNodeEvent anEvent));
/**
@abstract Returns the expanded bounds used to determine if a touch is considered 'inside' during tracking.
@param controlNode A control node.
@result The expanded bounds of the node.
*/
CGRect _ASControlNodeGetExpandedBounds(ASControlNode *controlNode);
@end
@implementation ASControlNode
{
ASImageNode *_debugHighlightOverlay;
}
#pragma mark - Lifecycle
- (instancetype)init
{
if (!(self = [super init]))
return nil;
_enabled = YES;
// As we have no targets yet, we start off with user interaction off. When a target is added, it'll get turned back on.
self.userInteractionEnabled = NO;
return self;
}
#if TARGET_OS_TV
- (void)didLoad
{
[super didLoad];
// On tvOS all controls, such as buttons, interact with the focus system even if they don't have a target set on them.
// Here we add our own internal tap gesture to handle this behaviour.
self.userInteractionEnabled = YES;
UITapGestureRecognizer *tapGestureRec = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(_pressDown)];
tapGestureRec.allowedPressTypes = @[@(UIPressTypeSelect)];
[self.view addGestureRecognizer:tapGestureRec];
}
#endif
- (void)setUserInteractionEnabled:(BOOL)userInteractionEnabled
{
[super setUserInteractionEnabled:userInteractionEnabled];
self.isAccessibilityElement = userInteractionEnabled;
}
- (void)__exitHierarchy
{
[super __exitHierarchy];
// If a control node is exit the hierarchy and is tracking we have to cancel it
if (self.tracking) {
[self _cancelTrackingWithEvent:nil];
}
}
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wobjc-missing-super-calls"
#pragma mark - ASDisplayNode Overrides
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
// If we're not interested in touches, we have nothing to do.
if (!self.enabled) {
return;
}
// Check if the tracking should start
UITouch *theTouch = [touches anyObject];
if (![self beginTrackingWithTouch:theTouch withEvent:event]) {
return;
}
// If we get more than one touch down on us, cancel.
// Additionally, if we're already tracking a touch, a second touch beginning is cause for cancellation.
if (touches.count > 1 || self.tracking) {
[self _cancelTrackingWithEvent:event];
} else {
// Otherwise, begin tracking.
self.tracking = YES;
// No need to check bounds on touchesBegan as we wouldn't get the call if it wasn't in our bounds.
self.touchInside = YES;
self.highlighted = YES;
// Send the appropriate touch-down control event depending on how many times we've been tapped.
ASControlNodeEvent controlEventMask = (theTouch.tapCount == 1) ? ASControlNodeEventTouchDown : ASControlNodeEventTouchDownRepeat;
[self sendActionsForControlEvents:controlEventMask withEvent:event];
}
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
// If we're not interested in touches, we have nothing to do.
if (!self.enabled) {
return;
}
NSParameterAssert(touches.count == 1);
UITouch *theTouch = [touches anyObject];
// Check if tracking should continue
if (!self.tracking || ![self continueTrackingWithTouch:theTouch withEvent:event]) {
self.tracking = NO;
return;
}
CGPoint touchLocation = [theTouch locationInView:self.view];
// Update our touchInside state.
BOOL dragIsInsideBounds = [self pointInside:touchLocation withEvent:nil];
// Update our highlighted state.
CGRect expandedBounds = _ASControlNodeGetExpandedBounds(self);
BOOL dragIsInsideExpandedBounds = CGRectContainsPoint(expandedBounds, touchLocation);
self.touchInside = dragIsInsideExpandedBounds;
self.highlighted = dragIsInsideExpandedBounds;
[self sendActionsForControlEvents:(dragIsInsideBounds ? ASControlNodeEventTouchDragInside : ASControlNodeEventTouchDragOutside)
withEvent:event];
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
// If we're not interested in touches, we have nothing to do.
if (!self.enabled) {
return;
}
// Note that we've cancelled tracking.
[self _cancelTrackingWithEvent:event];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
// If we're not interested in touches, we have nothing to do.
if (!self.enabled) {
return;
}
// On iPhone 6s, iOS 9.2 (and maybe other versions) sometimes calls -touchesEnded:withEvent:
// twice on the view for one call to -touchesBegan:withEvent:. On ASControlNode, it used to
// trigger an action twice unintentionally. Now, we ignore that event if we're not in a tracking
// state in order to have a correct behavior.
// It might be related to that issue: http://www.openradar.me/22910171
if (!self.tracking) {
return;
}
NSParameterAssert([touches count] == 1);
UITouch *theTouch = [touches anyObject];
CGPoint touchLocation = [theTouch locationInView:self.view];
// Update state.
self.tracking = NO;
self.touchInside = NO;
self.highlighted = NO;
// Note that we've ended tracking.
[self endTrackingWithTouch:theTouch withEvent:event];
// Send the appropriate touch-up control event.
CGRect expandedBounds = _ASControlNodeGetExpandedBounds(self);
BOOL touchUpIsInsideExpandedBounds = CGRectContainsPoint(expandedBounds, touchLocation);
[self sendActionsForControlEvents:(touchUpIsInsideExpandedBounds ? ASControlNodeEventTouchUpInside : ASControlNodeEventTouchUpOutside)
withEvent:event];
}
- (void)_cancelTrackingWithEvent:(UIEvent *)event
{
// We're no longer tracking and there is no touch to be inside.
self.tracking = NO;
self.touchInside = NO;
self.highlighted = NO;
// Send the cancel event.
[self sendActionsForControlEvents:ASControlNodeEventTouchCancel withEvent:event];
}
#pragma clang diagnostic pop
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event
{
ASDisplayNodeAssertMainThread();
// If not enabled we should not care about receving touches
if (! self.enabled) {
return nil;
}
return [super hitTest:point withEvent:event];
}
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer
{
// If we're interested in touches, this is a tap (the only gesture we care about) and passed -hitTest for us, then no, you may not begin. Sir.
if (self.enabled && [gestureRecognizer isKindOfClass:[UITapGestureRecognizer class]] && gestureRecognizer.view != self.view) {
UITapGestureRecognizer *tapRecognizer = (UITapGestureRecognizer *)gestureRecognizer;
// Allow double-tap gestures
return tapRecognizer.numberOfTapsRequired != 1;
}
// Otherwise, go ahead. :]
return YES;
}
- (BOOL)supportsLayerBacking
{
return super.supportsLayerBacking && !self.userInteractionEnabled;
}
#pragma mark - Action Messages
- (void)addTarget:(id)target action:(SEL)action forControlEvents:(ASControlNodeEvent)controlEventMask
{
NSParameterAssert(action);
NSParameterAssert(controlEventMask != 0);
// ASControlNode cannot be layer backed if adding a target
ASDisplayNodeAssert(!self.isLayerBacked, @"ASControlNode is layer backed, will never be able to call target in target:action: pair.");
ASLockScopeSelf();
if (!_controlEventDispatchTable) {
_controlEventDispatchTable = [[NSMutableDictionary alloc] initWithCapacity:kASControlNodeEventDispatchTableInitialCapacity]; // enough to handle common types without re-hashing the dictionary when adding entries.
// only show tap-able areas for views with 1 or more addTarget:action: pairs
if ([ASControlNode enableHitTestDebug] && _debugHighlightOverlay == nil) {
// do not use ASPerformBlockOnMainThread here, if it performs the block synchronously it will continue
// holding the lock while calling addSubnode.
dispatch_async(dispatch_get_main_queue(), ^{
// add a highlight overlay node with area of ASControlNode + UIEdgeInsets
self.clipsToBounds = NO;
_debugHighlightOverlay = [[ASImageNode alloc] init];
_debugHighlightOverlay.zPosition = 1000; // ensure we're over the top of any siblings
_debugHighlightOverlay.layerBacked = YES;
[self addSubnode:_debugHighlightOverlay];
});
}
}
// Create new target action pair
ASControlTargetAction *targetAction = [[ASControlTargetAction alloc] init];
targetAction.action = action;
targetAction.target = target;
// Enumerate the events in the mask, adding the target-action pair for each control event included in controlEventMask
_ASEnumerateControlEventsIncludedInMaskWithBlock(controlEventMask, ^
(ASControlNodeEvent controlEvent)
{
// Do we already have an event table for this control event?
id<NSCopying> eventKey = _ASControlNodeEventKeyForControlEvent(controlEvent);
NSMutableArray *eventTargetActionArray = _controlEventDispatchTable[eventKey];
if (!eventTargetActionArray) {
eventTargetActionArray = [[NSMutableArray alloc] init];
}
// Remove any prior target-action pair for this event, as UIKit does.
[eventTargetActionArray removeObject:targetAction];
// Register the new target-action as the last one to be sent.
[eventTargetActionArray addObject:targetAction];
if (eventKey) {
[_controlEventDispatchTable setObject:eventTargetActionArray forKey:eventKey];
}
});
self.userInteractionEnabled = YES;
}
- (NSArray *)actionsForTarget:(id)target forControlEvent:(ASControlNodeEvent)controlEvent
{
NSParameterAssert(target);
NSParameterAssert(controlEvent != 0 && controlEvent != ASControlNodeEventAllEvents);
ASLockScopeSelf();
// Grab the event target action array for this event.
NSMutableArray *eventTargetActionArray = _controlEventDispatchTable[_ASControlNodeEventKeyForControlEvent(controlEvent)];
if (!eventTargetActionArray) {
return nil;
}
NSMutableArray *actions = [[NSMutableArray alloc] init];
// Collect all actions for this target.
for (ASControlTargetAction *targetAction in eventTargetActionArray) {
if ((target == nil && targetAction.createdWithNoTarget) || (target != nil && target == targetAction.target)) {
[actions addObject:NSStringFromSelector(targetAction.action)];
}
}
return actions;
}
- (NSSet *)allTargets
{
ASLockScopeSelf();
NSMutableSet *targets = [[NSMutableSet alloc] init];
// Look at each event...
for (NSMutableArray *eventTargetActionArray in [_controlEventDispatchTable objectEnumerator]) {
// and each event's targets...
for (ASControlTargetAction *targetAction in eventTargetActionArray) {
[targets addObject:targetAction.target];
}
}
return targets;
}
- (void)removeTarget:(id)target action:(SEL)action forControlEvents:(ASControlNodeEvent)controlEventMask
{
NSParameterAssert(controlEventMask != 0);
ASLockScopeSelf();
// Enumerate the events in the mask, removing the target-action pair for each control event included in controlEventMask.
_ASEnumerateControlEventsIncludedInMaskWithBlock(controlEventMask, ^
(ASControlNodeEvent controlEvent)
{
// Grab the dispatch table for this event (if we have it).
id<NSCopying> eventKey = _ASControlNodeEventKeyForControlEvent(controlEvent);
NSMutableArray *eventTargetActionArray = _controlEventDispatchTable[eventKey];
if (!eventTargetActionArray) {
return;
}
NSPredicate *filterPredicate = [NSPredicate predicateWithBlock:^BOOL(ASControlTargetAction *_Nullable evaluatedObject, NSDictionary<NSString *,id> * _Nullable bindings) {
if (!target || evaluatedObject.target == target) {
if (!action) {
return NO;
} else if (evaluatedObject.action == action) {
return NO;
}
}
return YES;
}];
[eventTargetActionArray filterUsingPredicate:filterPredicate];
if (eventTargetActionArray.count == 0) {
// If there are no targets for this event anymore, remove it.
[_controlEventDispatchTable removeObjectForKey:eventKey];
}
});
}
#pragma mark -
- (void)sendActionsForControlEvents:(ASControlNodeEvent)controlEvents withEvent:(UIEvent *)event
{
ASDisplayNodeAssertMainThread(); //We access self.view below, it's not safe to call this off of main.
NSParameterAssert(controlEvents != 0);
NSMutableArray *resolvedEventTargetActionArray = [[NSMutableArray<ASControlTargetAction *> alloc] init];
{
ASLockScopeSelf();
// Enumerate the events in the mask, invoking the target-action pairs for each.
_ASEnumerateControlEventsIncludedInMaskWithBlock(controlEvents, ^
(ASControlNodeEvent controlEvent)
{
// Iterate on each target action pair
for (ASControlTargetAction *targetAction in _controlEventDispatchTable[_ASControlNodeEventKeyForControlEvent(controlEvent)]) {
ASControlTargetAction *resolvedTargetAction = [[ASControlTargetAction alloc] init];
resolvedTargetAction.action = targetAction.action;
resolvedTargetAction.target = targetAction.target;
// NSNull means that a nil target was set, so start at self and travel the responder chain
if (!resolvedTargetAction.target && targetAction.createdWithNoTarget) {
// if the target cannot perform the action, travel the responder chain to try to find something that does
resolvedTargetAction.target = [self.view targetForAction:resolvedTargetAction.action withSender:self];
}
if (resolvedTargetAction.target) {
[resolvedEventTargetActionArray addObject:resolvedTargetAction];
}
}
});
}
//We don't want to hold the lock while calling out, we could potentially walk up the ownership tree causing a deadlock.
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Warc-performSelector-leaks"
for (ASControlTargetAction *targetAction in resolvedEventTargetActionArray) {
[targetAction.target performSelector:targetAction.action withObject:self withObject:event];
}
#pragma clang diagnostic pop
}
#pragma mark - Convenience
id<NSCopying> _ASControlNodeEventKeyForControlEvent(ASControlNodeEvent controlEvent)
{
return @(controlEvent);
}
void _ASEnumerateControlEventsIncludedInMaskWithBlock(ASControlNodeEvent mask, void (^block)(ASControlNodeEvent anEvent))
{
if (block == nil) {
return;
}
// Start with our first event (touch down) and work our way up to the last event (PrimaryActionTriggered)
for (ASControlNodeEvent thisEvent = ASControlNodeEventTouchDown; thisEvent <= ASControlNodeEventPrimaryActionTriggered; thisEvent <<= 1) {
// If it's included in the mask, invoke the block.
if ((mask & thisEvent) == thisEvent)
block(thisEvent);
}
}
CGRect _ASControlNodeGetExpandedBounds(ASControlNode *controlNode) {
return CGRectInset(UIEdgeInsetsInsetRect(controlNode.view.bounds, controlNode.hitTestSlop), kASControlNodeExpandedInset, kASControlNodeExpandedInset);
}
#pragma mark - For Subclasses
- (BOOL)beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)touchEvent
{
return YES;
}
- (BOOL)continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)touchEvent
{
return YES;
}
- (void)cancelTrackingWithEvent:(UIEvent *)touchEvent
{
// Subclass hook
}
- (void)endTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)touchEvent
{
// Subclass hook
}
#pragma mark - Debug
- (ASImageNode *)debugHighlightOverlay
{
return _debugHighlightOverlay;
}
@end