2019-11-09 23:14:22 +04:00

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//
// ASMainSerialQueue.mm
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASMainSerialQueue.h>
#import <AsyncDisplayKit/ASThread.h>
#import "Private/ASInternalHelpers.h"
@interface ASMainSerialQueue ()
{
AS::Mutex _serialQueueLock;
NSMutableArray *_blocks;
}
@end
@implementation ASMainSerialQueue
- (instancetype)init
{
if (!(self = [super init])) {
return nil;
}
_blocks = [[NSMutableArray alloc] init];
return self;
}
- (NSUInteger)numberOfScheduledBlocks
{
AS::MutexLocker l(_serialQueueLock);
return _blocks.count;
}
- (void)performBlockOnMainThread:(dispatch_block_t)block
{
AS::UniqueLock l(_serialQueueLock);
[_blocks addObject:block];
{
l.unlock();
[self runBlocks];
l.lock();
}
}
- (void)runBlocks
{
dispatch_block_t mainThread = ^{
AS::UniqueLock l(self->_serialQueueLock);
do {
dispatch_block_t block;
if (self->_blocks.count > 0) {
block = _blocks[0];
[self->_blocks removeObjectAtIndex:0];
} else {
break;
}
{
l.unlock();
block();
l.lock();
}
} while (true);
};
ASPerformBlockOnMainThread(mainThread);
}
- (NSString *)description
{
return [[super description] stringByAppendingFormat:@" Blocks: %@", _blocks];
}
@end