mirror of
https://github.com/Swiftgram/Telegram-iOS.git
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140 lines
5.1 KiB
Swift
140 lines
5.1 KiB
Swift
import Foundation
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import UIKit
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import AsyncDisplayKit
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import Display
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import TelegramCore
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import TelegramPresentationData
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import AccountContext
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import GlobalControlPanelsContext
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import ComponentFlow
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import ComponentDisplayAdapters
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public final class ChatListHeaderNoticeComponent: Component {
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public let context: AccountContext
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public let theme: PresentationTheme
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public let strings: PresentationStrings
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public let data: GlobalControlPanelsContext.ChatListNotice
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public let activateAction: (GlobalControlPanelsContext.ChatListNotice) -> Void
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public let dismissAction: (GlobalControlPanelsContext.ChatListNotice) -> Void
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public let selectAction: (GlobalControlPanelsContext.ChatListNotice, Bool) -> Void
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public init(
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context: AccountContext,
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theme: PresentationTheme,
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strings: PresentationStrings,
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data: GlobalControlPanelsContext.ChatListNotice,
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activateAction: @escaping (GlobalControlPanelsContext.ChatListNotice) -> Void,
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dismissAction: @escaping (GlobalControlPanelsContext.ChatListNotice) -> Void,
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selectAction: @escaping (GlobalControlPanelsContext.ChatListNotice, Bool) -> Void
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) {
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self.context = context
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self.theme = theme
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self.strings = strings
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self.data = data
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self.activateAction = activateAction
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self.dismissAction = dismissAction
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self.selectAction = selectAction
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}
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public static func ==(lhs: ChatListHeaderNoticeComponent, rhs: ChatListHeaderNoticeComponent) -> Bool {
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if lhs.context !== rhs.context {
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return false
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}
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if lhs.theme !== rhs.theme {
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return false
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}
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if lhs.strings !== rhs.strings {
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return false
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}
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if lhs.data != rhs.data {
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return false
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}
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return true
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}
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public final class View: UIView {
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private var panel: ChatListNoticeItemNode?
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private var component: ChatListHeaderNoticeComponent?
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private weak var state: EmptyComponentState?
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public override init(frame: CGRect) {
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super.init(frame: frame)
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self.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.onTapGesture(_:))))
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}
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required public init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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deinit {
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}
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@objc private func onTapGesture(_ recognizer: UITapGestureRecognizer) {
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guard let component = self.component else {
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return
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}
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if case .ended = recognizer.state {
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component.activateAction(component.data)
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}
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}
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func update(component: ChatListHeaderNoticeComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
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self.component = component
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self.state = state
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let itemNode: ChatListNoticeItemNode
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if let current = self.panel {
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itemNode = current
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} else {
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itemNode = ChatListNoticeItemNode()
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self.panel = itemNode
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self.addSubview(itemNode.view)
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}
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let item = ChatListNoticeItem(
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context: component.context,
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theme: component.theme,
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strings: component.strings,
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notice: component.data,
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action: { [weak self] action in
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guard let self, let component = self.component else {
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return
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}
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switch action {
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case .activate:
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component.activateAction(component.data)
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case .hide:
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component.dismissAction(component.data)
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case let .buttonChoice(isPositive):
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component.selectAction(component.data, isPositive)
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}
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}
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)
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let (nodeLayout, apply) = itemNode.asyncLayout()(item, ListViewItemLayoutParams(
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width: availableSize.width,
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leftInset: 0.0,
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rightInset: 0.0,
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availableHeight: 10000.0,
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isStandalone: true
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), false)
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let size = CGSize(width: availableSize.width, height: nodeLayout.contentSize.height)
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let panelFrame = CGRect(origin: CGPoint(), size: size)
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transition.setFrame(view: itemNode.view, frame: panelFrame)
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apply()
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return size
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}
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}
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public func makeView() -> View {
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return View(frame: CGRect())
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}
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public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
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return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
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}
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}
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