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* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses) With permission of the Facebook Open Source team, we are simplifying the Texture license so that clients can rely on the Apache 2 terms that most of Texture is already covered by. This means that code originally forked from AsyncDisplayKit will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a PATENTS file. After getting confirmation that the updates to these core files look good, we'll propagate this new license header to all files (in this same PR) and get sign-off from all parties before landing. * [License] Update all Texture source files to be pure Apache 2. * Changelog entry for Apache 2 license update. * Revert "[License] Update all Texture source files to be pure Apache 2." This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b. * [License] Update all Texture source files to be pure Apache 2, maintaining copyrights. * [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
39 lines
1.4 KiB
Plaintext
39 lines
1.4 KiB
Plaintext
//
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// ASRatioLayoutSpecSnapshotTests.mm
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// Texture
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//
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#import "ASLayoutSpecSnapshotTestsHelper.h"
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#import <AsyncDisplayKit/ASRatioLayoutSpec.h>
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static const ASSizeRange kFixedSize = {{0, 0}, {100, 100}};
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@interface ASRatioLayoutSpecSnapshotTests : ASLayoutSpecSnapshotTestCase
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@end
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@implementation ASRatioLayoutSpecSnapshotTests
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- (void)testRatioLayoutSpecWithRatio:(CGFloat)ratio childSize:(CGSize)childSize identifier:(NSString *)identifier
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{
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ASDisplayNode *subnode = ASDisplayNodeWithBackgroundColor([UIColor greenColor], childSize);
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ASLayoutSpec *layoutSpec = [ASRatioLayoutSpec ratioLayoutSpecWithRatio:ratio child:subnode];
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[self testLayoutSpec:layoutSpec sizeRange:kFixedSize subnodes:@[subnode] identifier:identifier];
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}
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- (void)testRatioLayout
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{
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[self testRatioLayoutSpecWithRatio:0.5 childSize:CGSizeMake(100, 100) identifier:@"HalfRatio"];
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[self testRatioLayoutSpecWithRatio:2.0 childSize:CGSizeMake(100, 100) identifier:@"DoubleRatio"];
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[self testRatioLayoutSpecWithRatio:7.0 childSize:CGSizeMake(100, 100) identifier:@"SevenTimesRatio"];
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[self testRatioLayoutSpecWithRatio:10.0 childSize:CGSizeMake(20, 200) identifier:@"TenTimesRatioWithItemTooBig"];
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}
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@end
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